@dodgevipert56 If you press alt AFTER your dragged your insert mesh, it will kee its original ratio size, after that you can use the move, scale and rotate tools to modify it
@anguswu3d Yeah, just for the first one. You can check if the cylinder will be substracted or not by pressing ctrl+f to display the polygroups, and if the cylinder is white, it should be substracted
THanks for the tutorial. but what you keep clicking on in the picker? Could you just to a video and talk through how your booleaning as keeps going wrong. Understand the use of Dynamesh but when doing ctrl drag alt it just combines the objects.
@londonsmee If you want your boolean to cut into your mesh, press alt when you drag them onto your mesh. If you do that, when you will do a ctrl drag, it will substract instead of add.
I'll try maybe later to make some subtitles to the video ... But I don't know when since I got a lot of work these days
@Guedin13090 Sorted now figured out what I was doing wrong. Needed the - symbol on the insert object, and then the - symbol on the remesh with the dynamesh. Many thanks.
Interesting work .I'm interested which are the last two brushes that you used ?One is like hard edge crease and other is insert screw or something ,too tiny to read .
@esepablo19 When you sbdivide your mesh, the creased edges will remains hard edges. It's really useful because if you don't do it, when you'll subdivide, everything will be smooth, and this is not what you want
Nice work. I noticed that when you are in an orthographic view (front, side, etc.), you somehow are able to rotate the camera. How do you do this? Thanks for the videos. Keep 'em coming!
@rossimo1 Oh ! That's something I came across and I forgot to explain it but, If you press "shift", click outside your mesh, like you would to rotate around your model, and the release shift without releasing the click, you should be able to rotate your camera along the z axis of your camera.
@peixpelut I like to retopo my mesh to obtain perfect curves when I subdivide, like I would have in a soft like 3dsmax with traditionnal sub-d modeling. After that I can refine the base shape with insert brushes
How do you use Insertbrush to make holes?
Dana07ZhengYuanda 2 weeks ago in playlist Favorite videos
@Dana07ZhengYuanda ZCut button?
Dana07ZhengYuanda 2 weeks ago in playlist Favorite videos
I have check on this video in the slowdown mode, But I can't find out it.
I'm trying.....
Dana07ZhengYuanda 2 weeks ago in playlist Favorite videos
jolly good work!!!
ewigkase1 2 months ago
How do you use zspheres to make this Low poly meshes?
Can you explain this?
thesilverpriest 4 months ago
@thesilverpriest Nothing really complicated. I juste created a zsphere link, apply an adaptive skin on it, and make it polymesh3D
Guedin13090 4 months ago
sorry I for that early silly question got it sorted
dodgevipert56 4 months ago
@dodgevipert56 No problem, have fun with R2 ;)
Guedin13090 4 months ago
soryy for bothering how do later add/substract those cylinders??
dodgevipert56 4 months ago
hey can u tell me how to duplicate the cylinders and move them??
dodgevipert56 4 months ago
@dodgevipert56 You need to ducplicate the cylinders, by pressing ctrl while moving them.
Guedin13090 4 months ago
@Guedin13090 epicness thank u!!
one more thing how do u control the height and size of the insert cylinders??? its giving me pain by simply pressing alt and drag
dodgevipert56 4 months ago
@dodgevipert56 If you press alt AFTER your dragged your insert mesh, it will kee its original ratio size, after that you can use the move, scale and rotate tools to modify it
Guedin13090 4 months ago
this is a great video .. thanks alot for sharing :)
Djreko 4 months ago
what subdivision level to you generally work at?
troiscake 4 months ago
@troiscake There's no subdivision level here, I'm just raising the resolution of dynamesh when I need more
Guedin13090 4 months ago
Hi, may i know where you get those interesting brushees? Or you worked it out youself?
artcreator329 4 months ago
@artcreator329 Actually I did them myself. It's really easy, starting from a cylinder and play with it with the radial symmetry
Guedin13090 4 months ago
hey how did you cut into the mesh with all those cylinders at 10:26? I'm only able to cut with the last cylinders i duplicated.
