if you want to I'm actually needing a pro! 3d pixel artist because me and my friends are talking about making a game someday maybe we can find out something if you are on.
Truly amazing work, you inspire me to jump back into my 3D modeling saddle and step my work up. I need to post some new stuff so my old garbage goes. ROCKON.
@xiro79 Ha ha ha ha ha, you are a whole other league man, lol. I really need to get help on my character modeling to make sure I can be as good as your "old junk" lol. ROCK ON.
@xiro79 Wow that's awesome, I'm interested in getting into the gaming industry myself. I'm going to college at the art institute. So, I guess I was wondering what's it like working in the industry?
@kazekagereckzilla Well at the end of the day its a job. You will end up doing stuff you find boring at times but its usually quit rewarding and satisfying. Some developers are known for crunch too which is bad. Game development is defiantly a great and growing industry to work in. Don't get me wrong I love what I do and couldn't be happier i just don't want to tell people its the greatest thing ever and super fun party all the time. I think for creative people the game industry is the best.
@kazekagereckzilla Well i can only give the usual advice. Like practice practice practice. Get a good foundation in the arts i.e. drawing, color theory, design. I personly went to a fine art school and tought myself the Maya, XSI, Zbrush, mudbox etc. The internet has some great resources. gamecareerguide(dot)com, digitaltutors(dot)com.
the list goes on and on check out the Links section of my website for more great sites. kahlilreedy(dot)com
@xiro79 Thanks, it's all info that we all need to follow, well, I hope I can be better than you some day, lol. I gotta keep my goals high you know, :). ROCKON
Just a note: Gamers, just because you play video games, and know what a "poly" is, does not mean you know anything about the production requirements of asset creation.
The first mesh is high-res, true, but I guess you didn't even see the detail on the character. He is a MODELLER, and all it is is him merely showing off the fact that he can model organic, high res detail. Which requires a high amount of polys. Normally detail like that is used with bump/displacement maps. Or Zbrush normal maps.
@xiro79 - Hey, I wasn't insulting anyone, I thought this was great, as I said "great video, talented designer." I have no doubt you are a professional, and if this was 4 years ago (iphone doesn't show how old videos are), I would love to see something you've been working on lately.
@GamerBoy470 - Just so you know character design is seen as the pinnacle of 3d design, for the best of the best. For every character in a game there are thousands more boxes, barrels, and chairs that need to be made, if you are wanting to get there you will need to start with those, no one new jumps straight into character design. Also Maya and zbrush do similar things, I find it easier to model the basic shape (or the armature) in Maya, then import into zbrush
@flyhigh54 I dont know about pinnacle. I'll let it slide cause your from Canada. If you notice this was posted 4 years ago and i have been a professional in the game industry for 4 years now. That reel is actually what got me into the industry but dosen't showcase my latest work. Let me know when your crappy for year old reel has 128,000 hits
@xiro79 dude fuckin epic, one of the nicest models I have ever seen (and I've seen alot by searching for at least one good character building tutorial :p)
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated, three dimensional images.
3D animations studio,3d modeling 3D Modeling animation ,3D Panoramic view,3D Photomontage,Architectural 3D Modeling animation
sculptris (its like Zbrush). meshlab is for making Low poly meshes. Gimp is like photoshop. Xnormal is an awesome app that will help make normal and ambient occlusion maps. Thats really all you need to make anything. Blender is a great modeling program.
dude this stuff is really high poly for you organic characters if you want to get into the gaming industry bring down the poly count really use reference.
@michaelmilette Im the gaming industry i work at 5th Cell in seattle. its a 3d modeling reel not a game art reel and this reel is over four years old now. check out my website kahlilreedy (dot) com
@xiro79 The polycount is just fine, I'd say. Modern GPUs can handle e lot more complex meshes with ease. We aren't talking about GeForce 2's anymore :D
@michaelmilette its not that bad of a poly count. for high poly character models on the ps3 you can expect a budget of around 15 thousand polys, then with you displacement and normal maps you can go much higher.
