also in answer to the question of the stabbing combo... i think in a game as build up as this, the more things to discover and find out and generally play around with makes a game way more interesting. I even found the things in world 2 when you tapped down lots he rocks out and when you press against a wall he goes bond style really awesome.
Having more than one path to finish a level offers increased replayability to your game. If you can manage that for each level or one at least, you might double the number of plays from your previous one.
I also think the stabing animation is fine and if players don't like it, they just have to use another attack.
Keep the jabbing in it's own "Rapid A" area, but edit it so that the longer you jab the faster it goes and the stronger they get, and at a certian point at the maximum time for susession of jabbing you could add a really powerful slide thrust.
I think you should keep the jabbing in it's own little "rapid A" place, but the longer you tap it the faster it jabs and the stronger they get, and at a certian point at the end of the jabbing there could be an insanely strong slide-thrust type thing?
i think u should add points 4 doing combos. Maybe u should make it so FPM get new gadgets like maybe put there a part where FPM has to hang glide of fly with a jet pack or use a car, guns! it would be pretty kewl.
u see that's the point. brad made the games to played in whatever way you want. in world 2 for example, there were so many places to explore which players can decide to go to or they can simply run thru the lvls and beat the game quickly. if that's the way you think it should be played then by god nothing will keep you from playing it that way when it comes out.
Oh of course! Spoiling is never fun, yet one can never keep themselves from watching, I made that mistake with Super Smash Brothers BRAWL, I didn't want to see the characters, but I somehow forced myself to, and I sort of spoiled a great game, same for this. :P
Know your limits dude, no need to go all out on this one, I think you added the perfect amount of "add-ons" for this installment, the levels count too. ^^
@robotsourus4 Well, you can either spend half a minute wailing on the spider, or 3 seconds stomping and kicking him. It's fun in an overkill sort of way, but it really makes sense to use the pencil on sworded baddies and stomp spiders and such.
Looks good, but, naaah... I didn't really like the level design in mirrors edge 2D - because whatever path I have chosen, I felt like I have left the others unexplored, and so I had to return and see what's there too. This was multipled by the fact that you had to collect stuff, because you couldn't just leave them there. It wasn't that much fun by the way.
But I STRONGLY like the hidden locations, if you could just stick to that! it would be a lot cooler!
@rednekus I'm going to make sure that the levels are more easily navigable than ME2D, there was a bit more finding the perfect line in ME2D, but the main line wasn't as apparent as I want it to be in World 3. I know the feeling, though, I'm a bit of a completionist myself, but I would hate going back into a game to find more and not having anything left to find...
this is so awesme i sware im going 2 have a heart attack the day it comes out,its already better than half of my wii system games and i have only played the first 2 worlds
Probably not, unless I have a ton of time left over to focus on little things like that. The combat animations take forever to do, since they repeat so many times I have to make sure that they don't look awkward if you see them over and over again.
I love the idea of the combo and it looks pretty sick, are you thinking of adding water levels in to this because it would be pretty cool also I think there should be a portal bonus room where you get the portal gun and have to solve a puzzle to get to the end I know i'd enjoy that but its just a suggestion
I hope theres a a power where holding the pencil attacking button while running will make fancy pants take out the pencil and run like seen in the video and when you release the button hel do a small charge depending on how long you hold it(3 secs and youl charge for 2.5 secs or so)
this is a suggestion so please tell me if you already have something similar tought if you answer to my idea at all.
Hey Brad, World 3 looks amazing and I cant wait for it to come out, I just dont want you to add to many things that take the originality away from Fancy Pants, like squiqgleville and the pencil? to me they just seem like a little bit much. To me the game is mostly about the Parkour style of moving around the level, I always got a real kick outta that. But hey, thats just my 2 cents. Id just hate to see my favorite game series become less enjoyable than what I remeber from worlds 1 and 2.
@bmx65 I think any game is going to be about different things for different people, and I'm really trying to play up the parkour aspect with the new wall jumps and score combos, so I don't think it will feel like anything missing for you. What part about Squiggleville do you feel takes away from the original FPA, though?
