Added: 2 years ago
From: Downie10
Views: 1,754
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  • I don't get it. I do LOD on the CPU under DX9 and I don't use the fixed pipeline. It works fine. I don't understand what difference it makes.

  • @jabberwock11 How do you do geometry tessellation on the gpu without a geometry shader?

  • @Downie10 I do it on the CPU as I said. Your video said the CPU LOD was "useless". I just don't undersand why? I do it on the CPU and copy it to the card. It may not be quite as fast but it does update. I have two coppies one that the card uses and one that's being LODed. When the new one is ready I swap them. Everything is runs smoothly becuase the GPU is being used 100% for rendering.

  • @jabberwock11 It's my fault for annotating the video incorrectly. I didn't mean that doing LOD on the CPU was entirely useless. I meant that my approach was useless (i.e. a single buffer approach) because there was a delay in tessellation.

  • GPU ftw. nice tutorial/demonstration, more!

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