@feugpo yeah,i knowz now :D also takes the fuck of a computer to run a game with high poly chars. but i didnt know much at the time of that comment :)
I have used Max in my life but i prefere Maya. I work as an Environment artist for 5th Cell and i use Maya on a daily basis. There is what is known as the "big three" Maya, Max, and XSI. They all do pretty much the same thing. it just comes down to what interface and workflow you like. If you learn one you can switch and use any of the apps.
@evolution961 I use several programs. mainly i use Maya, zbrush and photoshop. I also work with XSI, and mudbox. some other tools i use are xnormal, crazy bump and headus UV layout.
@xiro79 Hey, I have litraly just started. I thaught "I would love to design Characters of my choice" and so I searched in Youtube "Character modeling software" and it came up with Demo Reels, Reels lead to Maya, then I watched this. Then I heard about Zbrush. Do you have to use both to create one final character or do you choose one your conftorble with? If so which one do you think I should learn with?! (I know it will take time I have the patience.)
Hello please respond. Im curently looking for a college for graphic design. 3D modleing, textures, animation. And i was wondering where you went or how u learned to become better at what u do. And what would i start looking for in a college. Love the modles Btw.
@bio0link well I just went to fine art school and taught myself the programs. I would recommend Art Center, Pratt, Gnomon school. are just a few really its better to just get good at anatomy, perspective, proportions, and color theory. There are lots on online resources to help you too. Gameartisans, Polycount, CGhub, CGsculpt just google away. I know its cliche but practice practice practice.
@lucixlr8 there are tons of online resources to learn 3d. Gameartisans, 3dtotal, polycount, the Area, racer445. and dont forget youtube if there is anything you wanna learn just search for it.
imm gettinng into the gaming industury an id love stuff like this.......to all who like this field,u can recomend other sites and videos feel free.this is a fine demonstration of craftsmanship...id love to see this in a videogame or movie...excellent work
those character models were sooooo sick, but that was one lame fight posture at the end. you could've had one jump kicking the other or something, but it kinda looked like they were playing ring-around-the-rosy lol. great stuff though
@xiro79 O i see, ye srry i should have been a little more specific, im in a game design program in Toronto and im going to go into the modelling and texturing field aswell, ill upload some characters i made in maya and normal mapped in zbrush, i see this reel is pretty old 2007 what do u work on now? srry for the long reply but im really interested and its hard to find people who are actually good at what they do lol
@525Leomas I still like to model characters and creatures in my spare time. I am currently a environment artist at 5th cell in WA. I pretty much model and texture everything except for characters. Working between maya and a level editor. You can see some of my newer stuff on my site kahlilreedy(dot)com. My most current game work is still under wraps so i cant post it until the game is released.
@xiro79 So that's actually not displacement maps, but actual sculptures?? Sounds like a waste of time, but great practise and nice models nevertheless!
well its both actually they are high poly with a normal map. if you look at the wireframes you can see that the fine detail isnt modeled. ever hear of zbrush.
I envy your talent. That's nothing short of awesomely epic. By the way, might I add that the first one looks like the Violator from Spawn? Very, very cool. Keep it up!
its just frustrating trying to find words to fill my speechlessness, these are just AWESOME, i like the first one with the big feet and elbow spikes best
those 2 model 1st one and the other 1 i thougth had way 2 many polys. but then i saw zbrush. the modeling looked pretty solid. but i think the textures and lighting need some work. good job though keep it up. (i think zbrush is cheating)
Zbrush shouldn't be viewed as cheating..Zbrush has a large learning curve, and it's sculpting tools provide a great facet for the digital artist. just my opinion. : )
zbrush is crap you dont use actual skill to model anything in it i find that the terrible part about it you dont even have to build a freaking base mesh! in zbrushes case you shouldnt have to go to school for 3d or naything
Nice video! I want to see you try rigging those! :]
zBrush/mudbox/etc is great for normal mapping, it's quite the essential tool for a lot of modelers as well as texture artists. All it takes is for you to acknowledge the software and understand how it works.
Criticism on the level of skill required to do anything on the computer is basically saying, "the easier it gets, the more you cheat."
