Added: 2 years ago
From: GeometrianGL
Views: 1,769
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  • Really impressive, looks a bit weird at times but still impressive!

  • @Chavtheworld Thanks. The weirdness is due to numerical instability and self-interpenetration. The former can be mitigated with smaller timesteps (though, this video is somewhat old; my codebase is evolving beyond Eulerian integration). The latter is a hard problem in general. There are quite a few papers out there for how to fix this. I invented a method, which I call voxel projection, to attempt to deal with it.

  • Wow; this is amazing, especially the fact that it runs so fast on an 8400 GS.

  • .......do you ever go anywhere? at ALL?

  • Evidently, I've never been to visit Oregon.

  • This particular demo has 1600 vertices (40 squared), but the theoretical maximum size is much higher (like 4096 squared), as the implementation uses off-screen framebuffer objects. Note that to render triangle strips, more vertices must be rendered.

  • Awsome! how many verts is the cloth itself?

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