I find mmf2 to be a lot more noob friendly and easier than gm too. It also has a lot of little things that are easier than in gm, that greatly add up for me. Im definitely interested in your source code, when you release it.... :)
Can I ask you something? is it easy to use(MMF)? I'm thinking of many games but I have a hard time imagining how it works. when I compare this to game maker, this one looks a little easier. btw, when a game is completed do you still need to use MMF2 to run it or is it separated into an .exe file.
@GameDragon2k thanks for the quick reply..funny thing is that I already have the program, but I have no clue as to what to do with it. I have an idea of what games I want to make but I have no idea where or how to start. Can I ask you a question? How and where did you learn all this stuff? Looking at your Xengine I am highly impressed as to how well you imitate the console version of Megaman X. the speed, the gravity, the speed he slides down a wall. they're really close to the original source!
@jcudal32 continuation of my post(LOL). Unlike multimedia fusion 2, game maker has all these issues with tight controls(this is combining all the indie games and comparing it to all the combined MMF3 indie games). so far, MMF2 presents a better way to create games with tight controls. I don't mean to hate GM fans, and I'm sure there are work arounds for those. it's just that Multi Media Fusion seems a lot way easier, noob friendly and less buggy. so yeah, where did you learn all these?
@jcudal32 I would suggest you try looking at some general tutorials on the Clickteam website, or Daily Click (although it's full of outdated content). You should also check the Clickteam message boards, it's full of helpful people.
@jcudal32 you cant really say which one is better. it all depends on personal opinions and knowledge i personally prefer game maker but that might be because i feel like i got more control over the game im making in game maker plus for me its alot faster to make a game in game maker than in mmf2
@GameDragon2k ok and... can you please make a video explaining how do you do this? like a tutorial for an advance platform game in mmf2 please? all the tutorials i find are basics! please! maybe not now.. youre busy i guess.. but make it when you have some free time please :D
Those are some great ones o.O. You too TwistedVivid.
Though don't jump the gun just yet, I'm not sure if I'll go all the way with that just yet =P. You might be better off saving it for someone who's sure to make an X9.
Flawless Victory! Very nice work! Will X be able to jump on the surface of the water like in X2 and X3? Totally not necessary would be a nice touch if added. Awesome engine nonetheless. Can't wait to see more.
Anyway, this looks fantastic. I said on a video of an NES-styled arrangement of Magma Dragoon's stage that an SNES/SFC remake of Mega Man X4 would be pretty awesome, and looking at the engine, it seems quite possible.
What are you currently using? I use Snagit for my videos. It does a fairly decent job. Although the version I use its not up to date, its the only one I had a registry code for. But I'm sure any Snagit version should do. :)
Holy CRAP! This is probably one of the most accurate Mega Man X engine's I've seen by far.
Back before MMF2 days, I worked on a MMX fan game. It had heart tanks in the example room. But the engine itself was crap due t me using the built in platform engine.
You did an awesome job at this, even designing it with Multimedia Fusion 2. Great work!
Only thing I noticed was that he seems to slide down from walls faster than in the original games. Also, sometimes it doesn't show the dash effect. Other than that everything looks spot on, great job.
It's probably the video giving that illusion.He actually slides down slightly slower than he does in X2.
As for the dash effect, do you mean the yellow spark? I actually didn't add minor effects like that or wall jump spark yet. There's still a lot of more important things that need tweaking.
I mean the spark and smoke effect after he dashes. At 0:30 when you show dashing you can see it. At 2:08 you can see the sparks but most of the dashes you do underwater after that don't have the sparks, only a few time they do.
I apologize, I should have explained myself better.
The spark you are seeing is actually part of X's animation. I only shows for 1 frame (the 15 fps of the video makes it difficult to see). The full spark is actually not in the engine. At least, not yet.
I find mmf2 to be a lot more noob friendly and easier than gm too. It also has a lot of little things that are easier than in gm, that greatly add up for me. Im definitely interested in your source code, when you release it.... :)
Groudon128 1 month ago
Great engine! keep it up!
do you still work on it? is it possible to make a small open source tutorial?
StevenGamingTV 4 months ago
amigo dame el link en un mp porfabor
lego20456 11 months ago
I'm looking for something like this to use in a MMX remake. In which I'll be making each stage longer and more difficult.
Good work here.
Willow698 1 year ago
Can I ask you something? is it easy to use(MMF)? I'm thinking of many games but I have a hard time imagining how it works. when I compare this to game maker, this one looks a little easier. btw, when a game is completed do you still need to use MMF2 to run it or is it separated into an .exe file.
jcudal32 1 year ago
@jcudal32 If you want to just "play" it, then you can just run the exe. But if you would like to make edits to it, then ya, you would need MMF2.
MMF2 is pretty simple to use. I personally like it much more than Game Maker. Try out the demo if you'd like.