I modeled actual clay, 3D clay in claytools, and zbrush. They're all quite fun to use.
is your name bradley because you sound like my friend that says the same crap. there are so many gaming companies out there that utilize zbrush to give low poly models that high poly look. it still takes a lot of work to master zbrush
no it doesnt stupid! ive used it b4! its 2 MIllION TIMES LESS THE SKILL OF MODELING what happen to the blood sweat tears and the i model better then you now its i cant modell better then you but i can sure as hell sculpt ten times better thats just gay if he modeled it then sculpted it im ok with it but if he used the zbrushes then basically he sucks
As a 3d artist I can say that although it needs works it is very good. I liked the models although they did have a lot of polys, but hey I couldn't do that.
I agree the poly count looks extremely high, your rendering would take one hell of a hit if you had more than one of these rig and in motion. But still rather cool looking.
to sloth: That's why, at least when doing it professionally, animation studios have at least 5 to 10 server computers all dedicating their full capacitive and collective abilities to rendering ^^
Yeah, that is true but when you're in my case, you dont got 5 to 10 but 1 is what i deal with. maybe someday, I can dream right? 5 to 10 Sounds great.
I really don't like the camera work. It's very distracting and we don't get a chance to see your models. They all go by very quickly and the 'roller coaster' style of camera movement doesn't work at all. I also don't like the fact that your establishing shots of each model revolve around only once, stop, and then move in the opposite direction. Don't take my criticism to harshly. No offense, but you're doing all of the things my instructors specifically told us NOT to do.
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how to get views @ subs:
/watch?v=r_nazZ_s5kw
RePromoteYourMusic 17 hours ago
if you like this type of shit jeffreysonrs is anothere good channel
jackokirrane 6 days ago
This has been flagged as spam show
it is just that I try to deal with Maya in a professional manner ...
mircopagni 1 month ago
if you want to I'm actually needing a pro! 3d pixel artist because me and my friends are talking about making a game someday maybe we can find out something if you are on.
My twitter is: CariganGTS
Our group is called "GTS" (GamerTagStudios)
Hope see you later:)
CariganGTS 4 months ago
This has been flagged as spam show
nice work keep it up watch mine and find out how do you like
sarojbaniya 4 months ago
did anyone else think metal gear on the third model
demonicloud1 4 months ago
Great reel. Nice variety of characters. I would start showing more low poly work. Modeling in low poly is a strong edge. -Red Panda Studios
RedPandaChannel 4 months ago
stick to organic modeling. That is your strong point :)
PeacemakerJMB 5 months ago
Truly amazing work, you inspire me to jump back into my 3D modeling saddle and step my work up. I need to post some new stuff so my old garbage goes. ROCKON.
kazekagereckzilla 5 months ago
@kazekagereckzilla hahahaha this is my old junk
xiro79 5 months ago
@xiro79 Ha ha ha ha ha, you are a whole other league man, lol. I really need to get help on my character modeling to make sure I can be as good as your "old junk" lol. ROCK ON.
kazekagereckzilla 5 months ago
@kazekagereckzilla to be fare I am a professional 3D artist. you can check out some of my other work at kahlilreedy(dot)com
xiro79 5 months ago
@xiro79 Cool really nice stuff. Do you work in the industry then, Since you're a pro?
kazekagereckzilla 5 months ago
@kazekagereckzilla yep I work for a game developer called 5th Cell. I am working on a project called hybrid for xbox 360
xiro79 5 months ago
@xiro79 Wow that's awesome, I'm interested in getting into the gaming industry myself. I'm going to college at the art institute. So, I guess I was wondering what's it like working in the industry?
kazekagereckzilla 5 months ago
@kazekagereckzilla Well at the end of the day its a job. You will end up doing stuff you find boring at times but its usually quit rewarding and satisfying. Some developers are known for crunch too which is bad. Game development is defiantly a great and growing industry to work in. Don't get me wrong I love what I do and couldn't be happier i just don't want to tell people its the greatest thing ever and super fun party all the time. I think for creative people the game industry is the best.
