@FiEctro you are such an idiot I don't even know what to say. Rant over. Wisdom for the future: If you obviously have no idea what you speak of, don't state, ask.
Well, normally in a terrain editor you don't WANT to have shadows. Maybe as an option to turn off, but when editing the terrain you want to see everything clearly.
Oh. They look nice, though. By ingame, do you mean with the program's interface for creating land? Because that probably took a while. I would've guessed either fractals or a heightmap.
Actually that's because making own game engine is the best way to learn chosen graphics API, be it Direct3D or OpenGL. I chose different approach for that - rather than studying books, I make models in Blender, export them in Collada format and program a loader for displaying them. Way to go until I reach the level of this video, I must admit.
I asked a question like 3 months back and now I have some sort of idea of how your doing the whole texture painting tool. Still many problems though. Are you using decal? I'm really not sure how your doing the whole texture tool thing. Its a tool I've always wished I had to use in my game engine. Can you or someone else please give me give me some sort of explanation on how this texture tool works? Thanks
I wanted to ask, can I for example, instead of using a heightmap, just create an environment/terrain in 3DS MAX and then import it and use it as terrain? And then paint it with textures inside another program? Like you did for example?
sure! the 3dmax terrain model is nothing but a set of vertices which will be stored in the graphics card RAM. so there's no difference, except that I create the vertex values in-game/engine.
Looks really awesome, I guesses that you know what you are doing. But when you are walking in the beginning of the game it looks like the camera is to low on the ground, but according to the houses it looks like it's where it should be.
Try making the houses larger and camera a little bit higher. Or you could just try to scale the ground down a bit.
I've gotten into the world OpenGL and am trying to apply textures. I like the way you do it... how the cursor becomes a circle and whatever you click on the texture appears there. To do this did you make the geometry triangles? Because when I do this, the texture doesn't look like if it was being applied in a circular fassion. It looks 'blocky'.
never mind, I Read the description and found out you used shaders. I always thought shaders could only manipulate lighting, not textures. can you explain briefly or pass me sources you used to learn 'texture' shading?
@suckxez Hello, don't know if you are still active on youtube, but I have a question. How much experience did you have prior to this video in C++? Also, where did you learn OpenGL and how long did it take? I have been trying to learn it recently. I am making progress but am running out of tutorials. Any response would be appreciated.
This comment has received too many negative votesshow
You dont make engines, you make games. No one will ever use your engine, there are like zillion of those kind of "engines". Just make a game and everything you need to framework. Later you can reuse some parts of your code. But dont make some pathetic engines, its useless, you will newer know whats good unless you make actual game.
I'll use my engine! If you can create an engine on your own you'll know how to use it much more effectively and as a plus you have TOTAL control over EVERYTHING. All the games produced by big companies, do you think that they use Orge and build a game on top of that or do they make an engine and build the game on top of that.? smaller companies may go the ogre approach however I like total control so I'm taking the engine approach.
you don't write engines so that others will use it. You write it so that you know what you are putting in it. you also write it so that you can have some flexability, creativity and uniqueness into your game
in fact almost every time I write a new game I write a new engine for it. one that is perfect for what I am doing.
Awesome stuff! :)
DusteDdekay 1 month ago
Cool !
thanatosor 10 months ago
This not game engine, this terrain editor :b.
FiEctro 1 year ago
@FiEctro you are such an idiot I don't even know what to say. Rant over. Wisdom for the future: If you obviously have no idea what you speak of, don't state, ask.
BloodOfTheGodsNet 4 weeks ago
nice
akazification 1 year ago
The circle is looks like the circle in the map editor of far cry 2
Symeon94 1 year ago
That map reminds me of the game 'Land Of The Dead: Road To Fiddlers Green' Looks amazing man.
superant10000 1 year ago
i dont know crap about this stuff but thiss looks really nice but could you have better shadows? just asking
MalcolmLC 1 year ago
@MalcolmLC
Well, normally in a terrain editor you don't WANT to have shadows. Maybe as an option to turn off, but when editing the terrain you want to see everything clearly.
narutofan9999 1 year ago
hm, similar to sim city 3
GhostXoP 1 year ago
Oh. They look nice, though. By ingame, do you mean with the program's interface for creating land? Because that probably took a while. I would've guessed either fractals or a heightmap.
up7the7irons 2 years ago
Awesome! I'm guessing you used fractals for the mountains.
up7the7irons 2 years ago
wait mike is there any API for Java you know of? Im not at that level but i might forget to ask you by then.
grifN93 2 years ago
@grifN93 JOGL, Java 3D
FrozenIceCweam 1 year ago
fractals? no! as seen in the video I create them "ingame"
suckxez 2 years ago 3
well done
M43k0 2 years ago
if you make an engine, everyone tries to make his own one. and that's why there are plenty of'em out there.
exilePerformance 2 years ago
Actually that's because making own game engine is the best way to learn chosen graphics API, be it Direct3D or OpenGL. I chose different approach for that - rather than studying books, I make models in Blender, export them in Collada format and program a loader for displaying them. Way to go until I reach the level of this video, I must admit.
