Can people stop sayin 'I know how to do it'' and show people how to do it..this videos and 90% of these comments are usless to people trying to learn this move..
i see uryo jumping backwards now when he does this...probably a good idea because i saw a vid of him against a gief where he messed up and just jumped right into giefs arms...uryo went from 100% to 0 in like 10 seconds
i try to find the most comfortable way to do the SJC trick possible. how fast the input is isn't the problem, but the timing kinda knocks players off psychologically. it's just a matter of when to do the inputs, so i do the jump input the moment viper hits the ground and then wait for a LITTLE while and THEN input any special. NO TIGER KNEE SHORTCUTS. question me all you want, but it's kinda comfy when i do it like this.
there are lots of ways do do this. My way although abit weird is f,d,df,p..then when the recovery frames are up, do qcf,qcf,uf, p and repeat. this works well but dont use it when you have super lol.
If you have super then you do f,d,df,p then during the recovery frames do f, db(or df..its feels weird to do it like that but can be done), uf,p
@riku45 oh snap! it worked. it took a while,but the way you explained it helped me out a lot. I'm still getting the hang of it though, now i think i might be able to handle Ibuki. Thanks
Guys I figured it out, it's really easy. Here's how I do it and I can get it 80% of the time. Do seismo then do another seismo right when she finishes punching the ground, but with the second seismo you have to end in UF. It has the same motion as the fierce punch teleport for all you Dhalsim players.
Ahhh finally got it down pat thanks man. What i find is that you have to wait half a second after she hits the ground before inputting the F.D.F.UF.U + punch.
Too early and she super jumps, that was my problem, the constant super jumping. Now if i do the first SH wait a sec then do another one i can do 3 in a row.
I've been practicing this for about 2 and a half weeks and I finally got it. The easiest way is to do the first seismic hammer with f,d,df+p, then follow them up with df,df,u+p. Do not input the motion for the follow up hammers until Viper slams the ground and you can see the dust surround her. Don't do it before her fist hits the floor. This is one of those combos where you need not be too speedy. And like any other combo, the seismic must connect in order to be cancelled into another one.
I'm trying to get this Seismo Hammer jump-cancel out my self I've done it a few times but I dont understand how the motion is being done personally speaking I think it would be best if somebody makes a video showing how the motion looks and being done that way it would be easier in my opinion
From my own experimenting, I've found the best motion for me has been:
(Standing on left looking right)
F, ,D DF + P, F, D, DF, UF + P
Ideally you want to see her hands go into the spark from the first seismic before you start the second one. (read: do not wait for her to slam the ground before inputting the 2nd seismic w/ the SJC)
Forgive the noobness. But If you jump cancel from the first seismo hammer, wouldn't that make Viper jump into the air? Im quite lost, yes. Please help.
no because it basically frees up the recovery frames of the move, essentially almost null recovery frames. And for her to super jump it would have to go through recovery then she would jump, but if you cancel the "null" recovery frames with another seismo hammer, then chip away and watch the fun.
the easiest way to do it is:
f, tiger knee motion
just make sure to press punch during d/f
just like the jab>Ultra combo
It will take a bit of practice but will become easier over time
This method is highly effective against people who think every viper is just going to HJC into H.BK after one blocked Seismo. It also does incredible chip damage. It's not really practical to hit confirm on whether the Seismo is blocked or hits to move in for a combo, but still, damage is good enough for this method to be used as often as possible. It can also be performed mixing and matching with EX Seismo.
That's always fun to do. It's a shame it's not a block string. Two consecutive EX Seismo Hammers is a block string though and well catch them if they stop blocking after the first.
Yeah I mean I know that but Im having difficulty nailing that on the pad whats the execution process like? dragon punch motion + fierce then forward focus attack and then again dragon punch motion + fierce and so on or what?
if any one have any idea they can give nd i do mean any i idea or tips nd tricks to pull this off almost every time then plz message me, thanks
vincesmth19 1 year ago
Can people stop sayin 'I know how to do it'' and show people how to do it..this videos and 90% of these comments are usless to people trying to learn this move..
BossMayne80 1 year ago 3
i see uryo jumping backwards now when he does this...probably a good idea because i saw a vid of him against a gief where he messed up and just jumped right into giefs arms...uryo went from 100% to 0 in like 10 seconds
BennyHarassi 1 year ago
I do DP motion followed by a tiger knee motion. As soon as I see the cloud come off the ground I do the motion.
Remix1213 1 year ago
Another method rarely mentioned is D, DB, B, UF, punch. Just like an air bk. Weird, but it works.
maskedburritow 1 year ago
i try to find the most comfortable way to do the SJC trick possible. how fast the input is isn't the problem, but the timing kinda knocks players off psychologically. it's just a matter of when to do the inputs, so i do the jump input the moment viper hits the ground and then wait for a LITTLE while and THEN input any special. NO TIGER KNEE SHORTCUTS. question me all you want, but it's kinda comfy when i do it like this.
rmnhn 1 year ago
there are lots of ways do do this. My way although abit weird is f,d,df,p..then when the recovery frames are up, do qcf,qcf,uf, p and repeat. this works well but dont use it when you have super lol.