xiro79 5 months ago
@xiro79 Sounds fun. I don't mean to be a bother, but do you have any reel tips for someone going into the gaming industry?
kazekagereckzilla 5 months ago
@kazekagereckzilla Well i can only give the usual advice. Like practice practice practice. Get a good foundation in the arts i.e. drawing, color theory, design. I personly went to a fine art school and tought myself the Maya, XSI, Zbrush, mudbox etc. The internet has some great resources. gamecareerguide(dot)com, digitaltutors(dot)com.
the list goes on and on check out the Links section of my website for more great sites. kahlilreedy(dot)com
xiro79 5 months ago
@xiro79 Thanks, it's all info that we all need to follow, well, I hope I can be better than you some day, lol. I gotta keep my goals high you know, :). ROCKON
kazekagereckzilla 5 months ago
This has been flagged as spam show
For the best online creative showreels, including an abundance of 3d modeling work, check out the creativepoolltd channel
CreativepoolLtd 5 months ago
Even by today's standards, I find your reel to be very inspiring!
JaredNC86 6 months ago
:42 swimming 3D texture
Arunictrichloride 6 months ago
Just a note: Gamers, just because you play video games, and know what a "poly" is, does not mean you know anything about the production requirements of asset creation.
The first mesh is high-res, true, but I guess you didn't even see the detail on the character. He is a MODELLER, and all it is is him merely showing off the fact that he can model organic, high res detail. Which requires a high amount of polys. Normally detail like that is used with bump/displacement maps. Or Zbrush normal maps.
lrroberts0122 6 months ago 2
i might JUST be able too make the platforms they're standing on :P
great job :D
1998lowbacca 6 months ago
I love Orbital! Your models rock too.
mickyfuckinmouse 6 months ago
How many polys was that first character?
Geoxile 7 months ago
first one is totally an elite from Halo >_> with bladey bones.
facelessred 7 months ago
@xiro79 - Hey, I wasn't insulting anyone, I thought this was great, as I said "great video, talented designer." I have no doubt you are a professional, and if this was 4 years ago (iphone doesn't show how old videos are), I would love to see something you've been working on lately.
flyhigh54 7 months ago 9
on the last model it should have looked more like a fight, not like their holding hands lol. really awsome
OneManBand126 8 months ago 8
@OneManBand126 Yeah when i look back at it now it does look like they are dancing. maybe they made up.lol
xiro79 8 months ago 4
Great video, talented designer.
@GamerBoy470 - Just so you know character design is seen as the pinnacle of 3d design, for the best of the best. For every character in a game there are thousands more boxes, barrels, and chairs that need to be made, if you are wanting to get there you will need to start with those, no one new jumps straight into character design. Also Maya and zbrush do similar things, I find it easier to model the basic shape (or the armature) in Maya, then import into zbrush
flyhigh54 8 months ago
@flyhigh54 I dont know about pinnacle. I'll let it slide cause your from Canada. If you notice this was posted 4 years ago and i have been a professional in the game industry for 4 years now. That reel is actually what got me into the industry but dosen't showcase my latest work. Let me know when your crappy for year old reel has 128,000 hits
xiro79 8 months ago
I say these are pretty juvenal!
JrdSpr99 8 months ago
@xiro79 dude fuckin epic, one of the nicest models I have ever seen (and I've seen alot by searching for at least one good character building tutorial :p)
TheKaratyChicken 8 months ago
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
walkthroughyantram 9 months ago
its good but i dont think u made a good choice on textures. They hide some detail
daleeps 9 months ago
This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated, three dimensional images.
3D animations studio,3d modeling 3D Modeling animation ,3D Panoramic view,3D Photomontage,Architectural 3D Modeling animation
3danimationstudio1 9 months ago
I like the awsome one.
