I gotta tell you, i rather have you doing the videos alone than doing the videos, with a couple of retards that doesnt know how to play... really really dislike the videos now that you have ppl there saying random stuff or just repeating the same thing you just said... thats my opinion; also the bitching, which is one of the reason i use to like your videos so much, has stopped... see ya, and hope the videos improve for next testing session...
@Cruentum1 Um... You liked my bitching? I've gotten so many complaints about me bitching I just do less of it. But thank you for enjoying my humor. Please give my friends another chance as they will get more talkative over time.
Weatherseed Faeries is much better than Sprite because Goblins x/2 guys can just alpha into your 1/1 and all you're doing is preventing a damage or two. With Weatherseed they have to sac their guy or attack and lose a guy in combat each time. It's certainly not perfect though as they can Ghostfire or Spellbomb him away, and most IzzetPost decks are playing Serrated Arrows right now, often main, so he's not amazing but is when he sticks.
@mikeyk159 Sure, but versus Goblins a 1/1 Pro Red is just a wall to prevent some damage when a 2/1 Pro Red is a wall that kills off a creature if they're attacking and losing a guy each time.
Weatherseed Faerie is just so much better than Sea Sprite. I would cut the 3 Sea Sprite and add 2 Weatherseed Faerie and 1 Serrated Arrows. The one power matters so much. And I personally enjoy Gush more than Fathom Seer just because it's something more to flip Delver and you'll never have to cast it during your main phase. Kind of nice to keep two blue mana floating, draw two, then counter their spell without going through the hassle of Fathom Sear.
Mikey did you see that John Census signed a contract to be the spokesperson for Fruity Pebbles lol. Good times.
bambnio77 1 month ago
Plus I think fathom seer is good. Gush seems good, and it is, but the seer is a good blocker, and gets around pro blue/cop rune blue.
bambnio77 1 month ago
Okay I found the info. Put up the jund deck, America demands it.
bambnio77 1 month ago
gotta say i'm pretty skeptical of fathom seer. gush helps flip delver, doesn't cost 3 mana, and is instant speed
donotfeedthetroll 1 month ago in playlist Pauper Testing Session 36
I gotta tell you, i rather have you doing the videos alone than doing the videos, with a couple of retards that doesnt know how to play... really really dislike the videos now that you have ppl there saying random stuff or just repeating the same thing you just said... thats my opinion; also the bitching, which is one of the reason i use to like your videos so much, has stopped... see ya, and hope the videos improve for next testing session...
Cruentum1 1 month ago
@Cruentum1 Um... You liked my bitching? I've gotten so many complaints about me bitching I just do less of it. But thank you for enjoying my humor. Please give my friends another chance as they will get more talkative over time.
mikeyk159 1 month ago
Weatherseed Faeries is much better than Sprite because Goblins x/2 guys can just alpha into your 1/1 and all you're doing is preventing a damage or two. With Weatherseed they have to sac their guy or attack and lose a guy in combat each time. It's certainly not perfect though as they can Ghostfire or Spellbomb him away, and most IzzetPost decks are playing Serrated Arrows right now, often main, so he's not amazing but is when he sticks.
Zero7206 1 month ago
@Zero7206 My reasoning is that, sea sprite cost 2 mana, not 3.. It doesn't sound like a good argument, but.... Its the one I got.
mikeyk159 1 month ago
@mikeyk159 Sure, but versus Goblins a 1/1 Pro Red is just a wall to prevent some damage when a 2/1 Pro Red is a wall that kills off a creature if they're attacking and losing a guy each time.
Zero7206 1 month ago
@Zero7206 It's mostly for izzet post to be honest:).
mikeyk159 1 month ago
@mikeyk159 I guess that's reasonable, though can a 1/1 get there through Mulldrifters and Steamcore Weirds before you get Crusher'd or Thunder'd?
Zero7206 1 month ago
@Zero7206 Most izzet post decks don't play steamcore weird... Also mulldrifte being 5 mana is easy to counter, barring them having a lucky draw.
mikeyk159 1 month ago
Weatherseed Faerie is just so much better than Sea Sprite. I would cut the 3 Sea Sprite and add 2 Weatherseed Faerie and 1 Serrated Arrows. The one power matters so much. And I personally enjoy Gush more than Fathom Seer just because it's something more to flip Delver and you'll never have to cast it during your main phase. Kind of nice to keep two blue mana floating, draw two, then counter their spell without going through the hassle of Fathom Sear.
Xaxaar 1 month ago