I know to compile with other programs like VirtualDub. Is many frames and I now use AvidMediaComposer. Until I still use this until I got a real answer. Or learn 3ds max. Avid also got wrong. I will maybe try VirtualDub.
@saytara21 In the material for the animation video, look for the Time rollout (between Bitmap Parameters and Output) where you can set the Start Frame, along with several other options to experiment with.
@StarFoxxxer I believe there are issues with codecs in the 64-bit version of max as most aren't 64-bit, but may be slightly out of date on this so worth a quick research to make sure it's still the case.
A workaround is to render out sequential individual frames, and stitch together using VirtualDub or similar.
Amazing tutorial, this will really help with my university work! To maybe solve the above problem, it doesn't seem to like video files over 999 frames, the view just stays black. Also, don't forget to render multiple frames, not just the one.
Nice tutorial, but for some reason for me it loads the AVI but shows up grey in the material editor and then if i activate the map in viewport it still shows grey :S
@MarcusDesigns I tried several, including uncompressed, in the end I just rendered my video as a series of images and used that instead, cheers for the answer though :)
@RAWTalentTube Strange that it doesn't even show uncompressed. Sorry I couldn't be more help, and the image sequence you're now using would be the next step to suggest. I always use .png sequences as my personal preference as it reduces further compression. If you find out what was causing the issue let me know.
@RAWTalentTube Hi! Nice working. I'm not out for that. please do you know how to apply avi material map to an object to get the animated avi on the object so it flows. Another question i saw you got cinepak for the compose the video output to get better quality. How can i put in that?
Does 3DS Max also accept .gif files instead of .avi? I'm trying to see if I can get my low-poly human model to have animations like blinking eyes and whatnot.
@sompret I tried with an animated gif and it remained static. gifs have a limited colour palette so wouldn't be an ideal selection as a format. You could use a sequence of static images that would give an animated effect, or maybe use a converter (gif2avi) if you really needed to use a gif file as a starting point. Personally I would use a sequence of static images or an avi file but thats just preference.
Honestly I'm a bit worried about using the .avi format just for something like a human character texture where the only thing that's animated is him blinking. Usually that'd get me very big filesizes considering what's inside, so yeah, like you said, the first thing I thought of was using static textures for the animation with some keyframing tricks.
Still, I'll try the .avi method and see which one's more size and performance-efficient.
I know to compile with other programs like VirtualDub. Is many frames and I now use AvidMediaComposer. Until I still use this until I got a real answer. Or learn 3ds max. Avid also got wrong. I will maybe try VirtualDub.
StarFoxxxer 2 months ago
nice tutorial but man can i make the video i put as a material pause till the time i want it to play ? how to do that ?
saytara21 2 months ago
@saytara21 In the material for the animation video, look for the Time rollout (between Bitmap Parameters and Output) where you can set the Start Frame, along with several other options to experiment with.
MarcusDesigns 2 months ago
Yes Marcus. I do I use 64 bit 3ds max
StarFoxxxer 2 months ago
@StarFoxxxer I believe there are issues with codecs in the 64-bit version of max as most aren't 64-bit, but may be slightly out of date on this so worth a quick research to make sure it's still the case.
A workaround is to render out sequential individual frames, and stitch together using VirtualDub or similar.
MarcusDesigns 2 months ago
just what i was looking for, i have an animated translucent floor as a mov file awesome wk thanks mate!!!!
mariou69 6 months ago
Amazing tutorial, this will really help with my university work! To maybe solve the above problem, it doesn't seem to like video files over 999 frames, the view just stays black. Also, don't forget to render multiple frames, not just the one.
JordanExe 10 months ago
Nice tutorial, but for some reason for me it loads the AVI but shows up grey in the material editor and then if i activate the map in viewport it still shows grey :S
RAWTalentTube 11 months ago
@RAWTalentTube Strange, I wonder if this is a codec issue? What compression did you use for the avi?
MarcusDesigns 11 months ago
@MarcusDesigns I tried several, including uncompressed, in the end I just rendered my video as a series of images and used that instead, cheers for the answer though :)
RAWTalentTube 11 months ago
@RAWTalentTube Strange that it doesn't even show uncompressed. Sorry I couldn't be more help, and the image sequence you're now using would be the next step to suggest. I always use .png sequences as my personal preference as it reduces further compression. If you find out what was causing the issue let me know.
MarcusDesigns 11 months ago
@RAWTalentTube Hi! Nice working. I'm not out for that. please do you know how to apply avi material map to an object to get the animated avi on the object so it flows. Another question i saw you got cinepak for the compose the video output to get better quality. How can i put in that?
StarFoxxxer 2 months ago
@RAWTalentTube I know avi is there but not that way i want. This never comes back it locks routines.
StarFoxxxer 2 months ago
@StarFoxxxer Are you using 64-bit 3D Max?
MarcusDesigns 2 months ago
Does 3DS Max also accept .gif files instead of .avi? I'm trying to see if I can get my low-poly human model to have animations like blinking eyes and whatnot.
sompret 1 year ago
@sompret I tried with an animated gif and it remained static. gifs have a limited colour palette so wouldn't be an ideal selection as a format. You could use a sequence of static images that would give an animated effect, or maybe use a converter (gif2avi) if you really needed to use a gif file as a starting point. Personally I would use a sequence of static images or an avi file but thats just preference.
MarcusDesigns 1 year ago
@MarcusDesigns
Honestly I'm a bit worried about using the .avi format just for something like a human character texture where the only thing that's animated is him blinking. Usually that'd get me very big filesizes considering what's inside, so yeah, like you said, the first thing I thought of was using static textures for the animation with some keyframing tricks.
Still, I'll try the .avi method and see which one's more size and performance-efficient.
sompret 1 year ago
Nice enough for me to sub, well done!
n2kmaster 1 year ago
Love your video tutorials. Nice, easy and effective. Don't stop doing them :)
warkarma 2 years ago