Added: 1 year ago
From: otonuri
Views: 3,625
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  • OpenGL?

  • Technically, don't most 3D modeling programs do Real time 3D using stuff like GLSL?

  • Me encanta me suscribo

  • Aw, you do this??? I love this model, Simply magnificent!!! Any chance of a download link?

  • So what does your software read? mmd models? 3ds objects?

  • @Reiuyi

    It reads an original binary format serialized by protocolbuffers.

    It's converted from mqo (Metasequoia) model format.

    I'd like to use messagepack for serialize. Protoclbuffers is too slow.

  • @otonuri one more question In that case.. are you using one of the SDKs from DirectX, openGL or a completely custom 3d environment?

  • @Reiuyi

    It rasterized from scratch completely.

    I implemented a technique written in devmaster net - "Advanced Rasterization".

    My implementation is still single thread, not using sse though.

    Also, I'll be able to switch to DirectX11 from my cpu rasterizer, for nvidia's 3D vision.

  • @otonuri moving from rasterization to a 3d implementation is quite a big step. I mean in the past, "3d" simply involved giving the edges of objects 2 different colours, but nowadays, it involves ridiculous things like parallax mapping and meshes containing thousands of polys.

  • @filosofiamanga

    this is my software ( development with VC++, Qt, DevIL )

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