what program you used to make that animation(I mean to record it.). I have of my own voxel models and I would like to make a movie or some sort of using them.
Now I finally understand what voxels are: pixels to a 2-dimensional space are cubes are to a 3-dimensional space (voxels)
On the other hand, some voxeltests i have seen show "infinitive" detail, the same kind of detail you have with 2 dimensional vector drawings. So for a while I thought voxelstuff was "3-dimensional vector art" or something like that. Which it is not...but I wonder if they have a name for this last thing too.
This demo represents realtime 3d animated voxel perlin noise. We have a voxel grid and in every step we calculate new color for each voxel using 3D perlin noise. (search google for "perlin noise wiki" to see explanation of this noise method). Then we draw voxels but not all. Voxels that are under some tresshold don't get rendered. So we get nice empty spaces and those more interesting voxels are drawn.
I can see forever....
headcrab4 11 months ago
what program you used to make that animation(I mean to record it.). I have of my own voxel models and I would like to make a movie or some sort of using them.
Mandemon1990 3 years ago
Now I finally understand what voxels are: pixels to a 2-dimensional space are cubes are to a 3-dimensional space (voxels)
On the other hand, some voxeltests i have seen show "infinitive" detail, the same kind of detail you have with 2 dimensional vector drawings. So for a while I thought voxelstuff was "3-dimensional vector art" or something like that. Which it is not...but I wonder if they have a name for this last thing too.
Droyd21 4 years ago
Well, if you use traditional modelling techniques with polygons and NURBS surfaces, it's the 3d version of a vector drawing, so yeah.
cyborgtroy 4 years ago
no problem :)
This demo represents realtime 3d animated voxel perlin noise. We have a voxel grid and in every step we calculate new color for each voxel using 3D perlin noise. (search google for "perlin noise wiki" to see explanation of this noise method). Then we draw voxels but not all. Voxels that are under some tresshold don't get rendered. So we get nice empty spaces and those more interesting voxels are drawn.
ikslm 4 years ago
This is amazing. Can you tell us a little about it?
Erudecorp 4 years ago