Added: 1 year ago
From: LucasHidemiKomori
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  • Did you ever figure out why you got the spell failed result? That seems to happen a lot in this game for some spells.

  • @nutherefurlong I still didn't figured out. The PC version doesn't seem to have this problem with the jump spell and other ones (Though there's still a probability of getting Spell Failed when trying to use Rejuvenation or Turn Undead spells).

    The Enchant Item spell works on the SNES version, but only after a truckload of Spell Failed messages... orz

  • @LucasHidemiKomori I wonder if it has to do with the space around you. Like with jump you need to have a place you can jump to, without magical barriers or whatever in between. So I wonder if like, with Fireball, in addition to other stuff you need room for the fireball to actually explode.  So a narrow hallway won't work. I think some of those healing spells, like rejuvenation, actually just fail once in a while. Turn undead only works once on any enemy group-- that makes sense, at least.

  • @nutherefurlong Hmmm, I've checked the game maps several times... On Sansobar dungeons there's plenty of space to jump over those those blasted ankle traps, however the spell always, if not most of the time, ends up failing. I tried to use Ropes and Hooks once, but again I got the "Spell Failed" message.

    I managed to beat the game without using the Jump (and other useless SNES version spells), but it doesn't change the fact it's annoying.

  • @LucasHidemiKomori One helpful player said told me that spells like Fireball and Cold Ray have to be directed at ENEMIES that aren't in melee. It's not the caster that has to worry about melee, it's the recipient of the spell.

    As far as Jump, the only time I didn't get it to work was when there weren't two spaces free, one to jump over and one to land on. Some places might have spell resistances, but other than that, I don't know why Jump doesn't work for you. I pretty much only use Teleport.

  • @nutherefurlong I'm almost sure it's port exclusive bugs (The Apple2 and Genesis versions of the game also have bugs of their own).

    Also, the SNES port of the game simplified the combat system, removing the melee/ranged factor. They also buffed out stuff and nerfed other stuff (Including fixed/random encounters) on this port.

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