@Dude5464673 Don't listen to killgroy, he doesn't know the origin of these voice overs. These Metropolice voice overs are actually from the Half-Life 2 Beta. I'm pretty sure you can google the VO's off google and possibly get a pack of them.
I made a half life 2 mod and did everything in C++ that I was supposed to do (I.E. Changing a file to "Release" instead of "De-bug") Anyways, I have my mod shown up on my steam list and everything and have started making a map in hammer SDK with it. However if I want to play it after compiling I always get a long error about how it failed because "FS" was already running or something. CAN ANYONE HELP ME? I've done this for exactly 2 days when it comes to modding. thanks!
@IGotzNoSkittles78 Thanks a lot man, I actually got the problem situated, I was running my game exactly after I compiled it. That was my main problem there. To fix it I just compile it without starting the game and then after words load my mod. Go to the Console and type in "Map [insert map name here]" and I'm able to play. Thanks anyways though bro.
@xweert711 Hey, thanks for the reply but I fixed it. I was running the map imediatly after I compiled it. I needed to compile, then close/lower SDK. Then open up my mod and open the map manually.
@jordz0005 ai_relationship, set the option to neutral, disposition to 200, everything else is expanatory(type "player" in one of the options, without quotes ofcourse).
@IGotzNoSkittles78 k. Can you PM me a full command of it so i can see all the variables, or when i type ai_relationships does it pop up a screen where i set it?
@Deliphin11 Uh, no, i stopped useing hammer because Valve broke it, so im waiting on a FULL fix. Go search up some youtube tutorials, or go on google.
@IGotzNoSkittles78 I think you commented on the wrong comment... I'm asking if typing ai_relationships gives a screen to choose who likes you and stuff, or if i have to type a full command for it.
@Xerothe0th There are alot of ways to "get them to talk", ambient_generic(adds in sounds), Faceposer(Gets them to talk) or going on window's movie maker and adding in their voices. :P
And to slam the cititizen on the wall, thats just a scripted_sequence which makes the npcs do a certain animation. Positioning your npcs and timing them to do animations will give you amazing results, and no, im not gonna make a tutorial xP
@IGotzNoSkittles78 wtf why no tutorials, face poser doesnt work on my computer, wmm cant modify voices to sound like the combine, and ambient_genric i dont no about.
Of course the man on the ground would look. But damn thats funny as hell, I like the combine voices, did they come with sdk or did you make them. If you made them how did you do it
@depholade That would be cool, but that'll mean i will have to animate the models(I cant animate), enless you are going to do it. Then the answer is no.
EVERYONE.
These are half life 2 beta Metropolice sounds, Metropolice originally sounded this way.
xweert711 2 weeks ago
where do i find those voices! also great work on the animation!
combineunit336 3 weeks ago
OMG, that's so HOT!!!
Even if they do sound like they're underwater :P
Kukapetal 2 months ago
Constructive criticism--- Consider using CP audio files from the game they sound smoother and familiar. great video though !
killgroy 4 months ago
@killgroy The test was mainly about Metropolices performing basic scripted sequences, not Voice Overs.
Also, I personally like the Beta VOs for Metropolice because they sound distant from Combine Soldiers. Thank's for the suggestion though.
IGotzNoSkittles78 4 months ago
@IGotzNoSkittles78 GOOD JOB MAN I CAN'T BELIVE IT !!
MrMastervideo99 3 months ago
@IGotzNoSkittles78 i know this is old but tutorial please?
816nnm 2 months ago
@killgroy hey i make my own combine voices but they suck what do you mean use CP audio files? thx
Dude5464673 3 months ago
@Dude5464673 The CP voices from the game you can either get them off youtube (or some other site) or rip them out of the game yourself.
killgroy 3 months ago
@Dude5464673 Don't listen to killgroy, he doesn't know the origin of these voice overs. These Metropolice voice overs are actually from the Half-Life 2 Beta. I'm pretty sure you can google the VO's off google and possibly get a pack of them.
IGotzNoSkittles78 3 months ago
how do you do this?
mastermansur 5 months ago
nice video
Domenic77 6 months ago
what the? what the hell!!
Esstan2010 7 months ago
@Ltmcdejq I don't know what the exact problem is, but it's possibly one of these.
