Added: 2 years ago
From: Webking271
Views: 9,696
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  • How many lines of Code?

  • @hiphoper19881988 Around 15k

  • class! do you use quaternions?

  • @n8style Yeah I use them to calculate the rotated basis vectors for my camera.

  • @Webking271 cool, i tried to use them a while ago but couldn't make them work lol, did you have any trouble using them?

  • Looks like you can't steer the movements with mouse.

  • @wasitrealy Yeah hadn't added that feature yet :)

  • Looks like Half-Life only with better textures, lighting and bumpmapping.

  • Nice basic Quake BSP rendering and Bumpmap ;)

    The camera movement little intresting but ok.

  • Drum'n'Baaassssssssss ^^

  • Drum'n'Baaassssssssss ^^

  • about ssao i found a very good implementation on a korean (japanese? whatever) site, if you want it i could send it to you (it uses depth & normals). It has helped me to improve my own implementation.

  • yeah, sure that would help out a lot!

  • hl BSP map :> looks a lot better ;]

  • dude fresh. i thought you ditched this project?

  • nah i just haven't had any time to work on it with school... maybe over the summer i can code after work

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