Added: 2 years ago
From: AttilaTAfra
Views: 1,754
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (4)

Sign In or Sign Up now to post a comment!
  • I think I understand how this works now! The number of voxels shown is based on the size of the object right? No need to try to show more voxels than necessary. And the same is applied to the mathematical part, it does not have to calculate more voxels than the resolution of the screen. That is, if the resolution is 640*480 it will only calculate 640*480 voxels. Am I far right? Is that why it is so fast?

  • @avatarelite Yes, that's the basic idea. :)

  • nice work

  • totally cool, guess what ive got mine nearly up and running. THIS IS THE FUTURE! :) :)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more