Added: 3 years ago
From: darksydephil
Views: 10,720
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  • sweet

  • 1:14

    Did he just say "Wow... I'm lagging"?

    lol..

  • @NaomiChanX No, he said "Wow, I'm blocking".

  • @tedd3y

    Same difference, what made this idiot think he could block in the middle of tatsumaki?

  • what was the move right before the demon?

  • probaly the best thing to use against Akuma air Hadouken is DeeJay's Machine Gun Punch that how i get lots of players

  • I wonder what made Sirlin think he adequately balanced Akuma. In some ways he seems stronger.

  • When he did the balancing, he listened to other players for some ideas. Then he relied on them to prove that something is overpowered.

    Nobody must have said anything about Gouki's AFB.

  • Stronger? Akuma was a god in ST.

  • Absolutely, but he is absolutely too powerful in HDR as well. What he lost in the range of his air hadoken and invulnerable low kicks he regained in fireball crossups and rediculous unblockable super setups. That trade is more than favorable, if you ask me.

  • yeah like the super

  • @bustatenkemo76 Uh, yeah...

  • u see a good player and u want to ban him what about banning sagat and zangief they take shit load of damage I for one know that akuma is very weak when he takes damage whzat u want to take away his power too what a bunch of crap

  • But his demon setups and priority make him imbalanced

  • damdai used akuma specifically to get him banned in evo.

  • Gief needs a health nerf and Sagat needs to have 1000 health instead of 1200. That's ridiculous. He's one of the strongest offensive characters but his health is so high, what gives?

  • Shit footsies and corner pressure.

  • anyways, wanna add one last comment.. Those who said Akuma is overpowered, please Stop crying. I'm not an akuma user, but I never complained about losing matches to Akuma players. In fact, not all Akuma players are good anyway.. If you think you got games, don't cry when your opponent picked Akuma. I personally would feel more threatened by a good Guile player... I'm a guile player and I hate playing against Guile as much as I enjoy playing with him.. LOL

  • The more people see top level akuma play, the more obvious it's becoming that he's too good.

    7-3 matchups vs the entire cast is a bit much.

  • not sure if i posted here before, but this Akuma doesn't seem over power at all. any good player can make any character seem over powered. The ground fireball seem slower and the angle of the air fireball, to me, isn't as over powered as the one in SFFT ...

  • The air fireball angle doesn't even matter anymore.

    Fireball traps on par with ryu's.

    Air fireball crossup with 50-50 mixup that kills you if you guess wrong.

    Jab shoryuken 100% safe, and highly invulnerable.

    Harsh stuff.

  • I play Ryu and i never struggle against Akuma, and i've played some real good ones.

    My trick is to play aggressive against him. Don't let him play the advantage and use the mid-air fireball crossover. I counter it with mid-air hurricane kick.

    I probably do alot more, but its strange i never suffer against him.

  • Akumas air fireball give him too much dominance in hd remix

  • I've been watching a lot of the "Madness" series videos from DSP and I can tell just by looking at these matches that many of them are much more precise (Especially the reversals and DP through fireballs) when there is no lag to hinder gameplay

  • One word: TRIPOD ;)

  • By the way: That's not an inescapable Shun Goku Satsu. It's very much possible to escape it, unless you block the fireball crouching.

  • THIS is supposed to be proof that he's broken? LulZ.

  • I'm not trying to talk bad about damdai for using Akuma, but any decent shoto becomes almost god-like if they pick Akuma, because he basically does everything better. I think he really doesn't have any bad match-ups at all.

    I'm with damdai on STHD Akuma.

  • I wonder how Daigo will do with Akuma.. LOL!

  • Except taking damage like a small dog. That alone s enough not to pick him.

  • ...Yeah, especially when the other player doesn't have an opportunity to hit you.

    If that had more of an affect than than the characters frame data, mixup, etc. than Yun and Yang would be low tier in 3s.

  • Well no shit. If you assume that a character cannot even touch you....

    but they do and it hurts. I have played damdai. If he used the same playstyle as when he plays Ryu, I would have hit him and would hurt. If I were to get my super off it would do 50% damage. I still have never met a player who mained Gouki and was really good.

  • I honestly dont think hes overpowered, but hes diffenetly top tier imo. The slow air-fireball pretty much covers himself and allows great setups, especially in the corner. Looks very tough to get out of.

    As for the demon setup, not inescapable, he just set up for it. Hes been doing air-fireballs to medium low all day. Finally did one caught u crouching to block the low and every street fighter vet knows once u crouch close to a RD setup, its a wrap.

  • "and every street fighter vet knows once u crouch close to a RD setup, its a wrap."

    That's what they mean by inescapeable. Once the demon came out, since the opponent was in a crouch, it became inescapeable. Sirlim himself acknowleged that it should always be possible to jump out of the demon if they anticipate and jam the stick into the up position.

  • And you can do better? You're not a tourney player and game designer like he is, just gtfo.

  • Boy, you're so right on him being clueless. It's not like he routinely top 5's in ST at evo or anything

    /Sarcasm

  • y you talking shit, you couldn't design a game like HD Remix with little to no knowledge of how to code

  • Akuma isn't overpowered in this one. They've cut his HP down for starters, altered his air fireball so he has some recoil (reducing his air pressure game) and his super is greatly depowered (it takes less than 25% off standard hp).

    If Damdai wants to argue that akuma is broken, he should look at both ryu and ken, as well as sagat. He could play all 3 the same way he played akuma in these matches, with minor variances. I honestly don't see what he was trying to prove in the video.

    My $0.02

  • Ryu ken and sagat can't crossup with their fireballs, nor can they fireball into inescapable super.