BrendanColes 10 months ago
NICE. I wish I could do that. Greets from Germany
JagisBZ 10 months ago
sculptris (its like Zbrush). meshlab is for making Low poly meshes. Gimp is like photoshop. Xnormal is an awesome app that will help make normal and ambient occlusion maps. Thats really all you need to make anything. Blender is a great modeling program.
xiro79 1 year ago
could you send me a link to smoe good free programs except blender i got that one
OneHardcoreGamer 1 year ago
u are my god º-º
Diruadvanced20 1 year ago
beautiful!
feckteck 1 year ago
dude this stuff is really high poly for you organic characters if you want to get into the gaming industry bring down the poly count really use reference.
michaelmilette 1 year ago
@michaelmilette Im the gaming industry i work at 5th Cell in seattle. its a 3d modeling reel not a game art reel and this reel is over four years old now. check out my website kahlilreedy (dot) com
xiro79 1 year ago
@xiro79 The polycount is just fine, I'd say. Modern GPUs can handle e lot more complex meshes with ease. We aren't talking about GeForce 2's anymore :D
Great Job =]
QUATR00 11 months ago
@michaelmilette its not that bad of a poly count. for high poly character models on the ps3 you can expect a budget of around 15 thousand polys, then with you displacement and normal maps you can go much higher.
geekgeneration 11 months ago
@michaelmilette whats bad with high poly? just makes shit cooler and more detailed
undercoverpivotdudes 8 months ago
@undercoverpivotdudes and makes animator's computers crash lolz :P
feugpo 7 months ago
@feugpo yeah,i knowz now :D also takes the fuck of a computer to run a game with high poly chars. but i didnt know much at the time of that comment :)
undercoverpivotdudes 7 months ago
Comment removed
michaelmilette 1 year ago
Xiro looks incredible
IIZODIIAC 1 year ago
I have used Max in my life but i prefere Maya. I work as an Environment artist for 5th Cell and i use Maya on a daily basis. There is what is known as the "big three" Maya, Max, and XSI. They all do pretty much the same thing. it just comes down to what interface and workflow you like. If you learn one you can switch and use any of the apps.
xiro79 1 year ago
Look ate the PolyCount O_o
utapau235 1 year ago
you are so epically epic, you must be related to old spice guy and chuck norris
warpigswithnofaith 1 year ago
what the name of the program you use??
evolution961 1 year ago
@evolution961 I use several programs. mainly i use Maya, zbrush and photoshop. I also work with XSI, and mudbox. some other tools i use are xnormal, crazy bump and headus UV layout.
xiro79 1 year ago
@xiro79 you don't use Max at all??
prodigyset420 1 year ago
Comment removed
GamerBoy470 10 months ago
Comment removed
GamerBoy470 10 months ago
@xiro79 Hey, I have litraly just started. I thaught "I would love to design Characters of my choice" and so I searched in Youtube "Character modeling software" and it came up with Demo Reels, Reels lead to Maya, then I watched this. Then I heard about Zbrush. Do you have to use both to create one final character or do you choose one your conftorble with? If so which one do you think I should learn with?! (I know it will take time I have the patience.)
GamerBoy470 10 months ago
awwwwww there dancing
also very very good.
23Jillvalentine 1 year ago
awesome models, however I think the colors don't match the quality of your modeling skills..
HedlessZombie 1 year ago
Hello please respond. Im curently looking for a college for graphic design. 3D modleing, textures, animation. And i was wondering where you went or how u learned to become better at what u do. And what would i start looking for in a college. Love the modles Btw.
bio0link 1 year ago
@bio0link well I just went to fine art school and taught myself the programs. I would recommend Art Center, Pratt, Gnomon school. are just a few really its better to just get good at anatomy, perspective, proportions, and color theory. There are lots on online resources to help you too. Gameartisans, Polycount, CGhub, CGsculpt just google away. I know its cliche but practice practice practice.
xiro79 1 year ago
@xiro79 shame about the flickering final gather! this can be fixed easily by creating a point dump!
escapeephil 1 year ago
@bio0link There is a school in Sweden called "Digital Production" where you learn how to animate, use Maya and Photoshop etc. :)
eXiidus 1 year ago
@bio0link escape studios , London or New York.
very good.
escapeephil 1 year ago
@bio0link I tought myself as well... But i go to a college for game art and design Art institute..... there are a few different good ones thought.
