Added: 5 years ago
From: crocz
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  • Recently bought an Ultrasound card and this demo is on the cd. Amazing.

  • I first saw that demo in the early to mid '90s, after my dad got our first Pentium based PC (before that, we had an XT and then a 286). It was on a CD-ROM with a bunch of shareware stuff on it. Some years later, I got "Mindcandy, Volume 1" which includes this demo. That DVD is the best way to view it.

  • Still hard to believe this ran on a 16mhz 386 with a 256-color Cirrus Logic unaccelerated graphics chip. Heck, graphics accelerators didn't exist in those days, not in the consumer personal computer market, at least. Really insane what could be done with limited hardware just by thinking outside the box.

  • 8:55 feels like VanBasco screensaver. ._.

  • Really great memories. Future Crew released this demo just after I got my first PC, a 486/33 with an ET4000 graphics card and a Gravis Ultrasound. Man, I thought I was the bee's knees! When I downloaded this demo and showed my friends, we were all completely blown away. Good times.

  • The palette changing trick doesn't work in this demo some time. Perhaps the computer is too fast? I remember that the columns from 0:30-1:00 flash with the music beat. Notice that there is a flash at the beginning of that sequence/demo.

    Nevertheless, thanks for posting this demo. It brings back a lot of fond memory.

  • Wait, Unreal was in development since 1992? Wow.

  • @1PlayerD This demoscene production has absolutely nothing to do with the computer game.

  • @crocz OK, thanks for the info!

    The music just made me think it was Unreal. :s

  • One of the very first Megademos on PC from the finnish group Future Crew... Very nice... Those guys were good... Programming on PC was a pain in the ass back then...

    Btw... Are the swedish "Future Crew Studios"? (Cotton Eye Joe) somehow related to them?

  • Ah the memories. Classic really!!

  • 3:40 - 4:37 - тема сносит крышу, я наркоман! Хочу полную версию в высоком качестве!

  • the first demo I saw on a PC was Unreal and it still kicks ass! World Vector is still one

    the best demo art pieces I've seen!!! =)

  • Actually, the low quality 240p version would be the best, considering to make the "high quality" version, they just take the low quality version and recompress it, making it look worse

  • @kittykatro ignorant much?

  • @kittykatro can 5 year olds do real-time 3d calculations 15-30 times a second?

  • @kittykatro

    Obviously you are not very smart. You should stick to what you are good at, which is watching TV and spare us your company.

  • i got all these demos.. but dont have a computer anymore.

  • Hienoja miehiä

  • Unreal was meant to be some kinda robot shooter.

  • This master piece of its time really blew me away, back in the time when these were use every single cycle of the cpu you could muster, much more than any game of the time. Doing realtime 3D without any graphics accelerators on a 386.

    Funnily enough this ran smother on my 386 then, than on my modern, much more powerful computer in (sucky) flash now.

    Thanks Future Crew!

  • wormhole+music stil gives me the chills after all those years

  • Oh, damn, those were the days. I remember how much I gawked at the "Colors" section - that really was unreal. :)

  • awesome demo, especially music! almost 20yrs old but still cool! classic!

  • Oh god it makes me remember...

    I still got the original version

  • The music starting at 5:43 sounds really really familiar.. does anyone know if it's original to this demo or from something else?

  • I remember it being slower :P

  • @UtubeH8tr

    This is a tech demo called unreal, it has nothing to do with EPIC's unreal franchise. this cam out way before that game was even thought of. do a search of what tech demo's are used to shopw off what a system is capable of (demo scene).

  • @madmax2069 @UtubeH8tr Tim Sweeney of Epic has actually said he named Unreal-tech after trying to build something to rival this demo.

  • Futurecrew and Unreal was the first demo to permit the use of more than 256 colours simultaneously in VGA by switching the palette multiple times during the redraw of the screen. this permitted them to create a bogus "high colour" mode. very creative work!

  • I still wonder how they did that real colour plasma. 256 color palette with dithering tricks? That's the only thing I can think of :-)

  • Looking at this brings back memories!! And now I also know why got so into neo-prog rock years afterwards :)

  • amazing for it's time. modern day prgoramers should take some lessons.

    Future Crew rocks. I use to collect their demos back in 1991/1992

  • In 1993, when I ran this demo for the first time on my 486SX, I was very impressed by the inredibly fast vector graphics. I had never seen anything like that before. Even 17 years later it's still impressing to me. Great graphics artwork!

