If you're using shaders, check the precision of your matricies. I had my projection and model view matricies set to mediump and changing them to highp fixed the flickering.
It looks like double buffering is not enabled. But if it is, then it's either a hardware or driver issue. Try smaller textures, try using glFloat instead of glDouble (or viceversa).
If you're using shaders, check the precision of your matricies. I had my projection and model view matricies set to mediump and changing them to highp fixed the flickering.
HeadSoftware 1 month ago
It looks like double buffering is not enabled. But if it is, then it's either a hardware or driver issue. Try smaller textures, try using glFloat instead of glDouble (or viceversa).
un abrazo!
alecu83 10 months ago