GameDragon2k 1 year ago
@GameDragon2k thanks for the quick reply..funny thing is that I already have the program, but I have no clue as to what to do with it. I have an idea of what games I want to make but I have no idea where or how to start. Can I ask you a question? How and where did you learn all this stuff? Looking at your Xengine I am highly impressed as to how well you imitate the console version of Megaman X. the speed, the gravity, the speed he slides down a wall. they're really close to the original source!
jcudal32 1 year ago
@jcudal32 continuation of my post(LOL). Unlike multimedia fusion 2, game maker has all these issues with tight controls(this is combining all the indie games and comparing it to all the combined MMF3 indie games). so far, MMF2 presents a better way to create games with tight controls. I don't mean to hate GM fans, and I'm sure there are work arounds for those. it's just that Multi Media Fusion seems a lot way easier, noob friendly and less buggy. so yeah, where did you learn all these?
jcudal32 1 year ago
@jcudal32 I would suggest you try looking at some general tutorials on the Clickteam website, or Daily Click (although it's full of outdated content). You should also check the Clickteam message boards, it's full of helpful people.
GameDragon2k 1 year ago
@jcudal32 you cant really say which one is better. it all depends on personal opinions and knowledge i personally prefer game maker but that might be because i feel like i got more control over the game im making in game maker plus for me its alot faster to make a game in game maker than in mmf2
GMprotoman 1 year ago
Will you eventually add Zero to this, or is it just X?
CMCaden9 1 year ago
when are you gonna release this engine?? i want to work on it to try to make a serious megaman x9 project
LaNekra 1 year ago
@LaNekra Still quite a lot of work to do. It won't be released for some time, but you can expect some more info and/or videos soon enough.
GameDragon2k 1 year ago
@GameDragon2k ok and... can you please make a video explaining how do you do this? like a tutorial for an advance platform game in mmf2 please? all the tutorials i find are basics! please! maybe not now.. youre busy i guess.. but make it when you have some free time please :D
LaNekra 1 year ago
@LaNekra Sorry, I don't think I have the time. I'll likely provide some sort of documentation/readme for reference.
GameDragon2k 1 year ago
damn this looks awesome! can't wait to test it ,-)
great work!
LargoLaGrande 1 year ago
Looks awesome dude. :)
Spiriax 2 years ago
> This Engine NEEDS Options to Add Mp3 music or sound Files without Slowing down like Game-maker does sometimes.!
*-Just my thoughts.*
-Get this thing working & ;... is it downloadable yetz?*
SkyRifter 2 years ago
whats better? macromedia flash mx or multimedia fusion 2 ??
LaNekra 2 years ago
@LaNekra MMF2. It's much easier, and provides WAY more functions than you'd ever imagine.
CMCaden9 1 year ago
manually taking damage? LOOL
pizzaiolom 2 years ago
X13? Wow, you're seriously thinking ahead. Maybe a bit too far ahead...
GameDragon2k 2 years ago
Mega-Man X-??
Mercury-Scorpion
Absorber-Leech
Killerwhale-Omega
Venus-Mantrapper --Female bot
Sawdriller-Beaver
Deathskull-Crab
Electronic-Eel
SkyRifter 2 years ago
>Mega-Man X-13 ??
Voyager-Dolphin
Illusionist-Camelnoid
Hammerhead-Shark
Drllla-Thrasher --Sawfish
Tornado-Cobra
Radioactive-Skunk
Turbonic-Parrot
Gravitymoon-Platypus
SkyRifter 2 years ago
>Mega-Man X-11
Apollo-Eagle
Metallic-Starfish
Crystal-Crawler
Lobster-Storm
Totem-Pulverizer
Piranha-Destroyer
Valkyrie-Avenger
Rhino-Bulldozer
SkyRifter 2 years ago
i want help2...
i have many mavericks idea to give..
MegaQzan 2 years ago
I'm just gonna throw this out there. Ignore me if you want. Use if you like.
Cyber Skyfish
Napalm Falcon
Pyro Salamander
Magnet Python
Thunder Jackal
Liquid Ape
faust67 2 years ago
Those are some great ones o.O. You too TwistedVivid.
Though don't jump the gun just yet, I'm not sure if I'll go all the way with that just yet =P. You might be better off saving it for someone who's sure to make an X9.
GameDragon2k 2 years ago
=) hee hee.
derrace 2 years ago
Looks really cool so far. How will you be handling the creation of new weapons for X to use? There gonna be some sort of tool for making new ones?
Sorry if you already answered this, I skimmed the other comments and didn't see anything.
barghesteldark 2 years ago
Sorry, it won't be THAT easy to make weapons. ;)
As long as you have some knowledge of MMF, it should be simple enough to insert your own weapon creations into it.