@DrNeroCF To me, Fancy Pants was a guy that ran around, collected little swirlies. and pwned spiders. I guess I never really imagined him as having a place to live or go home to if you know what I mean. Thats why Squiggleville kind of upsets me, but believe me I am going to play the heck outta that game when it comes out. :)
@razorkid95 Something I've been considering, since World 1, heh. I'm following an actual plot all the way through this time, so if it makes sense, I'll add it.
I have a recommendation (again). Uh, I reeeally don't expect this but, what if there was an online multiplayer version, with chat :D People would be playing all the time... Then again I don't expect this anyway.
I'm really impressed with how smooth the wall running is, it would be very interesting to use in a game, parkour is my main style of gaming, and your "branching out" ideas are very creative, "Something someone thought of but never really got to doing."
How many more of these "reports" before you finalize the engine for World 3?
@RnetTV Hmmm, maybe. I built the system with that in mind, enough people have asked about it that I'm considering it going with it. To a stick figure, though, a sword is a far worse weapon than a pencil... Maybe you drop it after a few hits? I'd have to play around with it. Good material for a later video, though.
I think the shell could be controlled a little better. I barely got 1 color in World 2. Maybe you could set up separate levels just for the shell golf, or set up a different system for the colors.
one thing i really want to see in world three is some more "kick" control. i find the shell is really hard to maneuver in world 2,
its really funny seeing all this secret stuff here because me and my friend were just complaining the other day that there wasn't enough of this kinds stuff in world 2.
Why Don't You Ask People To Make A Movie About FPA
sonic7184 4 months ago
Can you and EA make a Xbox and PS3 disc of all the fancy pants games?
(Not including Fancy Pants Adventures)
2001Randomkid 6 months ago
I think that the new pencil jab is AWESOME!!!!!!!!
Happyboyee 8 months ago
Misplaced Cave!
AJC0MICS 9 months ago
i wonder if fancy pants would make it into SUPER SMASH BROS BRAWL 2!
SantaWithHumor 10 months ago
that speed is like in the first game where you go in this 0 trophy room(second level)
and when you keep running you go at sonic speeds
metalsonic71 10 months ago
Mr.Borne You know what today is! It is Spring! FPA is coming soon!!!!
cooluigimariofanad 11 months ago
Fancy Pants Should Have Been A Unlockable Character In Super Meat Boy
keggie09 1 year ago
@keggie09: Heh, how cool would that have been?
DrNeroCF 1 year ago
wow this is awesome and, Mr Borne what is the fancy pants console gonna b like? ps: FPA is my fav stickman series!
explode167 1 year ago
@explode167: I'll be uploading another report sometime later today, you'll see a lot more of the console side. Hope you check it out!
DrNeroCF 1 year ago
at first i thought what he meant was fighting: punch,kick,throw!! the pencil is great too!
Chatterboxx900 1 year ago
yea stabbing and charging both is great
Tronnixx 1 year ago
you know you have a good game when its kinda hard for you to get around in it! lol Fancy Pants Rocks!
sasukeGL 1 year ago
THAT PENCIL JAB TINGY IS COOOOOOOOL!!!!!!!!!!!!!!
APPleBUMful 1 year ago
I prefer both! stabbing and charging because they are awesome!
TheDisneyUser 1 year ago
also in answer to the question of the stabbing combo... i think in a game as build up as this, the more things to discover and find out and generally play around with makes a game way more interesting. I even found the things in world 2 when you tapped down lots he rocks out and when you press against a wall he goes bond style really awesome.
Rockyslammer 1 year ago
cant wait for this to come out. any ideas when? (no rush)
Rockyslammer 1 year ago
Honestly, I'm okay with whatever you come up with. You're the one who gets paied to do this, after all. I'm obsessing over it for free.
Flowtail 1 year ago
i hope the old underground music will come back
thats my fav theme in the game
tinkred9 1 year ago
i think the jab is cool it adds to the "messing around part of fpa" i think you should keep it.
Soccer333bc 1 year ago
he should eventually win the heart of some fancy skirted vixen.
i can't wait to play!
hope0hurts 1 year ago
you got the talent to make a perfect prince of persia game with this engine.
by the way is there a beta or something that i can download for this game.