If you have super then you do f,d,df,p then during the recovery frames do f, db(or df..its feels weird to do it like that but can be done), uf,p
riku45 1 year ago
@riku45 oh snap! it worked. it took a while,but the way you explained it helped me out a lot. I'm still getting the hang of it though, now i think i might be able to handle Ibuki. Thanks
pookiethegamer 1 year ago
spanishh please
cica2000 1 year ago
Check my page out for help on the normal and Ex chains
Joker489 1 year ago
i cant do it more than 2 ...
i dont know what im doing wrong after
:/
EMPER0RC0W 1 year ago
This has been flagged as spam show
Nearly mastered this! Can't wait to use this against Fireball spamming Sagats! =D!
T3sbestplayer 2 years ago
Comment removed
T3sbestplayer 2 years ago
Guys I figured it out, it's really easy. Here's how I do it and I can get it 80% of the time. Do seismo then do another seismo right when she finishes punching the ground, but with the second seismo you have to end in UF. It has the same motion as the fierce punch teleport for all you Dhalsim players.
nainqx 2 years ago
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nainqx 2 years ago
just find the timing this is the most importent thing
Realpayn 2 years ago
i know batter way to do it - lets take the number pad as joystic pad
6323698 + Punch
when she hit the ground wait before she finsh the seismic hammer so repeat it again
F.D.F.UF.U + punch
Realpayn 2 years ago
@Realpayn this is the easiest way to do it thanlks
WOFCaution 1 year ago
Comment removed
shmickmik 1 year ago
@Realpayn
Ahhh finally got it down pat thanks man. What i find is that you have to wait half a second after she hits the ground before inputting the F.D.F.UF.U + punch.
Too early and she super jumps, that was my problem, the constant super jumping. Now if i do the first SH wait a sec then do another one i can do 3 in a row.
shmickmik 1 year ago 3
@shmickmik Thanks so much for telling how to time them. I'm cranking these bad boys out like nothing now!
piscataway53 11 months ago
@shmickmik thank u
quoshon100 10 months ago
@shmickmik TY!!
treflip063 6 months ago
guys i need batter explaintion
Realpayn 2 years ago
kryo is such a beast...
mazaradi422 2 years ago
this is almost impossible, nice chip damge!! i must learn this
StyleRocKid 2 years ago
I've been practicing this for about 2 and a half weeks and I finally got it. The easiest way is to do the first seismic hammer with f,d,df+p, then follow them up with df,df,u+p. Do not input the motion for the follow up hammers until Viper slams the ground and you can see the dust surround her. Don't do it before her fist hits the floor. This is one of those combos where you need not be too speedy. And like any other combo, the seismic must connect in order to be cancelled into another one.
mellowman1978 2 years ago 7
Reading this, I already did it twice and now practicing going by what this guy posted. My first time practicing it.
NYCHeavyHitz212 2 years ago
I'm trying to get this Seismo Hammer jump-cancel out my self I've done it a few times but I dont understand how the motion is being done personally speaking I think it would be best if somebody makes a video showing how the motion looks and being done that way it would be easier in my opinion
Ermac445 2 years ago 14
From my own experimenting, I've found the best motion for me has been:
(Standing on left looking right)
F, ,D DF + P, F, D, DF, UF + P
Ideally you want to see her hands go into the spark from the first seismic before you start the second one. (read: do not wait for her to slam the ground before inputting the 2nd seismic w/ the SJC)
etham3 2 years ago
Thank you very much. With your instructions I finally managed to do it correctly. :)
Hitsuzin 2 years ago
i just did it but couldnt do more than 2, the motion is insanely fast..
BennyHarassi 2 years ago
not insanely fast
the motion is more smooth than anything.
NHKchan 2 years ago
Just to point out, your seismics have to connect (blocked) in order for you to chain them with SJC.
If your seimic whiffs for any reason, the followup seismic will not be SJC'ed.
etham3 2 years ago 2
Chip damage is off the charts!
sipasabayag 2 years ago
For god's sake turn on input display!
thatsablowpop 2 years ago 45
Forgive the noobness. But If you jump cancel from the first seismo hammer, wouldn't that make Viper jump into the air? Im quite lost, yes. Please help.
lalaborat 2 years ago
no because it basically frees up the recovery frames of the move, essentially almost null recovery frames. And for her to super jump it would have to go through recovery then she would jump, but if you cancel the "null" recovery frames with another seismo hammer, then chip away and watch the fun.
the easiest way to do it is:
f, tiger knee motion
just make sure to press punch during d/f
just like the jab>Ultra combo
It will take a bit of practice but will become easier over time
Biginitiald 2 years ago
Ah ok thanks bro
lalaborat 2 years ago
frogive my noobness but is it possible to do this with 360 controller ho do i do it easically
lilamar12 2 years ago
Damn it Ivan stop doing stuff with Viper...