prodigyset420 1 year ago
those were wonderful works :)
Mulitfrog 1 year ago
very creative indeed, maybe you could teach us
lucixlr8 1 year ago
@lucixlr8 there are tons of online resources to learn 3d. Gameartisans, 3dtotal, polycount, the Area, racer445. and dont forget youtube if there is anything you wanna learn just search for it.
xiro79 1 year ago
Xiros coolest
SpiderVenok 1 year ago
imm gettinng into the gaming industury an id love stuff like this.......to all who like this field,u can recomend other sites and videos feel free.this is a fine demonstration of craftsmanship...id love to see this in a videogame or movie...excellent work
bajanprince474 1 year ago
so what did you use or what do u think he or she made it with.... Rhino 4.0?
Jackxismine 1 year ago
how long does it take you to create those characters?
13RevengeIsSweet 1 year ago
@13RevengeIsSweet around 2 weeks per model 80 hours I made these a long time ago now and don't remember exactly.
xiro79 1 year ago
@xiro79 now i see why Jagex doesnt ant better graphics for rs XD
lucixlr8 1 year ago
waw man thats amaising :O i start to lurn this year 3D graphics
Amurael27 1 year ago
your textures are really dark n blow out the detail in the models
Fballmatic 1 year ago
awesome
melo477 1 year ago
your 3rd model looks like an eldar character
icevader8 1 year ago
Did you ever play Chromehounds?
TBEColossal 1 year ago
The modeling is really great but you have to develope your skills in texturing and lighting. Best wishes
ekko 1 year ago
@ekko this is 3 years ago im pretty sure he got everythin down by now seeing that hes working in the industry,
525Leomas 1 year ago
Comment removed
ekko 1 year ago
give me tutorail plzzz slow tutorail
hotcrazyboy09 1 year ago
those character models were sooooo sick, but that was one lame fight posture at the end. you could've had one jump kicking the other or something, but it kinda looked like they were playing ring-around-the-rosy lol. great stuff though
nameno1elsehas 1 year ago
1:28 Pure Romance...... xD
JordiBeentjes 1 year ago
veryveryvery cooolll
albreche100 1 year ago
Did you texture them in zbrush aswell?
525Leomas 1 year ago
@525Leomas texture is a little vague I used zbrush for the normal map, and photoshop for the diffuse/color, and spec maps
xiro79 1 year ago
@xiro79 O i see, ye srry i should have been a little more specific, im in a game design program in Toronto and im going to go into the modelling and texturing field aswell, ill upload some characters i made in maya and normal mapped in zbrush, i see this reel is pretty old 2007 what do u work on now? srry for the long reply but im really interested and its hard to find people who are actually good at what they do lol
525Leomas 1 year ago
@525Leomas I still like to model characters and creatures in my spare time. I am currently a environment artist at 5th cell in WA. I pretty much model and texture everything except for characters. Working between maya and a level editor. You can see some of my newer stuff on my site kahlilreedy(dot)com. My most current game work is still under wraps so i cant post it until the game is released.
xiro79 1 year ago
@525Leomas Reminds me of guyver the bio boosted armor.........GUYVER!!!!
glen12343 1 year ago
DUDE !!! you can make a game from these characters, seriously.
Markaintus 1 year ago
@Markaintus
Hey thanks I currently work for a video game company in Seattle and i don't have enough free time to do my own work.
xiro79 1 year ago
they're sweet. I liked the first one a lot!
chocobosROK 1 year ago
those characters should be in a video game
boogieman305 1 year ago
these figures are pretty cool bu I want them to be animated it will look asome
lapinasp 1 year ago
These are not rigged for animation. You should look in to Maya, 3DS Max, XSI, Modo, Zbrush for modeling and sculpting.
xiro79 1 year ago
@xiro79 So that's actually not displacement maps, but actual sculptures?? Sounds like a waste of time, but great practise and nice models nevertheless!
