Added: 10 months ago
From: Itbankrock
Views: 737
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  • Special reminder by me :3

  • I got one question?

    I must got steam and i got but in my css don't got css.exe i only got create shortcut on desktop.How to find direct exe when steam don't run shorcut's??Can someone upload something for that shit??Only exe???????.3

  • XD sorry dude for stupid questions I have fixed it. I have just to check don't fix rotation on animations on the mdldecompiler

  • the hands appear 90 degrees rotated when I save rhe reference. May be problem of the decompiler? don't know how to fix that

  • when I import a model and move it in milkshape , smoothing errors appear in the model. How can I solve this?

  • @julianxodbz3 deselect auto smooth in groups tab, it may appear at teh bottom part

  • @Itbankrock Wow it works thanks dude ;)

  • Damn if i learn how compile, i ill compile everything i like =)

  • hey itbanrock, i decompiled a galil on xrockx's anims and when i compiled it, the left wrist bone was out of place and it stretched the left hand mesh out and i tried many methods of resetting the origin do you have any tips or solutions on how to fix this problem?

  • @brawlmaster7 before doing anything, hide hands, in groups tab, select hands by clicking them double and click "hide" ;)

  • @snake227powrot what does that have to do with fixing my wrist problem?

  • @brawlmaster7 Long time ago when I was n00b in that stuff, I made some m4 on dmg's anim and it had bug like you said, hand was fucked up, but someone told me to hide hands

    But Im think you mean that hand stretching after magin, I noticed it too...idk also how fix it...

  • @snake227powrot whats the point of hiding the hands tho? i really don't see that fixing my problem so i hide the hand mesh or the hand mesh bones? what?

  • @brawlmaster7 If you hide hands, you won't assign some part of them accidentaly to other bone resulting in fucking up ref. Also you have clearer vision on your gun ;)

  • hans zimmer is the best ♫

  • wait this is a, how to compile video?

  • @Danerd9 Yes

  • @AleksandarAntic The compile king speaks....

  • @noppamies3 No offence, but I thought vagrant was the compile king?

  • @TheFalloutArtsTrue. Then BlooP shall be the compile Princess.

  • @TheFalloutArts Vagrant is Teh God

    Btw, what about kilburn786? He's very good too...

    King can be only one. His name is...The King :DD

  • @snake227powrot Then Vagrant is the King, Kilburn786 is the prince :D

  • Have you Jinx786's compiling tools?

  • PM me music list, please )

    Also cool tutorial. )

  • Thank GOD! I've wanted a model swap tutorial for ages!

  • Rule number 1 : NEVER EVER scale the gun by hand, always use the values of coordinate X Y Z if you do it by hand, you'll notice things going improportionate, try it on an m4a1 and you'll see the forearm going out of shape.

    And, when you decompile skins it doesn't only add 1 dead frame :P Sometimes it adds 2, maybe even 3 if you're very unlucky :O And yes i'm serious haha

  • What's the music?

  • What music is that?

  • Nice ;) But for detaching im using Milky, just make bone, select part you want to detach and assign to this "empty" bone...

  • .....

    You didn't show how to fix it if the hand was clipping in to the shotgun horribly like that.

  • @AleksandarAntic Yea :D

  • @Itbankrock i detached a model from my mw2 scar compile using milkshape. but anyways, it's a nice tut!

  • @AleksandarAntic You need Max if some parts are different or not yet detached from the model you want to swap on

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