  • still my fave game

  • 7:29 powerful music

    I remember playing this demo on my 286. The package said it required a 80386 processor, but it worked anyways. (Maybe because I used am EM87 package to emulate a math co-processor?) During the part I linked above the music played fine, but the cube and face were moving too slow. I bought myself a 386 motherboard to put in my parent's PC, and I could finally watch it the way it was meant to be. Nothing will ever beat Starshine by Purple Motion though... Ah, the good old days.

  • Brings back some great memories. I remember running this on an old 486

  • does someone know where i can get this demo? the quality of this video is quite poor, even in HQ

  • you can get the original executable from scene . org

  • it ran fine on my 286!

  • Oh wow. I can still remember what the heart flutters felt like when I first saw this, and had a feint idea what computers could be capable of! What a great memory of such a feeling!

  • If we stuck oldschool coders on these modern games, there'd be marked cosmetic improvements. And considering their spirits, the games might be more fun, too.

  • I Love 5:50, It's really GREAT!! in 1992!!!

  • What is this running on?

  • It ran smoothly as silk on my 33 MHz 486, and I believe it was made for even slower computers than that.

  • Which again proves that hardware is only a detail if the coders are good enough.

  • The blue rods in the second scene are supposed to flash white to the rhythm of the music... But otherwise a great video.

    Thanks for posting!

  • The music is so badass!

  • You know, the music in first Unreal game sounds a bit like in this demo.

  • The guy who did music for this actually made one song for the first unreal tournament, it's called razorback.

  • That explains A LOT.

  • I recognized some tune in this demo from the Unreal series (1995 techdemo, maybe U, U:RTNP, UT). :)

    I think why. ;)

  • @crocz not to mention almost (or was it actually all?) all the other music in both Unreal and Unreal Tournament was written by demoscene musicians from various groups. Alexander Brandon, who did a lot of Unreal music, and is especially known for his Deus Ex soundtrack, was active under the name Siren, and if I remember correctly, Michiel van den Bos also did demoscene stuff besides the wonderful game soundtracks.

  • @crocz

    A collaboration between him and Skaven, to be a bit more precise - and Razorback wasn't actually used in UT99, but a remix was used (it was remixed by the original composers, however)

  • probably the fastest PC at that time that would run this as intended was a 486DX-33, maybe a 50 but I doubt it. Most people had a DX40 or a 486SX-25 or something in that area that I knew, that were trading this demo.

  • I first ran this on an AMD 386DX-40, and I can tell you for sure, it runs too fast in this demo, you miss alot of details.

  • It appears that, in 1992, the IBM PC finally caught-up to what the Amiga 1000 was doing in 1985.

    Took long enough. ;-)

  • I believe this demo runs on a i386 which was released in 1985 ;-)

  • 386's with VGA were not really making it into people's homes until more like 1990 or so. I remember my family paid a fortune for a 286/10 with EGA in 1987. At the time 386's were really only being used in business and science and were not commonly being delivered for home use. No demo programmer could have really written this in 1985 because nobody would ever get to see it.

  • Yes, but my point was that it's possible to run this on a 1985 hardware. And for that matter, I think there aren't any amiga demos close to this in 1985 yet, maybe a couple of years later.

  • Well you're still wrong. VGA didn't come along until 1987.

  • Amiga was a smartly designed system (even the 1000 was decent) but it lacked in number crunching capabilities so 3D usually was simpler/more faked than on contemporary PCs.

    (my 286/10Mhz for example "beat" A500s in flight sims).

  • true

  • The A500 cost around $500 in 1987, compared to $3,000 for a '286 with no graphics, no sound and brain-dead DOS.

    As for 3D, I suggest you view the Black Lotus demo "Starstruck" that runs on a 1992 Amiga 4000.

  • great great great sound

  • chiptunes ftw

  • omg this is unreal ?

  • I remember I was completely fascinated by these demos at the time, and the great sound.

  • man... those were pioneers in art graphics and programming.

  • @kinmanyuen TiTANS... ;)

  • @kinmanyuen Not to forget true 3d rendering and the awesome music, which just sounds epic ("epic" chosen carefully)

  • I loved the credit fonts in this one! FC FTW!

  • By me runs the demo on my first PC. That was an 386SX with 20MHz. ^^

    btw i don`t need dosbox. I have an Athlon classic with 600MHz with an ISA-Bus Soundblaster pro 8bit soundcard :)

  • Ahh, those were the days! Unreal is still a very beautiful demo. Back in the 92 I ran the demo with 486SX-20 and for some sort of reason it always crashed in one particular point, so I had to run it in parts.