LasseLundster 1 year ago
@xiro79 you must be blind.. clearly they are
lebello 1 year ago
well its both actually they are high poly with a normal map. if you look at the wireframes you can see that the fine detail isnt modeled. ever hear of zbrush.
xiro79 1 year ago
Can they move? Where can I buy this kind of software? I have some really cool character ideas!
TheGostofSparta 1 year ago
awesome
theking199012 1 year ago
I love the wrath character, it would be awesome in the game I'm creating
Firekraken44 1 year ago
I envy your talent. That's nothing short of awesomely epic. By the way, might I add that the first one looks like the Violator from Spawn? Very, very cool. Keep it up!
8CaptainHowdy 2 years ago
00:41 METAL GEAR!
SnowMortalKombat 2 years ago
excellent work!
juliansalazar3d 2 years ago
exciting textures, lots of color!
jimmy3dartist 2 years ago
That first one is just nuts. five stars.
sharkladyindisguise 2 years ago
Please make a tutorial
kieranblacker 2 years ago 10
love wrath man fucking awsome!
DirtyHesh 2 years ago
that last thing in the vid of those 2 fighting kinda looked more like they were dancing
nameno1elsehas 2 years ago
pretty neat stuff!
DennyROcket 2 years ago
I just jizzed in my pants.
JuniorDExchangecore 2 years ago
its just frustrating trying to find words to fill my speechlessness, these are just AWESOME, i like the first one with the big feet and elbow spikes best
joestaff621 2 years ago
stunning.//////superbb chcrctrs....
aditheking007 2 years ago
so nice characters!!
PsyMike3d 2 years ago
cool idea
Buka0528 2 years ago
I'd love to see these low poly and textured and animated... you probably have better stuff now, since this was two years ago
LMitchellAnimation 2 years ago
Why "reel" ?
Hawknight42 2 years ago
OMFG thats so freaking cool!
NadeoKing 2 years ago
nice video&nice modeling..cool
hui9523 2 years ago
Aye if the beast is for games the poly count it way to high.
SupaPoopaScoopa 2 years ago
ah you can cut down the polygon count in a day easy.
thepryest 2 years ago
Thos who call it cheating are too technically minded, The object here is to create a great piece. It doesn't matter what was used to create it.
SupaPoopaScoopa 2 years ago
Btw... zbrush isn't cheating... anyone can use it. No one said it was against the rules. Are there even rules in CG!!?
joeytubemaster 2 years ago
u hav great creativiry
Renkay141 2 years ago
it's amazing
my fav one is the ninja : P
aznboy3213 2 years ago
Dude i really want to learn how to make stuff that. It's very hard?
Ottison 2 years ago
yes
pyramidheadthingy 2 years ago
unbelievably so
Absurdistof 2 years ago
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those 2 model 1st one and the other 1 i thougth had way 2 many polys. but then i saw zbrush. the modeling looked pretty solid. but i think the textures and lighting need some work. good job though keep it up. (i think zbrush is cheating)
ShortBus2420 2 years ago
Zbrush shouldn't be viewed as cheating..Zbrush has a large learning curve, and it's sculpting tools provide a great facet for the digital artist. just my opinion. : )
soulrunner66 2 years ago
How is Zbrush cheating exactly?
Onikagi 2 years ago
i dun think it is. i think that shortbus stated it was cheating for some reason
valek27 2 years ago
Dude... ask any professional artist and they'll tell you CG is ALL ABOUT CHEATING.
If you can cheat better than anyone else, you are THE MAN!
joeytubemaster 2 years ago
Yes, cheating is CG my friend. If you don't cheat you are not working efficiently.
rubent100 2 years ago
zbrush is crap you dont use actual skill to model anything in it i find that the terrible part about it you dont even have to build a freaking base mesh! in zbrushes case you shouldnt have to go to school for 3d or naything
UnrealAnimation3D 2 years ago
Nice video! I want to see you try rigging those! :]
zBrush/mudbox/etc is great for normal mapping, it's quite the essential tool for a lot of modelers as well as texture artists. All it takes is for you to acknowledge the software and understand how it works.