  • True but the way demdai was using akuma in this video didn't persuade me to believe that akuma should be banned - I could play ken,ryu and sagat in a very similar way as to how he played akuma in this vid with a few substitutions (sagats mid kick for akuma's air fireball).

    In any case, if you were to remove any of akuma's moves (for balance) then he'd be useless. He has a hp cut to compensate for his offence capabilities - remove his main offence and he's just a shoto with half hp :(.

    Oh well.

  • I don't think that the air fireball should be removed, but it's looking like akuma has a few 9-1 matchups, and 7-3 over about half the cast, simply because so many characters seemingly have no way to deal with air fireball crossups.

    The super seems to be a real issue, because it turns air fireball mixup into a 50-50 game that if you guess wrong, you lose 60% of your life.

    Also, getting in on akuma is out of the question since hhis jab dragon punch is completely invunerable and SAFE.

  • You've raised some good points, which I agree with. Though, I don't see how they could ''balance'' Akuma without making him into a joke; akuma without any of his primary moves (or with them nerfed) = lame ryu or ken clone.

    Anyway, I guess we will have to wait and see on the upcoming tournaments if Akuma is allowed or not.

    Thanks for the discussion :).

  • They could just take note of how Akuma was in Third Strike. There he wasn't overpowered, but had his moves or just have more penalty on air hadous.

  • In SF3, he wasn't over powered because parrying was in the game -- so that suggestion is probably null.

    He is fine the way he is. You'd just have to be a scrub to not be able to deal with him, considering all the mid/low tier got buffed, and the high tier that were nerfed damage wise will do virtually the same damage to him, since he takes more damaged and had his gameplay nerfed.

  • roooooooooooofl

    everyone has parrying, doesn't mean shit to character balance when everyone has it.

  • Who can use it the best? Who can get parry punished the easiest? This is not the same from character to character.

    Off the top of my head, remy would be a much better character if there was no parrying in this game, and thusly better balanced.

  • Read a reply earlier.

    The argument was on how parries effected the balance of SF3. maelwys2 suggested parrying didn't effect SF3 balance because eveyone had it, and I disagreed.

  • Didn't parrying a meaty air fireball net akuma a free combo?

  • Not if you parry the rest of it, or throw.

  • I thought parrying the air fireball kept you in the parry animation for 2 frames, while akuma didn't get caught in parry stun, letting akuma get a free shot in.

  • I'm pretty sure you can still parry it, but feel free to throw me a video. It does make sense what you say, but there's also rapid fire parry available. If for some reason it doesn't apply, then yeah, it's a glitch and the assumption that "Didn't parrying a meaty air fireball net akuma a free combo" would be correct under those circumstances.

  • No parries prior to 3S. This game is based on ST and has no parrying.

  • yeah in 3rd strike. If akuma throws a super air fireball and the player parried, akuma can land and do a medium low into short hurricane and into DP.. or maybe worse....

  • I think 3S akuma can do that off of normal fireballs too.

    Something about the 2 frames of parry animation, and there being no 'parry stun' since akuma's throwing a projectile.

    I may be wrong however.

  • I think if he fell straight down after doing air fireballs, that would help tremendously, because he wouldn't be able to cross up with them. Decreasing their blockstun might be needed too. Making his super have less vunerability or more startup would help prevent the silly 60% damage mixup game.

    As is, there is nothing ryu can do that akuma can't do better.

    In the end though, I agree to the 'wait and see just how broken he really is' approach. No one wants to jump the gun.

  • Ryu has an overhead. Ryu has an air juggle into super. Ryu has a full screen anti fireball super.

    Akuma has none of these things. Most importantly the fast overhead.

  • Considering the range that ryu likes fighting at (slightly outside sweep range), the overhead isn't inherently important.

    Everything that ryu wants to do (crossups after knockdowns, fireball traps, etc) akuma can do better, IIRC.

    The Super IS different though. That's something. And I wasn't aware about a juggle into it, which is neat. I also failed to mention the fake fireball.

    Akuma still >>> Ryu

  • Problem is, Akuma is simply better than the other shoto's. He takes away any reason whatsoever to play them outside of casuals.

    He was so rediculously overpowered before that even after his nerfs he is still too good. An air-hadouken is simply too dominant in a game without parries. (parries suck anyway though IMO)

    Damdai can use shoto's also, but he's even more dangerous as Akuma. Having played him many times (he's on my friends list), I'll testify...

  • I agree with what you and others have said about akuma's power. My argument, initially, was that this video didn't persuade me to believe that akuma was broken. I agree that he has a lot of (arguably superior) offense capabilities but he also has a significant hp cut. If he had no hp cut, then I'd say yeah he is clearly broken. But, if you nerf/remove any of his moves and give him normal hp, you have a ryu/ken clone.

    Anywho, that's just my opinion on the matter. Pip, pip, toodle do!

  • stop moving the camera!

  • wowfan i always see you on darksydephil vids...ha are you like his number one fan?

  • damdai.

  • nice

  • Shit dude. Close match nevertheless.

  • that's way older than 5 years ago, i did it more than 10 years ago

    I don't think it's used often anymore

  • What do you mean 5 years ago?

    STHD wasn't realesed then?

    :S

  • dreamcast super turbo akuma, he was playable on that too.

  • the super isn't inescapable, but the setup could be

  • Air fireball into super while opponent blocks crouching is inescapable.

  • I believe you, I was just saying that the raging demon by itself isn't inescapable by nature

  • finally! XD

  • finally came back phil lol

  • i don't get it- he lost this match twice yet he won the entire tournament? was this just some random game off to the side?

  • another good game

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