    By the way, at least in my 64-bit Vista machine, this demo runs beautifully with DosBox so give it a try!

  • had it running on a 286 x 16mhz.. :)

  • must have seen this demo hundreds of times. Awesome music, awesome graphics considering the hardware used. 1MB memory, no acceleration, 486-DX33MHz, beat that!

  • There are a lot of demos for the 1985 Amiga 1000 that do beat portions of this this. Of course this IBM clone required certain adapters. A 1992 14MHz A1200 can handily dance allover this.

  • i started composing on fast tracker, scream tracker. i am now a professional musician.

    i love this stuff and alikes. oh God!

  • Man I remember when I was the envy of my friends 'cause I could run this smoothly on my 486. Things have come a long way :-p

  • lol!

  • Yeah man, I had a 486 dx2-66... this video has put a massive grin on my chops lol

  • Not the best of Future Crew's demos, but worth watching. A bit too segmented IMO. And it seems I was watching a defective version all those years (I got no music at all after the space flight part).

  • Cheers for the flashback mate. I didn't get any sound after the space flight bit either. Still an awesome demo :)

  • I remember this was by far the coolest graphics I had ever seen on a computer screen. It was truly amazing at that time.

    I like to see the disconnect between such cutting edge graphics and the cheesy fonts, it really shows how ahead of their time they were.

  • My favorite, thier plasma scenes. The ironic thing was, that they were actually the Future Crew... of graphics artists for major video game producers, such as 3D Realms :)!

  • The beginning of Wormhole is amazing, love the music.

    My favourite bit is the little "colors"-segment... this is real... THIS IS UNREAL. Very nice!

    Too bad modern demos look more like videogame cutscenes than this crazy oldschool-stuff.

  • This demo has such an Amiga feel to it. Was Unreal originally designed/programmed using the Amiga?!

  • when u look this then u see that basically nothing is changed except some graphical features and cpu speed.

  • I remember when this was cutting edge... my age is showing, isn't it?

  • Of course your age's showin', makes ya an old-timer, right?

  • Shut up!

    I'll never be old.

    Now, my body... seems to go along with this whole "ageing" bit; but one day I'll figure that out, too.

  • I remember having this on some weird compilation disc that came in one of those cdrom 10-packs that my parents bought at Sam's Club! It worked okay on our IBM PS/1 486sx (which in '96 or '97ish was starting to look pretty crappy) but for some reason it would always crash right after the "SOMETHING" segment. I was finally able to watch the whole thing with my friend on his COMPAQ P166 machine that his parents had just bought around the same time though. Oh the memories...

  • Awesome!

  • haha damn, one of my favourites :)

  • compare to Amiga demos from 1992 its rather LAME... anyway look at some A1200 demos...

    it looks Amiga500 demos from late 80's

  • spout spout spout.

    links to a1200 demos please?

  • music starting at around 6:00 is beautiful. Wish the sequence was longer. okay, 3 posts in a row... never done that in Youtube commenting before. I give this video 6 stars out of 5. lol

  • Sh!t... 16 years later, i'm still pretty impressed by how they programmed some of that stuff with the limited architecture.

  • Wow, it's really 16 years huh.. sigh.. :)

  • WOW, so much nostalia here! SVGA, SB16, BBS, DOS, and f--king insane killer demos like this! I probably played this demo over 1,000 times to friends and myself when it first came out. :]

    This was the Mona Lisa of demo's, imo. All the code was so advanced. So much creativity and presentation. It blew everything away. And the music... god damn, Purple Motion's music still sounds amazing today. He owned that genre in that era.

    Thnx for uploading! I guess only old guys can appreciate it. :)

  • Purple Motion is a great musician, but don't forget Skaven! He is awesome too, imo.

    I agree with everything you said, good old brainkiller demos running on 100Mhz machines and what, watching them 13-14 years old... Good old days! :)

    This was one of my favorite demos, i loved Second reality so much, too.

    BigUp Future Crew!

  • Me and my friends used to smoke pot to these demos.. :) To this day PM is a great musician - his music inspired me to become a professional musician too!

  • This is an epic demo!

  • Kudos to the author for bringing back one of the greatest demos that ever rocked our old 386's (HEHE - remember that!!) - I just have to ask that some of my PC's just could not punch out the letters in the landscape part so I have to ask the Author if they would mind sharing which PC rendered this version of the demo - always curious to see!!