MakingNoobMovies 1 year ago
hey what if you can add a level editor so we can have more fun playing both your and our levels. thumbs up if your with me:)
buga903 1 year ago
Having more than one path to finish a level offers increased replayability to your game. If you can manage that for each level or one at least, you might double the number of plays from your previous one.
I also think the stabing animation is fine and if players don't like it, they just have to use another attack.
K33p3r99 1 year ago
Kewl new animations :P
Coolio8823 1 year ago
This is gonna be so fun. Got a release date yet?
wiseman2131 1 year ago
I ment to get combos for killing enemies like x1 x2 x3.. for killing enemies
FancyPantsMan100 1 year ago
Keep the jabbing in it's own "Rapid A" area, but edit it so that the longer you jab the faster it goes and the stronger they get, and at a certian point at the maximum time for susession of jabbing you could add a really powerful slide thrust.
SoulReaperOnimaru 1 year ago
I think you should keep the jabbing in it's own little "rapid A" place, but the longer you tap it the faster it jabs and the stronger they get, and at a certian point at the end of the jabbing there could be an insanely strong slide-thrust type thing?
SoulReaperOnimaru 1 year ago
I think it would have like some "Race to the Finish" minigame.
galactamarx 1 year ago
the section at 2:30 i sugest shells and bonus scenery
conquerer329 1 year ago
i think u should add points 4 doing combos. Maybe u should make it so FPM get new gadgets like maybe put there a part where FPM has to hang glide of fly with a jet pack or use a car, guns! it would be pretty kewl.
FancyPantsMan100 1 year ago
@FancyPantsMan100 You do get points for combos... Not in this video though...
DrNeroCF 1 year ago
you should add some thing in the front of the level!
guygie1994 1 year ago
@guygie1994 Like what?
DrNeroCF 1 year ago
THE STABBING ISNT GREAT. Fpm is less of a fighting game, its a fast game so why not just do run hits?
your choice tho
doubleact15 1 year ago
@doubleact15: I address that in report 4, not uploaded yet though, should be soon...
DrNeroCF 1 year ago
@DrNeroCF seen it now
=p
doubleact15 1 year ago
@DrNeroCF seen it now
=p
doubleact15 1 year ago
This has been flagged as spam show
@DrNeroCF seen it now
=p
doubleact15 1 year ago
@doubleact15
u see that's the point. brad made the games to played in whatever way you want. in world 2 for example, there were so many places to explore which players can decide to go to or they can simply run thru the lvls and beat the game quickly. if that's the way you think it should be played then by god nothing will keep you from playing it that way when it comes out.
rolln2013 1 year ago
@DrNeroCF.
Mr Brone,
can you add mini bosses so that the game can be more challenging?It is not that the previous FPA and FPA:world 2 are too easy though:)
earweatwry46u7uy5i68 1 year ago
@earweatwry46u7uy5i68: Check out report 4 once it's uploaded...
DrNeroCF 1 year ago
Comment removed
stinkomalinko 1 year ago
1. Can't wait for fancy pants.
2. 1:38 ..thats what she said.
bjhjr07 1 year ago
I like the combo, I think it's super duper. also i'm pumpded for the game
DrBrian5000 1 year ago
yeah guess so,i get tired of taking such a long time on a spider.
robotsourus4 1 year ago
@robotsourus4: You can still just heavy stomp a spider to defeat it instantly.
DrNeroCF 1 year ago
Any chance of a demo? Even the current parts of Squigglyville? I know, I know...original question...
22darthmaul22 1 year ago
it's squggleville not squigglyville
pudinthemushroomhead 1 year ago
Oh of course! Spoiling is never fun, yet one can never keep themselves from watching, I made that mistake with Super Smash Brothers BRAWL, I didn't want to see the characters, but I somehow forced myself to, and I sort of spoiled a great game, same for this. :P
Know your limits dude, no need to go all out on this one, I think you added the perfect amount of "add-ons" for this installment, the levels count too. ^^
CrazehGamer 1 year ago
what do you use to make these games?
