Added: 4 years ago
From: sajko7
Views: 23,890
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  • Any system that is smaller than your cock...........should not be a system.

  • @DeathAdder83 you should be fine with the micro then

  • hahahah bullshit dingoo or gp2x are better than this nintendo shit nintendo was great but not when sony create ps1

  • can you save the prodrress of the games in this micro gameboy??????? anyone

  • yeah man.when you finish a level,you can save your progress

  • if anybody wants to sell me there gameboy micro leave a comment on my channel a pm or replay here pliz ty:)

  • cool.i have the blue version :D.but i don't have the game :(

  • I have one and I must say the screens on these are fantastically bright.

  • GaMeBoY MiCrO iS cOOL Yo

  • @WowShesFat Thats right!

  • No, Michelangelo is the best!

  • When you headphone that game, do you get surround-sound quality?

  • do stores sell these anymore

  • Try Game Stop or Play Asia.

  • Nice, Raphael is the coolest.

  • Is this GBA version of the movie game? It looks like the best version because it looks more like the fun classic arcade style Turtles games. The old Turtles Arcade games were great.

  • This game is based on a 2007 CGI animated movie.

  • @sajko7 From a scale from ONE to TEN how would you rate the Game Boy Micro?

  • @xXFalcon99Xx The console itself? For me it's a solid NINE. The only thing i didn't like that much was uneven backlight of the LCD. The rest is pure perfection.

  • micro can rated with 10 because the screem have goog ligth better than sp

  • basicly its the same gameboy advance only with a decreased size of the motherboard :) looks very cool .. i have the gameboy advance sp but i would really want to know how tgis thing plays :)

  • omg I have had the same gameboy!

  • UBER COol! If you speak english :(

  • CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory.

    Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (external to the CPU).

    Resolution: 240 x 160 pixels.

    Color support: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 simultaneous colors in "bitmap mode".

  • @sajko7 Hi do you know about sound? how many channel it has? I believe about 8 like SNES!!!

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