Added: 2 years ago
From: mcasual
Views: 10,431
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  • visit truebones

  • a program Animeeple looks diferent then in your video tutorial...

    and when I try to import an BHV file from Carnegie Melon library.. I got this:

    "BVH (10): syntax error, unexpected BVH_TEXT, expecting BVH_BEGIN

    BVH does not have frames"

    Can you help me with this??? My english is bad, but I try to understand you :)

  • @Gizmo1973

    i tried just now and it seems to work with the new version of Animeeple

    make sure your BVHs come from the CGSPEED link

    see URL in the video description

  • Hello and congratulations for your work!

    I'm French and I have great difficulties with the translation of your videos.

    Do you write a tutorial that explains how to import a model DAZ 3D

    Animeeple?

    I search the import procedure, because my attempts were unsuccessful so far.

    Thank you.

    Patrick

  • vous cherchez a importer un personnage de daz3d/poser dans animeeple?

    j'ai essayé ca 1 fois. ex: charger Aiko3LE dans daz studio - Toujours dans Daz Studio, faire "File/Export..." puis choisir le type de fichier Collada (.dae) - sauvegarder Aiko.dae - fermer daz studio - ouvrir animeeple puis faire un "File import file"

    mais si ma mémoire est bonne il y avait des problemes en perspective

  • can any1 help me im a vista user when ever i use animeeple i search fo content such as male female when it shows up it automaticly stops working any help please!

  • on the animeeple site there's probably a forum and email address, if not, search for animeeple on youtube they have an account

  • Well done for running through hoops to get this to vaguely work, so no criticism of your excellent tutorial, but this shows just how primitive and backward 3d animation programmes are, how ludicrously un-user friendly they are and just how far away we are from convincing animation.

    Look amongst nearly all the animation examples here on YouTube and you'll see how primitive the software still is.

  • Comment removed

  • Thank you, this is very useful.

  • welcome. i tried other methods since then but the method shown here is what worked best

  • Thanks for this, really an improvemnt!

  • Cool technique.

    I gave up on Daz, as cool as it is. It just didn't give me the flexibility I need. ThX so much for the help, though, Mcasual.

    I think I'm going to check out Truespace next. It looks promising - and it's free.

  • i used truespace a few times, the rendering is pretty spectacular, and modeling tools are powerful enough, there's physics, and particles ( particles are tricky ) . the only problem was, the available characters and clothes. which is the main reason i stay with daz. the best would be daz and truespace merged together :)

  • oh and dont miss the truespacefree youtube channel he has hundreds of truespace tutorials, which used to be costly - if i read correctly, microsoft bought truespace and made it free to compete with the google-Earth/Google-Sketchup combo

  • I've heard that truespace is able to create clothes for Poser and DAZ-Charakters?

  • if you open a CR2 file, for a poser figure you will see that the figure's shape is in an external OBJ file. if you create a new OBJ using truespace or others, you can create a new figure. to make it work, the figure's polygons must be grouped together for each body part. the groups must have the correct names. I'm not sure, but i think the programs Carrera and Hexagon, have features that help you work with poser figures, since they are made/sold by the makers of daz studio

  • Cool tutorial, think I'll give it a try!

  • thanks :) i may post a part2 where i do what's said in the end slide ( processing the bvh using the poser-compatible SL avatar )

  • part 2 is ready, with even more car chases shootings, and ninja combats ( ok maybe not )

  • and with Part 3 you reach the Nirvana of mocap

  • Useful info, thanks.

    It's still a lot of work, though, isn't it?

  • welcome. the whole process shown can take about, say, 5 minutes. Animating a character by hand can take a day tor a few seconds of animation. but even with the method shown there's a few hours of work needed to "clean" the animation from the numerous defects and trembling.

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