    Thanks for sharing!

  • Eh, no its not. Its a classic pc demo

  • wtf!!!

  • and do you have a problem with it?

  • thats actually very good graphics for a

    1992 demo

  • very good, reminds amiga demos,were i can find this files for download?

  • The graphics were good in the sense they were generally more stylised along with the sound effects. Plus the music kicked ass and there was always teh thought of what wou,d eb possible with future technolgy. I think there needs to be more funky stylised games in the future. Imagine Weird Dreams with ray-tracing ,fluid dynamics and 7.1 Surround Sound.

  • DAMN Crysis is nothing compared to these awesome graphics XD... better buy a new graphics card. I remember playing Unreal, back in those days graphics didn't really matter, games were more like books, you kinda have to make some effort and use your imagination... I guess times change. Great Stuff

  • Dude... this is NOT a game... it's an assembler demo...

  • LOL, my bad... I thought it was some obscure demonstration of graphics XD

  • I wish I was skilled enough to make something like this in assembly. Must of took alot of patience though.

  • this program is obviously different from Crysis because of it's made up of true 3D.

    Though Crysis only used an advanced version

    of intense textures and Line definitions.

  • This has nothing to do with the video game Unreal, but it has everything to do with the Demoscene, something you obviously no nothing about. I know something about the demoscene, probably because I am a tracker.

  • everytime I hear the intro to this tune I always think Hardwired is going to load up!

  • Excellent start by the best demogroup ever. the prequel to the masterpiece of masterpieces (2nd reality).

  • funny to see unreal tournament3 in the related video's section.

    how things can change in 13 years.

    (I know this unreal and Epic's are not the same although "Skaven" and "Purple motion", the music creators of this video, did create some music for unreal tournament 99)

  • Wow :o did PM music for that too. I knew skaven did but wow...

  • Damn, this ROCKS !

    I really can remember buying my GUS MAX with! I Thought 512KB mem instead of 128KB. Large red card which I had to bend under my processor-socket otherwise it wouldn't fit on the motherboard.

    Really enjoyed watching this demo's. Wat where the names again of other nice demos in that time?

  • I think Crystal dreams and Second reality least some fine ones :) I know there is more but they just don't come to my mind just now :\

  • well only looks like a music video to me

    kind of reminds me of super nintendo

  • Well it was released on the same era, though you this was far more advanced than SNES ;) you most certainly should get to know on demoscene :)

  • This is a demonstration of the possibilities of computer programming at a time when 4 mb of RAM was considered advanced, as presented and pioneered by the best of the best: Future Crew. The kind of programming these kind of underground programmers of the "demo scene" developed made possible the kind of games you might be playing today. Awesome video.

  • Sigh...why can't you people read the descriptions?! If you wanna know further about this, i suggest you go to wikipedia.

  • Great !!! thank you for getting me back in time. I loved such demos

  • Thanks, never thought I would see this again.

  • This seems truly incredible for the time, I seriously wish I was around during this time xD...

    Somehow this reminds me of Starfox SNES.

  • I was there for it all. Apple 1980, Windows 2.0, etc.. and computing sucked back then. Though it was new and exciting, it was so limited. About the only thing to wish for was the acquisition of various stocks BACK THEN, from those silicon valley companies.

  • Computing and the internet as we know it today, would seem light years ahead of its time back in 1992. Our bloody cell phones have graphics beyond PC's of that era!

  • With a name like that, are you sure you aren't actually playing CS?

  • ...Unreal.

  • @ythrykythyr: yeah, I remember the good old days, when I reran the thing over and over only to listen to music of the 'texture' and 'landscape' parts by Purple Motion; same thing with Second Reality; later I just started listening to the modules

  • omg lol it says without the counter that 500 chars left in comment the real coubter says 300

  • Purple Motion and Skaven are big in the game music community, any idea what PSI, Trug and the other coders are up to nowadays? A quick google was no help...

  • Dunno. Perhaps they are working in either Futuremark or Remedy or just quit their jobs. I now also that Pixel is working as a director nowdays.

  • PSI used to work coding software for high-tech simulators (don't know what he doest these days) and Trug is working at AMD I suppose... they sold their company Bitboys for a good money to ATI. Others are doing quite well too, Gore is a succesfull enterpreneur (Remedy, Fathammer, Recoil Games Oy etc.)

  • SO were some of the guys from Epic in Future Crew or something?

    i always wonderd

  • No, but most of the Future Crew programmers are in Remedy, creators of Max Payne and Death Rally. Purple Motion even did music for the latter.