Strikerx20 1 year ago
@Strikerx20 Adobe Flash
DrNeroCF 1 year ago
I realy like the pencil idea,But Wouldnt it take away from jumping and kicking?
robotsourus4 1 year ago
@robotsourus4 Well, you can either spend half a minute wailing on the spider, or 3 seconds stomping and kicking him. It's fun in an overkill sort of way, but it really makes sense to use the pencil on sworded baddies and stomp spiders and such.
DrNeroCF 1 year ago
Looks good, but, naaah... I didn't really like the level design in mirrors edge 2D - because whatever path I have chosen, I felt like I have left the others unexplored, and so I had to return and see what's there too. This was multipled by the fact that you had to collect stuff, because you couldn't just leave them there. It wasn't that much fun by the way.
But I STRONGLY like the hidden locations, if you could just stick to that! it would be a lot cooler!
rednekus 1 year ago
@rednekus I'm going to make sure that the levels are more easily navigable than ME2D, there was a bit more finding the perfect line in ME2D, but the main line wasn't as apparent as I want it to be in World 3. I know the feeling, though, I'm a bit of a completionist myself, but I would hate going back into a game to find more and not having anything left to find...
DrNeroCF 1 year ago
i think the more addins the better ^^
great job man cant wait to play
mrhonk123 1 year ago
this is so awesme i sware im going 2 have a heart attack the day it comes out,its already better than half of my wii system games and i have only played the first 2 worlds
number9ninja 1 year ago
Is there going to be directional attacks with the pencil? Eg. slicing upwards or downwards.
What would happen if Fancypants decided to use the eraser? :P
Skelymage 1 year ago
Probably not, unless I have a ton of time left over to focus on little things like that. The combat animations take forever to do, since they repeat so many times I have to make sure that they don't look awkward if you see them over and over again.
DrNeroCF 1 year ago
I love the idea of the combo and it looks pretty sick, are you thinking of adding water levels in to this because it would be pretty cool also I think there should be a portal bonus room where you get the portal gun and have to solve a puzzle to get to the end I know i'd enjoy that but its just a suggestion
bingo2895 1 year ago
@bingo2895 Ignore what i said about the water I just looked at one of your earlier vids and you showed swimming
bingo2895 1 year ago
you could have a lot of secret areas and invicible platforms to get there =D
AATCfan 1 year ago
@AATCfan
You mean "invisible"?
22darthmaul22 1 year ago
add signs of where the finish is so people dont get lost in the "fun" areas =)
Also the combo looks great!
Also I like the idea of adding vehicles or something.
aeddan1 1 year ago
Yeah the stab is a good edition for bosses for the most part in multi-shots & I want to see swimming & vehicles for the next video.
It would be nice.
nintagacom 1 year ago
I hope theres a a power where holding the pencil attacking button while running will make fancy pants take out the pencil and run like seen in the video and when you release the button hel do a small charge depending on how long you hold it(3 secs and youl charge for 2.5 secs or so)
this is a suggestion so please tell me if you already have something similar tought if you answer to my idea at all.
siim686 1 year ago
you should make a split screen for multiplayer.
and mini bosses
Luigi2446 1 year ago
Great stuff!
jimb0connolly 1 year ago
This is looking pretty sweet keep it up
TheRedOktober 1 year ago
Your game is fantastic, man!
FedeMetro 1 year ago
Nice :D
but what about the water in combitation with the pencil?
KazzoTV 1 year ago
what about the water in combination with the pencil?
KazzoTV 1 year ago
This has been flagged as spam show
recommendation for this game: + bosses
WishYik1 1 year ago
I think it would be nice to have a fake pants =D
WishYik1 1 year ago
Looking good!! Keep it up!!
