but it IS hand drawn on paper, or is it all photoshop? So u basicly drew the whole levels, sliced it up in whatever size the tilez are,then u glued it back togheter?
We're doing a fully HAND drawn game, everything is drawn by me, scanned,colored and so on. Perhaps i could add u somewhere so we could talk? Im not new to artwork, but very new at making artwork intergrated into games:P we all start somewhere:P
Im asking since im apart of a team whos doing a hadn drawn 2d platform RPG, simular to SOTN. If u can give some feedback,lemme know,this doesnt look like tilemaps to me.
@Gh0stWhisp3r Hi there, yes you are correct - no repeating tiles are used. The levels, (background, midground, foreground and collisions) are constructed in PhotoShop, then sliced into equal sized tiles. These tiles are then reconstructed in the game engine, along with the collision maps. Hope that helps!
Did you invert it?
TheSquirrelbot 2 months ago
but it IS hand drawn on paper, or is it all photoshop? So u basicly drew the whole levels, sliced it up in whatever size the tilez are,then u glued it back togheter?
We're doing a fully HAND drawn game, everything is drawn by me, scanned,colored and so on. Perhaps i could add u somewhere so we could talk? Im not new to artwork, but very new at making artwork intergrated into games:P we all start somewhere:P
Gh0stWhisp3r 8 months ago
How is this done? Flash?
Im asking since im apart of a team whos doing a hadn drawn 2d platform RPG, simular to SOTN. If u can give some feedback,lemme know,this doesnt look like tilemaps to me.
Gh0stWhisp3r 8 months ago
@Gh0stWhisp3r Hi there, yes you are correct - no repeating tiles are used. The levels, (background, midground, foreground and collisions) are constructed in PhotoShop, then sliced into equal sized tiles. These tiles are then reconstructed in the game engine, along with the collision maps. Hope that helps!
mccloryart 8 months ago