@Tuuvas It's most consistent on the characters above. I'm pretty sure i've done it on Ryu once awhile ago but i haven't been able to recreate the scenario. I was also able to fuzzy guard sagat with j.mp tatsu but haven't been able to do it again so the timing and spacing must be pretty strict.
@phunksim btw, regarding the j.mp into tatsu, would you consider that as a nice mix up possibility involving a h.demon-flip grab - should they tech back from the hit? I'm still using your old vanilla sf4 mix ups you showed off way back when.
@Tuuvas It's not something I would rely on but if you notice during the course of the match that they're not reversal happy then go for it. I usually set up through hard knock downs or demonflip kicks that will stuff reversals. So in your example anti air j.mp > tatsu. I would probably just let the 2 hit j.mp rip and do a lk demonflip kick right after. Safe jump against most reversals and ambiguous cross up. Higher percentage play imo.
are these safe jump setups?
viperRX 6 months ago
@viperRX I mistimed a few in the vid but ya they're normally safe jumps.
phunksim 6 months ago
Isn't this punishable as fuck?
ShinSUREYOUCAN 6 months ago
all these characters can punish you on hit/block except thawk
drmario110 6 months ago
wtf!! are you kidding me... all this time .... i'm gonna abuse this... lol!
stephendeo 6 months ago
Phunkism;
I hope bitches are lining up in the streets throwing their under garments in your direction.(if not they should)
Your videos helped me keep Gouken as my main I appreciate all your efforts. You are a gentleman and a scholar.
AfroGl0 6 months ago
nice video.
MrRIO1984 6 months ago
nice find
OreoYifu 6 months ago
oh crap, I wasnt aware that Gouken could do this o.O So this is only for the tall/large characters?
Tuuvas 6 months ago
@Tuuvas It's most consistent on the characters above. I'm pretty sure i've done it on Ryu once awhile ago but i haven't been able to recreate the scenario. I was also able to fuzzy guard sagat with j.mp tatsu but haven't been able to do it again so the timing and spacing must be pretty strict.
phunksim 6 months ago
@phunksim btw, regarding the j.mp into tatsu, would you consider that as a nice mix up possibility involving a h.demon-flip grab - should they tech back from the hit? I'm still using your old vanilla sf4 mix ups you showed off way back when.
Tuuvas 6 months ago
@Tuuvas It's not something I would rely on but if you notice during the course of the match that they're not reversal happy then go for it. I usually set up through hard knock downs or demonflip kicks that will stuff reversals. So in your example anti air j.mp > tatsu. I would probably just let the 2 hit j.mp rip and do a lk demonflip kick right after. Safe jump against most reversals and ambiguous cross up. Higher percentage play imo.
phunksim 6 months ago
Interesting
DiddySinatra 6 months ago