WofleBlazen 2 years ago
Best reply ever?
howtoread 2 years ago
Siesmo x Seismo is very useful, this should be a staple in every viper player's arsenal.
Ken34 2 years ago
100% agree, but this shit isn't exactly easy to pull off, esp if you're using a pad like myself.
mellowman1978 2 years ago
there are a lot of pad users that can do this.
mikolyyyy 2 years ago 2
This method is highly effective against people who think every viper is just going to HJC into H.BK after one blocked Seismo. It also does incredible chip damage. It's not really practical to hit confirm on whether the Seismo is blocked or hits to move in for a combo, but still, damage is good enough for this method to be used as often as possible. It can also be performed mixing and matching with EX Seismo.
Kurairyu 2 years ago
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smokeeeeeeeee 2 years ago
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smokeeeeeeeee 2 years ago
you don't understand that trying to link 2 seismic hammers in a row normally is impossible, and that sj canceling allows you to do it consecutively.
knowskill5 2 years ago
Yeah I realise my mistake now. I didn't realise that she was cancelling super-jump into another seismic hammer.
smokeeeeeeeee 2 years ago
how do you super jump cancel
lilamar12 2 years ago
i would just quit already...
krazziejrboi 2 years ago
i wouldn't.
rmnhn 2 years ago
How the hell?! lol. I try this but I cant, argh im such a noob.
Section09 2 years ago
I don't get it. What is she doing?
WildTengu 2 years ago
ok I got it
SnugPG 2 years ago
I just did it once, I cant figure out how I did it.
SnugPG 2 years ago
i think you cancel high jump into alot of things like burning kick and thunder knuckle
pirring1 2 years ago
ivan to sick, the best C.Viper in the U.S.A.!
ixismiffyixi 2 years ago
Nice 1337 views
justanity 2 years ago
damn son. nice, I just started using Viper today, switching from Dan. I got tired of all the horrible matchups
ANDERU4YOU 2 years ago 2
Even though you can jump out of it, I'd be scared to eat a burning kick after the first.
KEwl!!
ashjudd 2 years ago
That's always fun to do. It's a shame it's not a block string. Two consecutive EX Seismo Hammers is a block string though and well catch them if they stop blocking after the first.
ShinobiBrown 2 years ago
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hamelkarl 2 years ago
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hamelkarl 2 years ago
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hamelkarl 2 years ago
Is the chip damage to that point guarranteed? o.O
ShinohanDotCom 2 years ago
Doubt it, CPU Ryu stood up after every chip hammer, so you can jump over it.
FlameBoySP 2 years ago
Good point & thank god! xD
ShinohanDotCom 2 years ago
i'm not sure about that. i've never seen an instance where someone didnt take double-chip, or gotten hit on the 2nd.
ArcadeInfinity 2 years ago
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hamelkarl 2 years ago
O_O Wow.
BradRy2 2 years ago
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Roushiei 2 years ago
Tips on how to do this anyone?
Mad!
madskizophrenik 2 years ago
cancel the super jump into seismo hammer...
name says it all.
you might be able to s.j.c. seismo into her other moves. anything thats fireball should work.
RSONE32 2 years ago
luka you so luscious, i gotta remind you to tell your awesome fedex stories to stacy
ArcadeInfinity 2 years ago
<3ya baby. and AI for life.
RSONE32 2 years ago
Yeah I mean I know that but Im having difficulty nailing that on the pad whats the execution process like? dragon punch motion + fierce then forward focus attack and then again dragon punch motion + fierce and so on or what?
Mad!
madskizophrenik 2 years ago
Pressing down forward twice counts as a DP motion
Down forward, down forward, up + punch about when she hits the ground and starts to slide back.
The timing is the only hard thing to learn.
Roushiei 2 years ago
Thanks thats much better :)
Mad!
madskizophrenik 2 years ago
crap...crap...crap...crap...crap...crap...
Rockleerenge 2 years ago 3
and what if the oppenent was cornered...?
dxmakina 2 years ago
@dxmakina
Viper would slide back instead.
Roushiei 2 years ago
WTF..I thats the one move i cant do.. How the hell do people do so many of those things so fast.
Is it a kara, or a cancel of sort
Ancientgunz 2 years ago
It's a superjump cancel. Only cviper can do it.
KaalVeiten 2 years ago
I was talking about viper.
So you cancel high jump into Seismo
Ancientgunz 2 years ago