Added: 4 years ago
From: tinyzoo
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  • Is there a specific program designed for texture mapping?

    Im 11 BTW, im a nerd.

  • @TheLingaling Milkshape can do texture mapping. But there is a more advanced program for texturing call Ultimate Unwrap 3D that can do a little better job once you're experienced with it.

  • what program is that??

  • @heavenhicks74 You will see in the title of the video that the program is Milkshape. Thanks for watching.

  • @heavenhicks74 HERP DERP DERP

    read title next time

  • good

    

  • Thankyou, this was very helpful for me :)

  • thanks

  • Thanks for the tutorial. I couldn't understand to do it right. Thanks! :D Have a question tho. Is it possible to like uh... explode the UV map so it would like piece by piece?

  • @Edward8Bro I have no idea what you are saying.

  • @tinyzoo I'll PM the link

  • @tinyzoo Nevermind found out. Had to watch previous tuts. Thanks. :D

  • s there any way to select vetexes from the 3d window? since in complicated shapes it wil be extremely difficault to choose the one you want from the 2d views...

  • @DoubleOrk I believe it is Ctrl-Click (Or maybe Ctrl-shift click)& Drag the box around the vert you want to select.

  • @tinyzoo i still can't understand......another way??

  • @APITidham You have to select the group and click assign.

  • @tinyzoo i think i'm understand now!!thx

  • nice tutorial....but when i want to open the textures......i dont see any materials at the material box....pls help

  • @APITidham It works best if you move the materials to the same folder as you have saved your model, and then call the textures from there.

  • @tinyzoo i still can't understand......another way??

  • oh thank you so much!

  • Do you play old games like CS 1.6, Half-Lie, etc.? I want to ask a question:

    Can I make an animated model for Cs 1.6?

  • @Mist3RC0ndom No I don't play those games. But the answer is yes, you can make a model for Counter Strike using Milkshape. There is a text tutorial on the web called CSGirl for CounterStrike Girl that I used once years ago to learn how connect the dots in Milkshape.

  • @tinyzoo Thanks anyway :D

  • hey, I downloaded a model from a game that I'm trying to mod, but somehow it looks very shiny insted of smooth. how do i set it to have the same behavior as the things created directly with this?

  • @Supertomiman I don't mod other games. I can't help you with this. Sorry.

  • @tinyzoo

    no worries, I figured it out, turns out that I had to select it all and weld all the vertexes together.

  • How Do I export the texture now?

  • @MONEYTAKEA You just put the image fine in the folder with your model. You don't export it.

  • arent there any other surfaces for a model to use? For example, metalic shine, glass shine and reflections etc

  • @JONIMASAKIS The engine you are using will determine how additional textures are applied. You can adjust this somewhat in the materials window, with specular and ambient adjustments. However some engines support real specular maps, normal maps, bump maps, and paralax maps, which are each specialized types of image files that are loaded into the game engine and scripted into the code.

  • Where are the testures at mine just opens my milkshape folder?

  • @legojet900 The Textures are images you create yourself. They are wherever you put them.

  • @tinyzoo where do i create them

  • @legojet900 You create them in a 2d art program like Photoshop, Gimp, Paint Shop Pro, etc. Or you can use a digital camera.

  • Girl, I love you!

  • @LoveLasers You're welcome. :)

  • Very nice tutorial that's so helpful thanks :D

  • @WindowWrong You're welcome. :)

  • How to add second texture ?

  • @Zac89nG Please watch the entire video. I think you will discover your question was answered.

  • how to combine geosets?

  • @XFriezaX900 If I understand your question... You go to the GROUPS page, select the groups you want to combine and click REGROUP.

  • thx for the help!

  • Is there any way to Texture the "Back" of a Plane (The Black side) ?

  • Great Vid, really explains a lot.

    Though I have one question if you don't mind though, how do you fix the alpha channel to the right? It is slightly moved to the left, which causes the texture to be semi-transparent when viewed in game and the slider doesn't stay put at the right most end. Help please?

  • @Bleedingcowz I'm not exactly sure what you are talking about.... If I understand correctly, you can set the alpha transparency in the 3D view from 0.0 to 1.0 but I have never seen that the Milkshape view effects the output in the game. Might try changing that number though and see if it helps. Otherwise you'll need to fix the texture opacity in Photoshop or Paint Shop Pro.

  • I mean in the "Materials" tab there are two sliders right? One affixed to the rightmost and the other to the leftmost. I'm talking about the one under

    Diffuse and Emissive. The slider is slightly moved to the left, and it can't be put to its maximum to the right. I was wondering if you experienced this aswell, because I too can't seem to fix it.

