Added: 3 years ago
From: hercrabbiness
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  • Where do these people go to the bathroom? You never see bathrooms in King's Quest or Quest for Glory games.

  • "may i tempt you with a rabbits foot?" hahahahha oh god i laughed soo hard x'D

  • WATCHOUT GRA.. I mean Alexander! It's a poiiiiiiisonous snake! 

  • skunk smell lawl i lolololed so hard

  • Funny how he's worried he'd frighten the fawn by petting it, but him poofing into existence right in front of it barely gets a second glance.

  • use the iceburg lettuce on the pond.

  • I always liked how the islands go 3Dish when you select them on the map.

    LateBlt's yelps were amusingly reminicent of something.

    You guys use some great game save names. Mine were always so spartan ("Alex1", etc).

  • lol. whenever i hear the "pulling sensation" i HAVE to add on "in his pants" just for the heck of it.

  • I thought that this was King's Quest, not EcoQuest! :-)

  • That 's a great subtitle for this part of the Let's Play!

  • The "Guidebook to the Land of the Green Isles" is the copyright protection for this game and should be included in the real game box.

  • If you send Alexander's ring PRIOR to sending almost anything else... Cassima will know it's Alex... send the ring back via the songbird...

    and THEN you can send her the flowers... the letter/poem... etc. :)

    --Nova

  • HERE is the map. Where do you wish to go?

     -Gwonam

  • I bet all the islands are use less

  • If I ever have children, I'm naming them all after prisons... Attica, Alkatraz, and Bastille. Maybe Skeletor and Evilyn as well. So LateBlt does a really disturbingly accurate Homsar voice. The art style of this game didn't quite work for me, especially the blend of prerendered CG, digitized actors, and painting / animation. Some screens look great, while others are on the garish side. Not my favorite KQ... that'd be IV.

  • What's the story of the old man and the spoon..?

  • 2:58 ... Now I remember... damn! That was awfully one of the cruelest copy protections ever :S

  • Sing sing! Like the prison!

    The snake has contacts :P Darn near sightedness!

    lol lateblt you sound like you're barking. :)

    ugh.. I remember doing this copy protection... ugh..

  • What? There's a prison called Sing sing!? o_O

    I used to wear contacts all the time and my eyes never glittered like that... Maybe the snake lost an eye during the war and replaced it with some golden coin. THIS EXPLAINS EVERYTHING!

  • That first copy protection code... ...I got that by pure accident once.

    "Oh, gee, if you read it vertically, you see a word! ...Well, everything else failed, so..."

    *fifteen seconds later*

    "HOLY CRAP, THAT WORKED!?!?!?!"

    That will forever be my biggest game conquest, that moment of pure luck.

    'Course, didn't do me much good a screen later, but hey, I was a bit closer!

  • One definitely can send the poem to Cassima... but you have to do it in a specific order that I can't seem to remember- it's been years since I played this game!

  • take the oyster and find a pot got to boiling water and make oyster stew because I bet the prince could use a hot meal about now. don't forget about the after dinner mint

  • Hahaha!

  • Yeah, I don't get why Alex can't just climb a tree to get around the pond either...I mean, he climbed a mountain a few times prior to kill his old master, and then another one again to get home to Daventry, so it's not for lack of endurance or climbing skills!

    Wuss.

  • Clearly Alex has been spoiled since his rearrival in Daventry. I guess it makes sense; his family must have missed him after he suddenly reappeared after 18 years, and so he's been coddled ever since. Bit of a shame, really.

  • This video is so random and awesome, even though nothing is really accomplished at all except for dying, getting a stinky flower, and an item that won't be useful until the end of the game. XD. I didn't stop laughing from beginning to end.

  • Do you have the guidebook? If not, how do you plan to get pass the Cliffs of 'Logic'?

  • Pst.

    She's just having fun.

    Don't tell anybody, though. =O

  • With my awesome logic skills! :D

  • Man I use to play this game for hours on end as a kid. The story is so intriguing and well written. There is certainly a lot of pagan and classical references throughout the story, and as a young lad I had nightmares about dudes in black cloaks. Thanks for bringing back the old memories hercrabbiness...I think I like your nerdy style it's cute (that is indeed a compliment)!

  • Thank you! :)

  • The oyster is... sitting? But oysters do not have enough joints and anatomy and stuff to differentiate between sitting and lying.

  • I turned that question over in my head for a while before coming to the conclusion that this place is called the "Isle of Wonder" for a reason.

  • Wait, is there really a guidebook? I thought all that stuff was just an anti-piracy thing you grab from the manual? Oh maybe only the second half of that thing? I recall figuring out a few on my own, but having to use the manual...

  • If my memory's correct, the "guidebook" has blurbs about each of the islands, and some of the things in the Isle of the Sacred Mountain can be helpful to solving the Cliffs of so-called Logic.

  • It's Jane Jensen's clever way of putting copy-write protection into a game without making it dull 'insert phrase 3 from page 4' stuff. Instead you get to solve riddles and have to translate phrases uses a legend.

  • To this day my favourite copy protection is the spellbook in King's Quest III. I didn't even realize that it was a copy protection until years after I first played the game, though admittedly I was much more young and naive then.

  • Really? From what I hear that's usually the copy-write protection that people hate the most, just from how picky and specific it is.

  • And especially the fact that the copy protection is misspelt so you die anyway...

  • "...my favourite copy protection..."

    I didn't think I'd ever hear someone say that. :D

  • You're the only one... I think for most people that's their least favorite copy protection ever. Having to precisely type out several lines of text and die if you make a single mistake isn't most people's idea of fun. Those silly adventurers, if only they realized that adventure games should be more like Mavis Beacon Teaches Typing, we'd still have an adventure game industry today.

  • Well, there was the recent releases of Runaway and Vampyre Story.

  • Like most people, that one's also my least favorite one... but mostly because the hint book phrases one or two of the commands incorrectly, so you just have to just GUESS what on earth the "right" command was.

  • I remember something about that... As I recall, "hither" and "thither" were swapped in a spell, probably the one about turning into a flying animal. The version I got did mention this error in the manual. As for why I enjoy that protection, I guess it is because it fits into the game. It helps the magic feel appropriate in being precise, complex and dangerous. None of that "kill half of the attacking trolls with a fireball" nonsense.

  • Alexander's a bit of a wuss, huh.

  • He really is... But perhaps that's to be expected when you've been raised all your life by an abusive wizard.

  • Your supposed to send something that shows her its you, first, then send the poem.

  • Yeah I always sent the signet ring then the love poem. <3

  • Patience... :)

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