anguswu3d 4 months ago
@anguswu3d You need to ducplicate the cylinders, by pressing ctrl while moving them. Don't forget to press alt when you drag the first cylinder
Guedin13090 4 months ago
@Guedin13090 when u said press alt. Do you mean the first cylinder. Press ctrl and alt?
anguswu3d 4 months ago
@anguswu3d Yeah, just for the first one. You can check if the cylinder will be substracted or not by pressing ctrl+f to display the polygroups, and if the cylinder is white, it should be substracted
Guedin13090 4 months ago
@Guedin13090 and to confirm how u switched between the cylinders and the shell. Did you ctrl click twice on the mesh?
Thanks for getting back to me so fast. Helps so much
anguswu3d 4 months ago
THanks for the tutorial. but what you keep clicking on in the picker? Could you just to a video and talk through how your booleaning as keeps going wrong. Understand the use of Dynamesh but when doing ctrl drag alt it just combines the objects.
cheers
londonsmee 5 months ago
@londonsmee If you want your boolean to cut into your mesh, press alt when you drag them onto your mesh. If you do that, when you will do a ctrl drag, it will substract instead of add.
I'll try maybe later to make some subtitles to the video ... But I don't know when since I got a lot of work these days
Guedin13090 5 months ago
Thanks for that sorted now, see that you have to have the - symbol on the insert object and -symbol on the mask to remesh the dynamesh. Many thanks
londonsmee 5 months ago
@Guedin13090 Sorted now figured out what I was doing wrong. Needed the - symbol on the insert object, and then the - symbol on the remesh with the dynamesh. Many thanks.
londonsmee 5 months ago
Interesting work .I'm interested which are the last two brushes that you used ?One is like hard edge crease and other is insert screw or something ,too tiny to read .
sarmavlada 5 months ago
I don't understand youtube. I click 720p but in fullscreen the video is blurry even though my notebook has 720p resolution.
2dFXman 5 months ago
Mind telling how you make an object clip/cut out the shape such as on 05:46 or the cylinders?
kejimaeda 5 months ago
@kejimaeda Your mesh need to be a dynamesh. After that, you can use insert brush with the alt key pressed
Guedin13090 5 months ago
@Guedin13090 Ooh, nice to know, helps alot.
Also, you wouldn't know a place that covers the basics of the new features?
I mean in a vid walktrough type. I bought some tutorials for full z4 walktrough, but can't find much on r2.
kejimaeda 5 months ago
what does 'creasing' do?
esepablo19 5 months ago
@esepablo19 When you sbdivide your mesh, the creased edges will remains hard edges. It's really useful because if you don't do it, when you'll subdivide, everything will be smooth, and this is not what you want
Guedin13090 5 months ago
Muy bueno para los que estamos empezando, y poder ver trabajar a un crack!
chechist 5 months ago
Thank you for this video,
GnaReffotsirk 5 months ago
Great work!!! How do you make the boolean action in the 3:27? Thanks.
GuillermoIsrael4 5 months ago
Really great hard surface modeling. Some great techniques on display aswell, ive learnt a lot.
pixelsnpolygons 5 months ago
Nice work. I noticed that when you are in an orthographic view (front, side, etc.), you somehow are able to rotate the camera. How do you do this? Thanks for the videos. Keep 'em coming!
rossimo1 5 months ago
@rossimo1 Oh ! That's something I came across and I forgot to explain it but, If you press "shift", click outside your mesh, like you would to rotate around your model, and the release shift without releasing the click, you should be able to rotate your camera along the z axis of your camera.
It's a bit tricky but it's really useful
Guedin13090 5 months ago
@peixpelut I like to retopo my mesh to obtain perfect curves when I subdivide, like I would have in a soft like 3dsmax with traditionnal sub-d modeling. After that I can refine the base shape with insert brushes
Guedin13090 5 months ago
Fantastic demonstration! Thank you for uploading this!
SSCrow 5 months ago
@SSCrow Thanks a lot, I'm glad you like it
Guedin13090 5 months ago