Added: 3 years ago
From: illidan333
Views: 16,546
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  • Tech rolls are always a complete waste of money unless someone else already obtained one. Even then, keep it mostly to the board warfare and you'll overwhelmingly do better.

  • OK. I've wtched the previous videos (USSR, Ger, UK). These absurd purchases will only work if your opponent is making equally stupid buys. What is Japan gonna do if UK takes Borneo? Or if USSR stacks in Barataya? NEVER attack the Hawaii fleet. Eliminate the Brits. Buy a factory for French indo, a transport and save the rest. I wouyld love to wipe the board with you sometime.

  • How can the fighters from your fleet outside East Indies attack Hawaii? Its one for takeoff and one for landing, you need one more space.

  • Are you kidding? - A priority is to build transports to pull garrison infantry from Islands? - and you should build transports for this purpose?

    Why not build four infantry in place? - and keep your islands a bit longer?

    I appreciate the effort here - but you seem to be a "Bomber Harris"

  • @gaspersorrow your navy can protect the islands. Those guys are useless on the islands. Get them on the continent. But this guy's strategy and purchases are otherwise, screwy!

  • 2 destroyers 2 transports is always my purchase as japan. i know the navy is the biggest in the game but i play the 1942 version where japan starts with no destroyers, and i think it's very important to stop harrassment from the allied subs.

  • I recommend either one of three buys, but strongly support the first two buys. Depending on what UK does and you have to leave the US fleet buy 2 tranny's and a DD and place in sea zone 61. If UK goes light vs japan buy 3tranny's and 2 infantry. Both of these buys maximize production and let you put 6 ground or 8 ground respectively on the board R2. This helps vs russia stacking in manchuria if japan gets unlucky rolls. third buy is an industry and transport if you are new

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  • the best part of these videos are reading the comments.... you should definitely stop playing and save your self the embarrassment

  • You need a destroyer in the same sea zone to sink a sub with a fighter. And you should have attacked India with the carrier planes and the units from F.I.C. Plus the plane from Manchuria

  • I want to play you. So I can win.

  • Japan should build a factory in Manchuria or Kwantung first turn.

  • Ok I'm with you on this one! You've made very good use out of the fighters and have maximized their moves, which is incredibly important for "spread-thin" Japan.

  • Anyone know a better idea instead of the tech rolls.

    1. a plane

    2. 2 infantry and an artilery,

    3. 2 tanks

    4. something else (please specify)

    Thanks!

  • @Gerstein1 ok what you should do on your first turn is buy a factory and place in kwangtung i think thats what its called. then take China and india asap after that hit america a bunch and buy fighters i hope this helped even tho its 5months later... lol

  • @CadensVids Thanks, but what about the other ipcs?

  • @Gerstein1 prob a tank and a fighter. or a bomber depends on what you want to do yea know?

  • Can planes atack subs in this version.

  • @Marcus0095 yes.

  • This guy's Japan is probably the best turn he's done so far all game. It's not a bad turn 1 move for the men in orange. As far as everything else, I'd own the other nooby moves.

    Play me on GTO!!!

  • tec-roles suck ass. i always play the game without tec-roles. if theere is anything u want to use is the advantages of each nation.

  • @redsoul888 can you please explain what national advantages are and what they do?

  • @redsoul888 can you please explain what national advantages are and what they do?

  • @badass447 National advantages is that specific nation's major advantage that no other has. Ex: Russia has the Russian Winter, which reduces speed of Axis troops. Another is the American Superfortress making American bombs stronger and faster. They just help out that nation and no other nation will have it. It helps during games and they're in the back of the manual of the game

  • you cant move your last fighter back to the aircraft carrier in your noncombat move. that fighter came from the other aircraft carrier (the one outside of hawaii). it has to get off the carrier before the carrier itself moves...so it esentially already has more than one move used already.

  • I have always had better experiences buying a factory for manchuria as japan, than 2 transports on the first turn. This will make your land battles much cheaper and easier to maintain against russia and uk, ESPECIALLY now that the UK has a factory in India. Simply put, I forsee a japanese loss on the mainland now.

  • its beter to buy only transport and troup on your first time, its chiper and you can also make a attack the next turn, and deployed unit on your first turn, i made the calcul and its more whorted this way

  • wat about an ic iin borneo?

  • Yeah I too build an industrial complex on my first turn as Japan and put it in Asia, then just start pumping in units in there. I try to do as you are by mopping up in the Pacific and then get all the navy to Japan. Purchase one ship per turn and get ready for the American fleets. My nervs aren't strong enough in the beginning to try getting technology. lol

  • with japan submarines are usually my best buy because of their special ability the sneak shot attack

  • But if they're in battle from an attacker they have to submerge if they survive. If the place is mostly subs, the attacker wll win the sea battle by default.

  • i usually opt to buy industrial complexes with japan as my opening moves and later fighters and bombers

  • the first thing i builindustrial complex in asia that makes it easy to send tanks to asia and defeat india much queker.

    the next thing submarines to destroy the amirican fleet

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  • Transports to pick up infantry garrisons? That leaves them vulnerable to being picked up by the US or UK. And what about the UK industrial complex in India? Next turn it'll be churning out tanks and cruising through Asia.

  • i agree with the two ic's on the main land you'll be invading russia in five turns!

  • If you bring your transport off japan with a tank and an infantry to the navy off hawaii you can invade next turn with the bomber and the fighter along with battleship bombard.

  • How could you attack that English sub with a Japanese fighter? At least in A&A: Europe you need a destroyer in the same sea region in order to attack subs with fighters.

  • i cant hear you man! lol

  • Don't you leave the transports to be sitting ducks outside of japan? American airforces can reach em', can't they?

  • @Nicke655321 How? The Chinese ftr and the Z52 ftr are dead. The only ones 4 spaces or less away are the ones in WUS and Hawaii, but they can't land since Buryatia has been taken

  • Can someone tell me how to play this game,just bought it but its so cimplicated im totally tuck

    i only know how to put the stuff and thats about it.

  • I actually wouldnt purchase Tech rolls, at least not that early in the game. I would purchase two Ind Complexes to place in Kwantuang and East Indies or Borneo.

  • well said, but if you loose that transport I would advise building on IC and a transport and saving the rest. This will allow for you to offload your guys from japan and the surrounding islands quickly later in the game, and be able to take over australia, new guinia, hawaii, and then put pressure on america's mainland at nearly no cost to you since you are just using your original units that don't do anything but sit on islands.

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