  • @Bleedingcowz Oh I know what you are talking about now. yes that can have some effect on the export if the information is saved in the texture. You can change the emissive and diffuse and other effects by changing the color from light to dark, and moving the slider bar to more solid. Experiment with it to see what it looks like and find something that looks good to you.

  • Thanks, I get most of it now, haha.

    But it won't stay solid for some reason, it keeps going back to the default non-solid position.

    Thanks anyway though, I really appreciate it.

  • Thanks, you really helped a lot.

    But the funny thing is the slider stays on the less solid, it won't stay at the maximum "more solid" point. Does this occur to you as well?

  • @Bleedingcowz No I can't say that I've had it slide on it's own before. Sorry. Maybe it is locked somehow. I haven't experienced that so I don't know.

  • I click the Texture Coordinate Editor but no have show up.... help!

  • Thanks to your tutorials i have made a working model in a game, Thanks for making them.

  • Excellent! Congratulations on creating a working game ready model! Glad the tutorials helped. :)

  • Your voice is not ambigous, it's fine. I think someone needs to clean out thier ears. :)

    I just like to thank you. I have wanted to learn 3d modelling for a while but never did. My ex wants to learn to mod for sims and I want to help so that provided the last motivation I needed so I picked up milkshape and we are currently running through your tutorials.

    Very well done, You are clear and concise and communicating all relevant info. I seem to be picking up pretty quickly thanks to you.

  • You're welcome. I will try to remember to record some more as I figure out new concepts myself. Fighting with the animation of a tuna fish right now, myself. I get it all rigged, and test it and it works, and then 3 animation frames in it loses the rigging on the mouth. I have no idea why. But it's done it twice. VERY frustrating. So once I get that figured out I will share the mystery. If anyone already KNOWS the answer, please tell me!

  • I figured out the rigging problem. Had to totally re-rig the skeleton so it would remember to stay rigged to the center. I'll be making some new videos soon, but since they are longer they will have to be off YouTube. Getting into more detailed videos now. Harder to keep the kids quiet for the longer videos too. LOL 10 minutes is about their limit. And it takes more like half an hour to do a more detailed model. I leave in the mistakes and corrections too so people can see how to fix them.

  • I meant are you a boy or girl...

  • Is my voice really that ambiguous?  I thought it was obvious I am a woman.

  • ...boy or girl?

  • I have 4 children. So I guess the answer would be both?

  • hi, im new to modeling but i think i basically have it, is there any way i can contact you to get a little extra help? very helpful vids btw!

  • I'm glad you like my videos. Unfortunately the demands of game development keep me pretty busy. I have to concentrate the bulk of my attention on my team at Heaven's Blessings Tiny Zoo. We accept a limited number of apprentices if you would like to apply for a position on our team, but be prepared to work hard! Making games is not all fun and games. hehehe

    God bless you,

    -Sparkling

  • well ya know, i'd work hard if i was to do anything, but i just want to learn modeling for the Source Engine, and i own a server in Garrys Mod 10, so i would like to have a few custom models on the server, ya know if you'd like to help i'd love it. thanks.

  • Sorry. I am not going to be able to help you. I already have too many jobs I'm doing as it is. Good luck!

    -Sparkling

  • yes! every single one of your tutorials videos worked exactly right!!! I am so glad i learned this skill, thanks!

  • Thank you. I'm glad it helps! Have fun modeling!

  • I also have a problem I have a ghoul model its a weapon and how do I texture it because a qc wont work!

  • i gotl ittle problem

    if i try to add the texture, i get that strange thing, but i dont undertsnad how to get it right with the texture coordinent manager

    bcus i made a gun but it only paints the cilinders ( like the scope and the barrel, while i already selected all of them, and in groups it shows that all groups are painted with the texture, i dont gewt it how to do it.. )

  • Suds and Modwebby, both of these questions are more complicated than i can answer in 500 characters, and will take longer than a 10 minute YouTube video to explain. I am considering offering some paid tutorials that are more indepth. I will definitely consider putting these texturing requests at the top of my list.

  • ah well never mind, i just use groups and i use one colour to colour it,

    i dont use a picture anymore, bcus i just cant place it , but now i can just use a colour per group, if you chek my latest video you will understand

  • I'm making a cube house with a rectangular roof but it came out all smeared from the sides.

  • You have to texture the sides seperately.

    For making houses, I would recommend a program like Constructor instead, unless you specifically need it to be in a Milkshape-compliant format.