Criticism on the level of skill required to do anything on the computer is basically saying, "the easier it gets, the more you cheat."
I modeled actual clay, 3D clay in claytools, and zbrush. They're all quite fun to use.
EinSpear 2 years ago
is your name bradley because you sound like my friend that says the same crap. there are so many gaming companies out there that utilize zbrush to give low poly models that high poly look. it still takes a lot of work to master zbrush
CPLKenDude 2 years ago
that was meant for unrealanimation3d
CPLKenDude 2 years ago
no it doesnt stupid! ive used it b4! its 2 MIllION TIMES LESS THE SKILL OF MODELING what happen to the blood sweat tears and the i model better then you now its i cant modell better then you but i can sure as hell sculpt ten times better thats just gay if he modeled it then sculpted it im ok with it but if he used the zbrushes then basically he sucks
UnrealAnimation3D 2 years ago
This doesnt make sense, "Dont use tools that make work easier." So you hate cars and walk everywhere?
adamreno7 2 years ago 7
@adamreno7 i think he means those tools remove some creativity by limiting you, although it works if you are a beginner, lol
JosePablo24 1 year ago
building it 3 times, to have a beautiful model with low poly isn't effort, or skill?
hmmm
oh- and the blood, sweat and tears got devoured by efficiency, deadlines and teamwork.
good models, regardless of the way they got to that point.
dasilvan 2 years ago
what a fucken turd you are
UnrealAnimation3D
thepryest 2 years ago
pryest look whos talking and all ur comments say ur a pervert wow child molester to and ur catholic
UnrealAnimation3D 2 years ago
Comment removed
googlebear6 2 years ago
O_O i love jews O_O not catholic religion tho
UnrealAnimation3D 2 years ago
Then don't watch the video. Don't look at something and then complain about it's content. You are the one who clicked the button.
8CaptainHowdy 2 years ago
Yea, he's a moron, I'd just ignore him. But still, zbrush does make it a lot easier! And it is good for creating normal maps!
hobbes71002 2 years ago
not bad
masterpiraka 2 years ago
Very nice, the coulor schemes could use a bit of work if you ask me though
JackPonder 2 years ago 9
Awesome work.
goodvibrato 2 years ago 2
Not very impressed. Needs more work.
thedarkallies 2 years ago
ur a retard
TheBigHoss13 2 years ago
just stop commenting
Darrknox 2 years ago
As a 3d artist I can say that although it needs works it is very good. I liked the models although they did have a lot of polys, but hey I couldn't do that.
Darrknox 2 years ago
I agree the poly count looks extremely high, your rendering would take one hell of a hit if you had more than one of these rig and in motion. But still rather cool looking.
sloth1991 2 years ago
to sloth: That's why, at least when doing it professionally, animation studios have at least 5 to 10 server computers all dedicating their full capacitive and collective abilities to rendering ^^
DJStry 2 years ago
Yeah, that is true but when you're in my case, you dont got 5 to 10 but 1 is what i deal with. maybe someday, I can dream right? 5 to 10 Sounds great.
sloth1991 2 years ago
Fortunately for this artists, he is not in your case, Sloth. So no the poly count is not extremely high :P
joeytubemaster 2 years ago
great job!
JuanCho3D 2 years ago
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I really don't like the camera work. It's very distracting and we don't get a chance to see your models. They all go by very quickly and the 'roller coaster' style of camera movement doesn't work at all. I also don't like the fact that your establishing shots of each model revolve around only once, stop, and then move in the opposite direction. Don't take my criticism to harshly. No offense, but you're doing all of the things my instructors specifically told us NOT to do.
bsnawder85 3 years ago 2
I didn't find the camera work distracting.
goodvibrato 2 years ago
Comment removed
bsnawder85 3 years ago
more polys dude more, unless u are not going to use this for an engine
ravand1990 3 years ago
great job that was very good rated top rate well done
gunshotdude33 3 years ago
Awsome Characters and some great modeling its truley inspiring ^_^
Alterego001 3 years ago
Great character and Modeling. Nice scene. Like the texture rendering too.
AVTPro 3 years ago