GameDragon2k 2 years ago
Hm, ok... though you did say it'd be open source so maybe someone'll come along and make things easier for lazy people like me :P
barghesteldark 2 years ago
Awesome!
That may allow fangames, like a potential Megaman X9! Yay!
The best would be to have it aviable as a SNES homebrew, but I agree that it would be a bit too complicated there... ;-)
And for making a game of it, it could interest the creator of MMX: Corruption...
Riboshom 2 years ago
Well, if the community wants a Mega Man X9, I'd be glad to assist. ^_^
GameDragon2k 2 years ago
The thing with SNES graphics is that they are harder and take longer to make than NES graphics... : P
But I guess I could help once I'm done with MM10. We'll see. I certainly have Maverick ideas ( :
MegaPhilX 2 years ago
hey if you would still like a tester i'd be happy to help you out ^_^ nice work btw man really impresive
pineapplecnks 2 years ago
Wow, this is pretty excellent. I'm looking forward to the final product very much, I'm sure you'll pull it off!
TheSteakJustice 2 years ago
This is very awesome.
You've got a lot of stuff in already. ^_^
It's pretty cool to see that it works in MMF2. It shows that it is indeed capable of doing a lot of cool stuff! *Subscribes*
MegaPhilX 2 years ago 2
Will you add the "dash wall jump"?
Sodisna 2 years ago
Sorry if it's hard to tell, but it's already in. You can see it in the video also.
GameDragon2k 2 years ago
This looks amazing! Will it be open source after completion?
MexicanSunflower 2 years ago
It will.
GameDragon2k 2 years ago
Awesome! Can't wait!
MexicanSunflower 2 years ago
nice.
IIICactuarIII 2 years ago
Flawless Victory! Very nice work! Will X be able to jump on the surface of the water like in X2 and X3? Totally not necessary would be a nice touch if added. Awesome engine nonetheless. Can't wait to see more.
FusionZX 2 years ago
Already added my friend. =)
When I have a bit more, I'll upload another video.
GameDragon2k 2 years ago
Touche! I wish you the best of luck.
FusionZX 2 years ago
Just out of curiosity, what recording program are you using?
CrappyBlueLuigi 2 years ago
Sorry, I could swear I replied already.
I used Camtasia, though a friend said I used it wrong xD. I'll also give Snagit a try, thanks for the recommendation, N64Mario.
GameDragon2k 2 years ago
Ah, well, I recommend CamStudio myself.
Anyway, this looks fantastic. I said on a video of an NES-styled arrangement of Magma Dragoon's stage that an SNES/SFC remake of Mega Man X4 would be pretty awesome, and looking at the engine, it seems quite possible.
CrappyBlueLuigi 2 years ago
Funny you mention that. Because my original idea before even starting this engine, was a SFC remake of Rockman X4.
I dunno if I'll still carry that out though.
GameDragon2k 2 years ago
im interested in testing your engine! :D
LaNekra 2 years ago
Also, if anyone can recommend me a good screen recorder. I'd gladly appreciate it.
GameDragon2k 2 years ago
What are you currently using? I use Snagit for my videos. It does a fairly decent job. Although the version I use its not up to date, its the only one I had a registry code for. But I'm sure any Snagit version should do. :)
N64Mario 2 years ago
Holy CRAP! This is probably one of the most accurate Mega Man X engine's I've seen by far.
Back before MMF2 days, I worked on a MMX fan game. It had heart tanks in the example room. But the engine itself was crap due t me using the built in platform engine.
You did an awesome job at this, even designing it with Multimedia Fusion 2. Great work!
N64Mario 2 years ago
Hehe, thanks for the enthusiastic comment! =)
I am also using your own palette method (Thank you for that btw), so really you've contributed to this engine already. =P
GameDragon2k 2 years ago
Absolutely amazing work, and if you're thinking of making that fan game with this engine it could be something really great.
megabattler2 2 years ago
Only thing I noticed was that he seems to slide down from walls faster than in the original games. Also, sometimes it doesn't show the dash effect. Other than that everything looks spot on, great job.
Maaike2356 2 years ago
It's probably the video giving that illusion.He actually slides down slightly slower than he does in X2.
As for the dash effect, do you mean the yellow spark? I actually didn't add minor effects like that or wall jump spark yet. There's still a lot of more important things that need tweaking.
GameDragon2k 2 years ago
I mean the spark and smoke effect after he dashes. At 0:30 when you show dashing you can see it. At 2:08 you can see the sparks but most of the dashes you do underwater after that don't have the sparks, only a few time they do.
Maaike2356 2 years ago
I apologize, I should have explained myself better.
The spark you are seeing is actually part of X's animation. I only shows for 1 frame (the 15 fps of the video makes it difficult to see). The full spark is actually not in the engine. At least, not yet.
GameDragon2k 2 years ago