How many lines of Code?
hiphoper19881988 1 year ago
@hiphoper19881988 Around 15k
Webking271 1 year ago 2
class! do you use quaternions?
n8style 1 year ago
@n8style Yeah I use them to calculate the rotated basis vectors for my camera.
Webking271 1 year ago
@Webking271 cool, i tried to use them a while ago but couldn't make them work lol, did you have any trouble using them?
Looks like you can't steer the movements with mouse.
wasitrealy 1 year ago
@wasitrealy Yeah hadn't added that feature yet :)
Looks like Half-Life only with better textures, lighting and bumpmapping.
Mynameisnotooo 1 year ago
Nice basic Quake BSP rendering and Bumpmap ;)
The camera movement little intresting but ok.
DJRapidXXX23 1 year ago
Drum'n'Baaassssssssss ^^
Hyroar 1 year ago
Drum'n'Baaassssssssss ^^
about ssao i found a very good implementation on a korean (japanese? whatever) site, if you want it i could send it to you (it uses depth & normals). It has helped me to improve my own implementation.
arkano22 2 years ago
yeah, sure that would help out a lot!
Webking271 2 years ago
hl BSP map :> looks a lot better ;]
Kruku666 2 years ago
dude fresh. i thought you ditched this project?
Sephenon 2 years ago
nah i just haven't had any time to work on it with school... maybe over the summer i can code after work
How many lines of Code?
hiphoper19881988 1 year ago
@hiphoper19881988 Around 15k
Webking271 1 year ago 2
class! do you use quaternions?
n8style 1 year ago
@n8style Yeah I use them to calculate the rotated basis vectors for my camera.
Webking271 1 year ago
@Webking271 cool, i tried to use them a while ago but couldn't make them work lol, did you have any trouble using them?
n8style 1 year ago
Looks like you can't steer the movements with mouse.
wasitrealy 1 year ago
@wasitrealy Yeah hadn't added that feature yet :)
Webking271 1 year ago
Looks like Half-Life only with better textures, lighting and bumpmapping.
Mynameisnotooo 1 year ago
Nice basic Quake BSP rendering and Bumpmap ;)
The camera movement little intresting but ok.
DJRapidXXX23 1 year ago
Drum'n'Baaassssssssss ^^
Hyroar 1 year ago
Drum'n'Baaassssssssss ^^
Hyroar 1 year ago
about ssao i found a very good implementation on a korean (japanese? whatever) site, if you want it i could send it to you (it uses depth & normals). It has helped me to improve my own implementation.
arkano22 2 years ago
yeah, sure that would help out a lot!
Webking271 2 years ago
hl BSP map :> looks a lot better ;]
Kruku666 2 years ago
dude fresh. i thought you ditched this project?
Sephenon 2 years ago
nah i just haven't had any time to work on it with school... maybe over the summer i can code after work
Webking271 2 years ago