  • I think it might've been a temporary error made by the program because i tried it again using the same method and it came out just fine.

  • does it have to be registered to use it?

  • You get the first 30 days for free, FULLY functional, including saves and exports. After 30 days you won't be able to save or export your models. So you want to register it before the trial period expires. The license fee is nominal, and very much worth it.

  • what format the textures must be?

  • For Torque they must be in either .JPG or .PNG (if you want to use alpha transparency they must be in .PNG format). But Milkshape can use more texture formats than that so if you're using another game engine that required .BMP or .TGA for example, you can use those too.

  • Where are the textures located? What type of files are they?

  • Textures are images that you provide. They will be located wherever you store your images on your hard drive. Milkshape does not provide any default textures for you to experiment with. It accepts textures in .jpg .png .tga and .bmp format. You should check with the application you're going to be using the model in however, as some will not accept all formats. Torque for example only accepts images in .jpg and .png format in a resolution at a power of 2. Good luck!

  • yay i needed this

  • You're welcome. :) Glad to help.

    God bless you,

    -Sparkling

  • the texture appears in milkshape,but when I export it it doesnt show up :(

  • Without knowing what format you are exporting it to, it will be difficult to help troubleshoot that problem. The texture needs to be in the same folder with the model (or in the case of Torque, in the same folder OR in a direct-line folder above it as far up as the Data folder, but non in a paralell or lower folder). Depending on the program you're using you might need to write a materials script for the texture too. Hope that helps.

    God bless you,

    -Sparkling

  • Im using a game engine called realm crafter.I'll see what putting the pictures in the same folder does.

  • .b3d format is what realm crafter uses, it is blitz 3d format. But I also believe that realm crafter will use .X format and convert over to b3d format for you. Just remember to keep your original saved as milkshape3d format so you can make changes and refine your model as needed.

  • Good job!, gracias.

  • thanks! I had no idea how to texture anything, now I have a general idea.

  • i just watched your video and then i went to do it on my Milkshape program but i forgot to change it to teaxture view so i was frustraded for 30 mins then i decided to watch your video again and now im just laughing.

    Thanks alot from, The Future Games Designer of Tomarrow

  • you spelled tomorrow wrong...

  • "thar you have it" :B

  • god i cant hear u

  • I'm not God. But I hear He does speak to people through the Bible.

    Just kidding. :)

    Sorry you're having trouble. I don't think other people have had a problem hearing the sound on my videos. Perhaps check your speaker settings?

    Blessings to you,

    -Sparkling

  • i had to turn my music down :/

  • i had to turn it up almost to the max

  • well, were the hell do you find the texture folder? you have to atleast mention that. when mine first comes up, it isnt in the same folder as you it's in the my computer folder.

  • Your texture folder is any place that you store your image files that you want to use for a texture. Certainly where I put my files is likely to be in a different place than where you put your files. There is no way I can know where you've saved your texture images to. Sorry for the confusion.

    Blessings to you,

    -Sparkling

  • Are u going to come out with more advanded stuff, like molding and deforming objects

  • If you go to the Milkshape3D website they have a lot of advanced tutorials available there for the more advanced concepts. I started developing these tutorials to help people who were having trouble getting started. Once you get the basics it's much easier to understand the more advanced concepts than trying to jump into the middle. Hope this helps.

    Blessings to you,

    -Sparkling

  • Make a tutorial about how to "Just Assign", please.....

    Im making a model, and for some reason it just keeps screwing itself up whenever i want to assign :(

  • Are you trying to assign verts to bones? Or are you talking about something else?

    -Sparkling

  • i click assign but nothing happens...

  • You have to be sure that you have the faces selected in the group window, and then you can go into the Texture Coordinate editor (under the Window tab) and arrange it how you want it to display. Hope that helps. Not a lot of space in this message box to explain.

    Blessings to you,

    -Sparkling

  • thanks ;)

  • try blender blender is very good for basic gme make and modleing :)

  • Yes Blender is a good free program, but a lot of people find the GUI for Blender a bit awkward or confusing. Milkshape is more intutive for people who don't think like an engineer. Milkshape is much more an artists tool, very visual, like playing with clay or triangualr blocks. Each has their strengths and weaknesses. I happen to like Milkshape better, though I do have both. Others may like blender better. It's really a personal preference.

    Blessings to you,

    -Sparkling

  • im no at creating stuff even the stuff you found basic i cant even get close to how do i create stuff like guns so good??? Hey erm is it possible that you could help me create a harry potter wands ? :D

  • Sorry, I have to spend all my development time working on developing the games we have in production. I don't have time to make 3D art for other projects. But to make a magic wand you would only need to use the Cylinder tool and a little modification. Gun is a bit more complicated. Have fun!

