Added: 3 years ago
From: dexter2k6
Views: 2,184
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  • How do you get it so synchronized?? I downloaded the Bass library thinking it would include a c# sample of audio visualization but it doesn't =[

    Could you let me look at your source code by any chance?

    I would greatly appreciate it!

  • @Teboto The Bass library contains a ready to use method, which returns calculated audio data as an image e.g as bitmap. If you use XNA or DirectX for drawing to the screen you can use a simple update and render method to paint this given bitmap/texture each frame/update. The documentation describes the use of this image data in detail. You should not need any source code for this 5 minute example.

  • @dexter2k6 Thank you for the reply. A day after that comment, I found the visualization methods. In fact, I'm pretty much ready to draw the bitmap, once I figure out how to fix my NullReferenceException. Do you know if there's anyway I can get access to each individual rectangle in the bitmap at 1:20+? Which function is that btw, and does it automatically include those tiny bouncing rectangles? Thanks for the help.

  • Very good Job, I made my own video using frequncies and samples of a song in xna, if anyone want help from me, just ask

  • nice i didnt know if this existed on xna, i have a visualisation i made id like to port :-) thx for the info.

  • how can i do this like you did it? am beginner XNA i can do VB and C# little bit, well know like 40% but not familliar with XNA and this bass tryed but no dont know how to can seem to find tutorials about this ...

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