  • Skaven has also made the musics for both max paynes and even one for the unreal tournament (the first one). Currently he's working for remedy as a musician and sound engineer. Alan Wakes musics and sfx are made by skaven. ;)

  • Did I still have my Commodore 64 still? LOL!

  • I still have my commodores :D one of the "old" type and one of the "new" type :D gray/white.

    and a cassette player and Zipstick <3<3<3<3

  • if this was made in "92" holy shit thats intense its actualy 3d the closest thing they had to a truely 3d game even remotely near "92" was doom and it was not actual 3d it was cositerd to be 2.5 dimensions

    this is actualy quite impressive

    BTW crocz

    Games are gettin there soul back trust me

    (there is a new dukenukem cumin out and a new turok those games had "soul" and howabout ut 2007 has a story now :) howabout crysis check it out it defenetly dosnt lack good story)

  • I doubt that. Only good games i've recently played on PC are Lyle in the cube sector, Plasma warrior, Cave story (especially this) and Civilization. Usually good games are freeware games that are made just by few people or even one, of course there are some exceptions (like civilization). Other good games are Death rally, Abstractica2, Demonstar and Raptor. Best games created for PC are either before year 2000, oldskool VGA gfx or something unique idea. the Art is dead.

  • falcon 4.0 Allied Force is post 2000 and is the military fighter sim ever made, nothing pre 2000 can compete in it's class.. there are exceptions :p

  • dude, crysis, ut3 and turok, are all fuckin sick, go look.

    pree good storys to.

  • Ut3 is indeed a good game but it lacks a good story and does crysis. I've played the original turok and most likely the new one it hasn't bringed anything new to the series. One good 3d game though is shadowgrounds.

  • well thats the thing with ut3, its still good, cuz its not really ment to have a story.

    besides, i really like that kinda game.

    and crysis's story is ok, but its to drawn out, and hard.

    im stuck at a part, and i dont know how anyone could beat it.

    not gonna lie, they really messed up on that game, but its still pretty fun.

    but yeah, storys do suck nowadays.

    like halo.

    i donno what shadowgrounds is, but i only play fps's and 3rd person shooter games.

    rpg's have never caught on for me.

  • Shadowgrounds 3rd person action game by frozenbyte

  • I see you don't know anything about art. This is the magnificent Unreal demo. I believe you are just some fucking no-life nerd playing crappy mass production games without any soul. This is made in the beginning of the 90's when there were true limits what you can do with computers.

  • c'mon, leave the little kid alone, he was probably just a newborn when this was made

    and doesn't realize if it wasn't for the demo scene, we probably would not be where we are with games today

  • Now days all the games are just mass producted euro crap without a soul and they don't have any new ideas. If you play games that are least 15 years old, i'm pretty sure everybody will find them more interresting than any commercial game nowdays. Same is with demos, it's not the same anymore, when you don't have limits. Making everything is way too easy nowdays.

  • Also, makers of this demo are also the makers of the game Max Payne and the founders of the Futuremark and other various corporations. This demo was also the landmark for PC. Find some information about demoscene and watch some old and oldskool demos and listen some tracker music and i'm sure you will understand that this isn't crap.

  • It took you a whole nine minutes to work out this wasn't "Unreal" ? Maybe all those bright flashy colours your Xbox 360 makes has damaged your eyesight...

    What I don't understand about you people is why you feel compelled to comment on videos that are clearly unrelated to what you were searching for, and then get pissy like you've been deliberately misled, or something?

    Don't butt in where you're not wanted mate.

  • WTF!!!!

  • " the Unreal demo by future crew in 1992." nuf said?

  • I remember running this back in the day on my 386 with a whole meg of ram! heh

  • what can i found this to download?

  • go to pouet DOT net

  • This is the one demo for some reason my old piece of shit computer back in teh 90's wouldn't run..thanks for quenching a decade and a half urge to watch this!!! Future Crew rocks....

  • Awesome! I've still got a SB AWE64 which emulates the Pro and 16 really well so might fire that into an old 486 and enjoy :D

  • Or just get DosBox emulator ;). It runs great!

  • Brilliant. The kids today, don't know themselves. :p This makes me want to get my old PC together. My GUS is still in a draw somewhere. You can get a PC for the price I paid for it back then, and it was all just to watching demo's like this! Oops. :)

  • oh man.. it makes me itch to plug in the red card and start ft2 again :)