    -Sparkling

  • Hey thank you for helping me but how do i get my own custom textures to work because it ses unable to load texture.where do you get your textures and what files do you have to save it as so it works? Thanks Ash

  • You have to browse to the folder where you have the texture file saved. They need to be in .JPG or .PNG format to work in most games. Milkshape also supports .BMP format.

    Hope that helps,

    -Sparkling

  • Thanks very much for your videos. These tought me how to us Milkshape which I needed to make models for my Torque Game Engine game. :)

  • it always says error downloading texture. How do i get a texture?

  • You need to create or find a texture. If you are texturing a model that you created yourself you will need to find a texture on your hard drive. If you are working with a model someone else created you will need to find where the textures are in the pack. Textures are image files, like .JPG, .PNG, .GIF, and .BMP

    Hope this helps. Merry Christmas!

    -Sparkling

  • how do i get it into game

  • You copy both the 3d model (in a format appropriate to your game engine) and the texture image into the proper directory for your game. Without knowing what game engine you are using, I can't help you much more than that. I use Torque for my game, so our models have to be in DTS format (for the type of models that Milkshape makes).

    -Sparkling

  • i ahve no matrials file

  • The material is the 2D image that you use to texture the 3D model. A material or texture can be created in a program like Photoshop, Paintshop Pro, or Gimp. Then you load the texture using the materials tab in Milkshape, and apply the texture to the image using the texture coordinate editor. Hope this helps.

    -Sparkling

  • How do you get a transparent texture?

  • To use a tansparent texture, you need to use a program like Adobe Photoshop, JASC Paintshop Pro (vs 9 or earlier), Gimp or the like. Then edit the areas that you want to be transparent using that software programs tools. Then save as .PNG format with alpha channels. For PS you need to use the SuperPNG plugin. Then load your texture into Milkshape, right click the 3D view and select your transparency level. It defaults to 1. I usually want 0. Good luck!

    -Sparkling

  • Thanks! Brilliant! I have a very cool lightsaber now :)

  • Congrats! :)

  • I was on vacation. Sorry for the delay in responses. :) The texture files can be .JPG or .PNG for use in games, milkshape also supports .BMP textures (but TGEA does not).

    I am currently using Milkshape 1.8.1b which has some important bug fixes. If you are using an older version, I highly reccomend the upgrade!

    Thanks for watching!

    Blessings to you,

    -Sparkling

  • Hi, I was wondering, what version of milkshape is this?

    I think I have an old version because it doesn't have the shape options in the UV mapper, thanks.

    Nice tutorials by the way, though I probably would have done things a bit differently, these are the basics no matter how you present them. :)

  • What kind of file type do you have to have to add the texture?

  • are u a girl or a guy..? u sound like a girl

  • thanks i needed this for the sims 2!

  • I haven't ever used MilkShape to create 2D sprites, but I suppose it is possible. Torque Game Builder has some build in sprites and drag & drop game creation tools. I don't know anything about Blitz other than I've heard of it before though. Sorry.

    Blessings to you!

    -Sparkling

  • I was wondering if this would be good tool for creating a 2d fighting game i just bought a program called BLitz programming and i have the basics covered but i have no clue how to created any charcters/sprites or anything graphical in that matter so if you can give me tips. would be gratefully appreciated.

  • Hey jus wanted to let you know these videos are really helpful and before i saw them i just would click buttons on Milkshape and nothen would happen so thank you. and blessing to you to.

  • tinyzoo thank you for these tutorials see im a modder on halo and i wanted to model and u have taught me how thank you.

  • I won't be making any more new videos until after CGDC which ends on the 21st. so be looking for new videos the week following that conference! :) Until then, it's crunch time on game dev getting ready for the conference. Thanks for understanding!

    -Sparkling

  • thank you!now i needed this to put halo hunter into unreal tournament

  • i know how to get them into rollercoaster tycoon 3

  • I know how to get them into Torque Game Engine and Torque game Engine Advanced, but not how to get them into other game formats as I have not worked with other game engines. Eventually I hope to be covering the exporting process though. Have these tutorials been helpful to you at all? Please let me know if there is anything else you would like to see covered in this series! Thanks for your feedback!

    Blessings to you,

    -Sparkling

  • what kind of file is the texture?

  • Know how to put these into 3D Games like Roller Coaster Tycoon 3?

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