1. You probably didn't set a trigger for it.
2. The animation probably triggered before you saw it, set it to loop.
3. You possibly misspelled the animation's name, just copy and paste the model's animation into the available fields.
4. The animation on the model probably doesn't exist.
5. You aren't using a scripted sequence entity, your just looking at NPC animations.
IGotzNoSkittles78 8 months ago
dude, how do you make a camera in-game, instead of the player?
LuiDeca 9 months ago
@LuiDeca
"point_viewcontrol" and you need a trigger to enable it.
Domenic77 6 months ago
I need huge help here.
I made a half life 2 mod and did everything in C++ that I was supposed to do (I.E. Changing a file to "Release" instead of "De-bug") Anyways, I have my mod shown up on my steam list and everything and have started making a map in hammer SDK with it. However if I want to play it after compiling I always get a long error about how it failed because "FS" was already running or something. CAN ANYONE HELP ME? I've done this for exactly 2 days when it comes to modding. thanks!
PivotB3stZ 9 months ago
@PivotB3stZ Go to the steam forums, and ask for help there, also, be more detailed.
IGotzNoSkittles78 9 months ago
@IGotzNoSkittles78 Thanks a lot man, I actually got the problem situated, I was running my game exactly after I compiled it. That was my main problem there. To fix it I just compile it without starting the game and then after words load my mod. Go to the Console and type in "Map [insert map name here]" and I'm able to play. Thanks anyways though bro.
PivotB3stZ 9 months ago
@PivotB3stZ I believe you should close out of every other program that's open before mapping.
xweert711 2 weeks ago
@xweert711 Hey, thanks for the reply but I fixed it. I was running the map imediatly after I compiled it. I needed to compile, then close/lower SDK. Then open up my mod and open the map manually.
PivotB3stZ 5 days ago
@PivotB3stZ Good to know it's fixed.
xweert711 4 days ago
anyway to do this in l4d2?
lousaffire 9 months ago
@lousaffire you played counter strike before? c8c8c8
IGotzNoSkittles78 9 months ago
nice work, any chance of a tutorial
FullLifeRebel 11 months ago
Audio violation, Mr. CP.
Sinic4 11 months ago
WHAT THE FUCK is wrong with their voices?
Needled247420 1 year ago 9
@Needled247420 YOU MADE THEM THAT WAY!! YOU MADE THEM THAT WAY!!
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 Its the half-life 2 beta voices.
TheJefrey24 11 months ago
@Needled247420 That's how they were originally.
Motive11331 1 year ago
@Needled247420 BETA!
tonihomi 8 months ago
@Needled247420 Half life 2 metropolice leak sounds! :D
xweert711 6 months ago
now se this kids? this is what happens when you dont recycle
MultiShultz 1 year ago
@MultiShultz Am the officer saying "what the ?!" "what the hell ?!"
TheJefrey24 11 months ago
damn kansas cops
teedonster 1 year ago
@WtfBoomProduction Recycled for the second level of hl2, and my map
IGotzNoSkittles78 1 year ago
Beta Sounds Lol
hunterfly70 1 year ago 9
Coooool
maxybbg 1 year ago
How did you make that metrocop voice?
madnessrds 1 year ago
Comment removed
MrThebad0nes 1 year ago
WTF is with teh metrocop voice????
Tigran2142 1 year ago
YOU HAVE NO CHANCE OF ESCAPE, RESISTANCE IS FUTILE
94ehddnr 1 year ago
Does anyone know how to make the metrocops peaceful, im making a map and i want them to act like they do in the city 17 trainstation in hl2
jordz0005 1 year ago
@jordz0005 ai_relationship, set the option to neutral, disposition to 200, everything else is expanatory(type "player" in one of the options, without quotes ofcourse).
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 Thanks
jordz0005 1 year ago
@IGotzNoSkittles78 how can i make Rebels hate me and Combine like me at the same time?
Deliphin11 1 year ago
@Deliphin11 you can create multiple ai_relationships, you arn't limmited to just one.
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 k. Can you PM me a full command of it so i can see all the variables, or when i type ai_relationships does it pop up a screen where i set it?