Pedruh47 1 year ago
the combo attack is win.
sackboy024 1 year ago
Yes you should definitely keep the new pencil combo.Love all the new jumps :P
TooCooLFoRYou123 1 year ago
Hey Brad, World 3 looks amazing and I cant wait for it to come out, I just dont want you to add to many things that take the originality away from Fancy Pants, like squiqgleville and the pencil? to me they just seem like a little bit much. To me the game is mostly about the Parkour style of moving around the level, I always got a real kick outta that. But hey, thats just my 2 cents. Id just hate to see my favorite game series become less enjoyable than what I remeber from worlds 1 and 2.
bmx65 1 year ago 2
@bmx65 I think any game is going to be about different things for different people, and I'm really trying to play up the parkour aspect with the new wall jumps and score combos, so I don't think it will feel like anything missing for you. What part about Squiggleville do you feel takes away from the original FPA, though?
DrNeroCF 1 year ago
@DrNeroCF To me, Fancy Pants was a guy that ran around, collected little swirlies. and pwned spiders. I guess I never really imagined him as having a place to live or go home to if you know what I mean. Thats why Squiggleville kind of upsets me, but believe me I am going to play the heck outta that game when it comes out. :)
bmx65 1 year ago
Mr DrNeroCF, will you add the snail shell golf back to FPA:world 3 ?
earweatwry46u7uy5i68 1 year ago
@earweatwry46u7uy5i68 I'm sure it will be somewhere, but I don't know if there will be a hole on every level like in World 2.
DrNeroCF 1 year ago
Thanks 4 thinking about it
RnetTV 1 year ago
Release Date?
YourFace180 1 year ago
@YourFace180 No idea.
DrNeroCF 1 year ago
Also, what about some mini bosses instead of just one like the last one.
razorkid95 1 year ago
@razorkid95 Something I've been considering, since World 1, heh. I'm following an actual plot all the way through this time, so if it makes sense, I'll add it.
DrNeroCF 1 year ago
I have a recommendation (again). Uh, I reeeally don't expect this but, what if there was an online multiplayer version, with chat :D People would be playing all the time... Then again I don't expect this anyway.
razorkid95 1 year ago
@razorkid95 Yeah that would have to be an entirely different release, haha.
DrNeroCF 1 year ago
@DrNeroCF Well, what about a split screen where player one is the arrow keys and the other is wasd keys.
razorkid95 1 year ago
I'm really impressed with how smooth the wall running is, it would be very interesting to use in a game, parkour is my main style of gaming, and your "branching out" ideas are very creative, "Something someone thought of but never really got to doing."
How many more of these "reports" before you finalize the engine for World 3?
CrazehGamer 1 year ago
@CrazehGamer A lot, heh. We'll see how much content I can keep showing off, don't want to spoil the whole game.
DrNeroCF 1 year ago
I can see it now: FPM3-Siege of Squiggleville!
Ninja1Ninja2 1 year ago
I only have one recommendation for this game: vehicles.
Daosdh1 1 year ago
No. Gadgets! Put stuff on FPM's back and let him fly, do heavy melee attacks, and even see in the dark!
Ninja1Ninja2 1 year ago
@Ninja1Ninja2 He already does heavy melee attacks :/
DrNeroCF 1 year ago
oh!! keep that wall run and flip!!
LineriderMasterDX 1 year ago
I realy looking forward for this game *-*
SoraBeatzRoxas 1 year ago
looks epic!!!
misterfiredude1 1 year ago
I like the "branching out" idea. Keep it up!
nathanisbored 1 year ago
can u pick up sword, please do tht i pirates drop there sword can we pick it up??
RnetTV 1 year ago
@RnetTV Hmmm, maybe. I built the system with that in mind, enough people have asked about it that I'm considering it going with it. To a stick figure, though, a sword is a far worse weapon than a pencil... Maybe you drop it after a few hits? I'd have to play around with it. Good material for a later video, though.
DrNeroCF 1 year ago
I think the shell could be controlled a little better. I barely got 1 color in World 2. Maybe you could set up separate levels just for the shell golf, or set up a different system for the colors.
Satire55 1 year ago
Simply, Amazing!
DaxterSpeed 1 year ago
AWESOME!!
one thing i really want to see in world three is some more "kick" control. i find the shell is really hard to maneuver in world 2,
its really funny seeing all this secret stuff here because me and my friend were just complaining the other day that there wasn't enough of this kinds stuff in world 2.
keep at it man! LOVING the new stuff!
jesusminime14 1 year ago