Reloaded211 2 years ago 2
I asked a question like 3 months back and now I have some sort of idea of how your doing the whole texture painting tool. Still many problems though. Are you using decal? I'm really not sure how your doing the whole texture tool thing. Its a tool I've always wished I had to use in my game engine. Can you or someone else please give me give me some sort of explanation on how this texture tool works? Thanks
zaneski13 2 years ago
Awesome man! Really!
aldex123 2 years ago
Nice job, honest all this talk about shaders and stuff confuses me but I do prefer OpenGl to Direct3d because it gives me a higher frame rate.
PoliticalFrustration 2 years ago
it does not. fanboy lol.
Storm336 2 years ago
sure does compared to DX9
PoliticalFrustration 2 years ago
how long did it take u to create ur game engine?
Necry3d 2 years ago
I wanted to ask, can I for example, instead of using a heightmap, just create an environment/terrain in 3DS MAX and then import it and use it as terrain? And then paint it with textures inside another program? Like you did for example?
djsotos 2 years ago
sure! the 3dmax terrain model is nothing but a set of vertices which will be stored in the graphics card RAM. so there's no difference, except that I create the vertex values in-game/engine.
suckxez 2 years ago
Wow, this is very nice for independent. Also I love how you can make terrain and paint them. This is great.
ChaosHalo 2 years ago
wow thats really good! :) im still in the baby steps phase of learning opengl, and thats being kind on myself :p this looks amazing, keep it up :)
liom101 2 years ago
Src code, plz? ;) *hehe*
Looks really awesome, I guesses that you know what you are doing. But when you are walking in the beginning of the game it looks like the camera is to low on the ground, but according to the houses it looks like it's where it should be.
Try making the houses larger and camera a little bit higher. Or you could just try to scale the ground down a bit.
salmiak911 2 years ago
What did you use to learn to create all this stuff ? what was the main source ?
0000000100 2 years ago
This is amazing, I'm trying to make a game engine but don't understand that much.
what libs/ includes are you using?
Because I'm not sure what to use in my game engine.
zaneski13 2 years ago
Thanks :)
I'm using opengl and DevIL (image lib)
suckxez 2 years ago
another question...
I've gotten into the world OpenGL and am trying to apply textures. I like the way you do it... how the cursor becomes a circle and whatever you click on the texture appears there. To do this did you make the geometry triangles? Because when I do this, the texture doesn't look like if it was being applied in a circular fassion. It looks 'blocky'.
zaneski13 2 years ago
never mind, I Read the description and found out you used shaders. I always thought shaders could only manipulate lighting, not textures. can you explain briefly or pass me sources you used to learn 'texture' shading?
thanks
zaneski13 2 years ago
@suckxez Hello, don't know if you are still active on youtube, but I have a question. How much experience did you have prior to this video in C++? Also, where did you learn OpenGL and how long did it take? I have been trying to learn it recently. I am making progress but am running out of tutorials. Any response would be appreciated.
daveabittner 4 days ago
This comment has received too many negative votes show
You dont make engines, you make games. No one will ever use your engine, there are like zillion of those kind of "engines". Just make a game and everything you need to framework. Later you can reuse some parts of your code. But dont make some pathetic engines, its useless, you will newer know whats good unless you make actual game.
Storm336 2 years ago
"no one will ever use your engine"
I'll use my engine! If you can create an engine on your own you'll know how to use it much more effectively and as a plus you have TOTAL control over EVERYTHING. All the games produced by big companies, do you think that they use Orge and build a game on top of that or do they make an engine and build the game on top of that.? smaller companies may go the ogre approach however I like total control so I'm taking the engine approach.
zaneski13 2 years ago
you don't write engines so that others will use it. You write it so that you know what you are putting in it. you also write it so that you can have some flexability, creativity and uniqueness into your game
in fact almost every time I write a new game I write a new engine for it. one that is perfect for what I am doing.
TheGtrMaster 2 years ago
Does it have physics?
sniperscope20 2 years ago
Any chance of releasing source codes?
sniperscope20 2 years ago
Very nice.
bludklok 2 years ago
Awesome :-D
a9ta9bo9y 2 years ago
Looks nice. I especially like the ability to paint textures on the terrain.
wtoman 2 years ago