has the same cost as dispare and does about the same thing. it was banned with in the year it was released. so you got to weaken it some how not make it better by making it a split card and stoping madness
In type 2 right now, despair is overpowered no if ands or buts. Hope isn't great either its a free 1 life as long as you have an untapped plains, and an extra U.
hope is not very necessary, if it drew you a card then it would be good, because it would become a canttriping accelerant that gains a life, right now you don't really need to cast it unless you want to hindering light or remand on turn one. and if you do you loose a card.
It shouldn't be played for a Remand or a Hindering light because this is a Sorcery and playing a Remand or a Hindering light during your turn wouldn't do any good. This is more or less a mana acceleration with options. You could either cast a spell that cost 1U or 1W on turn one. Or if you really want you could cast a Deft Duelist on turn one or a Rhox War Monk on turn two assuming you have a forest in play.
hope is sorta a boring effect.. why does it add WU to your mana pool? White doesn't do mana acceleration.
Despair is too broken... discard 2 costs 3 mana by default unless there's some sort of tradeback... but you didn't put in a tradeback you put in an extra bonus by making it stop madness for a turn.
rarity shouldn't be a factor in how strong the card is either.
rarity often doesn't define how good an ability is, rather it defines how crazy an ability is.
Example:
Commons: nameless inversion, rune snag, terror... all amazing cards, but the abilities are very boring.
Rares: Doran the Siege tower, Mistbind Clique, Oona.
Would you say that any of those cards is just plain BETTER than the others? they're all tournament-worthy cards. But the rares have really cool abilities. obviously this isn't the case for everything though.
Hope is ok, despair is broken by todays standard of discard, usually for 2 mana you can check your opponents hand and discard one card. With thoughtseize you can make them discard firs turn at the price of two life. Wotc has been tossing out alot of mediocre discard while only throwing a good one in every once in a while.
I like the idea of hope, free U mana and gain 1 life? Sounds good!
4thWarmasterKais 1 year ago
is the triforce where the set symbol is? O.o
zeldafan99999 3 years ago
Comment removed
zeldafan99999 3 years ago
Hymn to Tourach
has the same cost as dispare and does about the same thing. it was banned with in the year it was released. so you got to weaken it some how not make it better by making it a split card and stoping madness
AidanAven 3 years ago
Hymn to tourach was discard two cards at random, which made a big difference to its power level.
jaffar616 3 years ago
Despair is unfair jaja xD!! u cant negate madness !! jaja xD !! cool cards !
LayJay506 3 years ago
In type 2 right now, despair is overpowered no if ands or buts. Hope isn't great either its a free 1 life as long as you have an untapped plains, and an extra U.
TimothyNicolle 3 years ago
This would rock on an Esper deck.
It seems a little too powerful to me.
MrFuinha 3 years ago
hope is not very necessary, if it drew you a card then it would be good, because it would become a canttriping accelerant that gains a life, right now you don't really need to cast it unless you want to hindering light or remand on turn one. and if you do you loose a card.
MagicPlayor 3 years ago
It shouldn't be played for a Remand or a Hindering light because this is a Sorcery and playing a Remand or a Hindering light during your turn wouldn't do any good. This is more or less a mana acceleration with options. You could either cast a spell that cost 1U or 1W on turn one. Or if you really want you could cast a Deft Duelist on turn one or a Rhox War Monk on turn two assuming you have a forest in play.
jedi1josh 3 years ago
I was thinking of deft duelist myself
TimothyNicolle 3 years ago
hope is sorta a boring effect.. why does it add WU to your mana pool? White doesn't do mana acceleration.
Despair is too broken... discard 2 costs 3 mana by default unless there's some sort of tradeback... but you didn't put in a tradeback you put in an extra bonus by making it stop madness for a turn.
rarity shouldn't be a factor in how strong the card is either.
DarkMatter355 3 years ago
rarity shouldn't be a factor but sadly it is, think of Demigod of revenge, 5mana cost for a 5/4 flyer with an insane ability.
TimothyNicolle 3 years ago
insane ability. there you go.
rarity often doesn't define how good an ability is, rather it defines how crazy an ability is.
Example:
Commons: nameless inversion, rune snag, terror... all amazing cards, but the abilities are very boring.
Rares: Doran the Siege tower, Mistbind Clique, Oona.
Would you say that any of those cards is just plain BETTER than the others? they're all tournament-worthy cards. But the rares have really cool abilities. obviously this isn't the case for everything though.
DarkMatter355 3 years ago
You can say the same for uncommons. Most uncommons are cooler than most rares. *CoughFireSpoutBoggartRamGangCough*
AlexStrife89 3 years ago
fire spout: deal 3 damage to everything
boggart ram gang. haste wither.
Doran the siege tower: creatures deal damage with their toughness instead of power.
oona: mill opponent to create fairies.
GOOD effects does not mean cooler. those cards still have very basic effects.
DarkMatter355 3 years ago
Hope is ok, despair is broken by todays standard of discard, usually for 2 mana you can check your opponents hand and discard one card. With thoughtseize you can make them discard firs turn at the price of two life. Wotc has been tossing out alot of mediocre discard while only throwing a good one in every once in a while.
Specsquee 3 years ago
hope seems pretty good... but despair is just a bad hymn to tourach
hsktoadftw 3 years ago
Despair does seem pretty good. Madness isn't that prevalent anymore but a two casting cost spell that discards two ain't bad.
Alicabob 3 years ago