ive made an animation of a tube doing a 360 loop(like a spehere planet orbiting) from frame 0 to frame 100 it all goes well until the ending,when it gets to 0 frame again its like it has ease when it starts getting faster as the frames pass.
is there way just to keep it looping the same pace?
I have the same texture used in this, but for the life of me I can't get the texture to map correctly on to a sphere, it just tiles or squashes, any tips on how get this annoying thing to map correctly?
Computers. how do computers work? we take apart the inside, go in with microscopes... then after that, we explode
spliffizzle 2 weeks ago
ive made an animation of a tube doing a 360 loop(like a spehere planet orbiting) from frame 0 to frame 100 it all goes well until the ending,when it gets to 0 frame again its like it has ease when it starts getting faster as the frames pass.
is there way just to keep it looping the same pace?
inquestFLASH 1 year ago
that would be hard to make
BloodOnTheGrave 1 year ago
Comment removed
coincidoconmigo 1 year ago
So this is how it was created! Now, it only remains to be explained how 3DS Max 9 came into being.
NoIce33 2 years ago 3
I have the same texture used in this, but for the life of me I can't get the texture to map correctly on to a sphere, it just tiles or squashes, any tips on how get this annoying thing to map correctly?
Zynt453 2 years ago
try using a UVW map on the sphere, and then setting the mode from "plane" to "spherical"
vfxmasterorin 2 years ago