Deliphin11 1 year ago
@Deliphin11 Uh, no, i stopped useing hammer because Valve broke it, so im waiting on a FULL fix. Go search up some youtube tutorials, or go on google.
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 I think you commented on the wrong comment... I'm asking if typing ai_relationships gives a screen to choose who likes you and stuff, or if i have to type a full command for it.
Deliphin11 1 year ago
@Deliphin11 It's a entity, and the previous comment was directed towards you.
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 ok. So ai_relationships is in HAMMER, lol i thought it was a normal command when playing. lol.
Deliphin11 1 year ago
how did u get them to talk and how did u get him to slam him against the wall, tutorial pleaseeee
Xerothe0th 1 year ago
@Xerothe0th There are alot of ways to "get them to talk", ambient_generic(adds in sounds), Faceposer(Gets them to talk) or going on window's movie maker and adding in their voices. :P
And to slam the cititizen on the wall, thats just a scripted_sequence which makes the npcs do a certain animation. Positioning your npcs and timing them to do animations will give you amazing results, and no, im not gonna make a tutorial xP
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 wtf why no tutorials, face poser doesnt work on my computer, wmm cant modify voices to sound like the combine, and ambient_genric i dont no about.
Xerothe0th 1 year ago
@Xerothe0th
Tutorials: No, i dont intend on making tutorials, because ill get alot of dumbasses asking me the same shit i just explained in a tutorial.
Face Poser: Valve messed up the Source SDK big time, not your fault
WMM: You asked how'd i get them to talk, i used windows movie maker to add in the voices, not modify them.
Ambient_Generic: Google it up.
Instead of going on youtube, and typing in comments, i suggest you search all this shit up on your own. Google is your friend :P
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 is that how you got to where u are?
Xerothe0th 1 year ago
@Xerothe0th No, i learned all this crap on my own just by playing around with the editor.
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 ahahahha thats pretty amazing man, how long of messing around, bout a year or something?
Xerothe0th 1 year ago
@Xerothe0th Im still playing around with the editor to see if i can learn anything else. It's bin a few years now :P
IGotzNoSkittles78 1 year ago
@IGotzNoSkittles78 ok :P :P :P
Xerothe0th 1 year ago
Of course the man on the ground would look. But damn thats funny as hell, I like the combine voices, did they come with sdk or did you make them. If you made them how did you do it
tangletailpro 1 year ago
ALL YOUR BASE BELONG TO US!! Nice video :D
mastergmod 1 year ago
what the hell
CP3185 1 year ago
beta sounds are kuul lol
tonihomi 1 year ago
i dont get that part what the?! What the hell?! on 0:22
echo2436 1 year ago
@echo2436 to my idea he mdae him get his arm of the wall so he created a reason to grab him ( but thats my oppinion)
iamhereforever 1 year ago
hey can you make me a map? i dont have sdk anymore
echo2436 1 year ago
@NakedCreep Hahahahaha, nice.
IGotzNoSkittles78 1 year ago
@swemans AI Relationship entity, you can find tutorials for it on youtube.
IGotzNoSkittles78 1 year ago
@Chappeh5
From the Half Life 2 beta(Russian Version) game. :P
IGotzNoSkittles78 2 years ago
u should make a movie :>
GreenSpikeProduction 2 years ago
how did you do all that dude
asdfghjkl8229 2 years ago
metropolice With Smg Mind:His Gonna Get Fired If He Keeps Doing THat" Thats Whats His Thinking :D!
ak47warhead 2 years ago
Would be cool if the guy manages to throw the combine off and then gets shot.
depholade 2 years ago
@depholade That would be cool, but that'll mean i will have to animate the models(I cant animate), enless you are going to do it. Then the answer is no.
IGotzNoSkittles78 2 years ago
naw it was just a little idea.
depholade 2 years ago
the combines have different voices so theses are different type of combine units
GModMaster1 2 years ago
@GModMaster1 Wrong, these are metropolices.
The voices are from Half Life 2 Beta itself.
IGotzNoSkittles78 2 years ago
woah, nice.
notilhenger 2 years ago
@clyve9 How what?
IGotzNoSkittles78 2 years ago
how
clyve9 2 years ago
First Comment
IGotzNoSkittles78 2 years ago