@coolshoos No, that comes out in 3.5 by light probe. I mean I have a spherical image from a Real Life light probe, like an HDR image of a black room with a light in it. and this replicates the lighting in the environment on the water and nothing else to reduce the amount of GPU usage.
That visual shader is built into Unity right?
DrSvrex 1 month ago
@DrSvrex no. Strumpy Shader Editor.
OliverBarraza 1 month ago
You mentioned light probes. doesn't that come out in 3.4?
coolshoos 7 months ago
@coolshoos No, that comes out in 3.5 by light probe. I mean I have a spherical image from a Real Life light probe, like an HDR image of a black room with a light in it. and this replicates the lighting in the environment on the water and nothing else to reduce the amount of GPU usage.
OliverBarraza 7 months ago
@OliverBarraza Can you explain to me about what game this is for?
I checked out a pre-alpha video you made, but the game is cancelled?
TheDarklord0211 1 month ago
@TheDarklord0211 Old game was canceled, new unannounced game.
OliverBarraza 1 month ago
@coolshoos 3.5
OliverBarraza 1 month ago
Looks pretty good can't wait to see it finish
kevino025 7 months ago
Can't wait to see it on the game!!!
CGRafy 7 months ago
im working on a script where, when its raining the character is wet and when its dry the character is dry. :]
TheRedMoonProject 7 months ago
@TheRedMoonProject Awesome. This shader can work on characters but needs to be re-tuned for that. I'll have a video for that in the future.
OliverBarraza 7 months ago
@OliverBarraza very kool!! :D
TheRedMoonProject 7 months ago
AMAZING MAN!!! KEEP IT UP
TheRedMoonProject 7 months ago