Added: 4 years ago
From: StudioEvil
Views: 3,994
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (10)

Sign In or Sign Up now to post a comment!
  • congratulation, nice work, nice texture, nice tool, good lucky!!!!

  • this is complete and entire FAKE !! I didn't like it.

  • You are free to belive that our videos are fake.

    The truth is, hard work and dedication usually bring great results.

  • Be honest with yourself.. You CAN'T do it and you wish this project were yours.

  • funny to see how people think youtube users are only retards with a webcam doing stupid stuff...

  • Good job its really nice are you using it for any of your other games?

  • Hey, thanks :)

    Our initial plan was to use the 'Puppeteer' for other games, but in the end we only used it to build the single level of the game prototype.

  • Don't suppose you have samples or tutorials for certain xna things coming out. Ie: The terrain edditing or texture painting etc.

    What I don't understand is how to save everything as a map. The textures, props (trees,grass), water etc all in one file.

    Or seperatly. It just messes with my head, although it would be good if i knew how to make the grass etc in the first place.

    Either way any help in one way or another would be appriciated! :-)

    Thanks!

  • Hi, you are right, this is not properly an out of the box application built with xna. This is the result of many years spent in studying gamedev and such ;)

    Saving all the data in a single file is a nice thing to do, but we was very in pain with time and decided to use this method: SERIALIZE every data structure in a file. So we have all the terrain definition in a file, all the trees in another, and so on. It's not a clean solution but it works well ;)

  • Yeah, I can see why it is certainly not a clean solution. But at the end of the day if it works, it works; adjustments can be made later.

    I think I will work with seperate files for now also. But there are still things that confuse me :P lol

    The files, bitmaps , are all the same size, and so the trees are always loaded into the correct place aye? If so this same theory pans out for textures also

    Is it not better to use a coord system to save where they are positioned as well as direction etc?

  • We save every data of every object, like: how many trees, where they are, the orientation, scale, which texture to use, which model to use for everyone. Models and textures are not saved in theese files. They are external, and reference by objects.

  • Yeah, I thought so mate.

    Cheers

    Great work btw, Hope it went well that that Dream Build Play Contest 2007.

    I am construction my own level/terrain editor now!

    Thanks for the help!

    Keep it up!

  • I actually like this more (graphics etc.) than the game itself

  • Yep, we rushed to finish the game for the Dream Build Play contest 2007, and the camera and illumination were not exactly the best :)

  • dude, that is AWESOME! very impressive, keep up the good work.

  • Thank you! Stay tuned with our site! ;)

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more