Added: 10 months ago
From: burnyourhonda
Views: 1,197
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  • @Bosnianbulldawgs Well, I do need help with the gun sound effects, you could help by getting sound effects for the M9, AK47, M4A1 & MCS870 shotgun. I might be getting those sound effects from someone else though, I'm not sure... here's an idea, first off though, have you ever played MW2? If so, you could design one of the online maps, take a screenshot by pressing the 'Printscreen' button on the keyboard, and send it/them to me. If you are really interested in helping, talk to me through message

  • @Bosnianbulldawgs If you play Piano, you could help me with my MW2 remake... just saying.

  • How much $ will the this full game cost?

  • I'm having some problems with the Dark AI. When I place a team of four against an opposing team of four, the test freazes up. When the bad guys attack, that's when the test freazes. Please help!

  • nice!!! i can help you plus im a huge bfbc2 fan

  • @jordanblythe104 Thanks for the offer, but at this point in production, I have enough help. Soon enough though, a demo will be released (probably Cold War) and will be available on the TGC WIP forum thread of this game (See the description for a link)

  • @Bosnianbulldawgs Most of it is Cosmic Prophets Country Time pack, or variations of it. Some are from official TGC model packs (#7 in particular) or random sources

  • 1:04, how'd you manage to make everything explode? I've always wanted to add that detail in my game. For my horror game, I'm aiming for an entry to explode and Zombies begin to chase you.

  • @zmbyhntr Its a complicated effect. 1st, EVERYTHING needs to be dynamic. This first set of entities, assign with destroyandactivate.fpi, and assign them to spawn a new group of entities, all of the same name. Set up each desired entity to appear on the first entity's disappearing script. Set off the 1st entities with a hidden explosive and your done! If you want a decal to appear though (as my fire), thats a bit more complicated and requires actual scripting.

  • @burnyourhonda I also have another question. What kind of battle ambience did you use? I aim to add a last stand room with Battle Ambience.

  • @zmbyhntr What do you mean, "Battle Ambience?" Like background sounds, lights, what? please be more specific so I can help you. :-) Also, check out the forum post of this game (in the description)

  • @burnyourhonda Yeah, that. Where you must engage to the death killing the last of the aliens and escaping. My game is going to be called: Black Out: Site 51. You must go underground to extract an Area 51 employee and restore Area 51's power circuits.

  • @zmbyhntr My background noise in the final game is composed by me. I either make, buy, or get licensed audio to use.

  • I'm a complete newbie with FPSC, so I have only one thing to say:

    MARVELLOUS ! :-D

  • not bad =)

  • For a one person developer made in a bargain engine, not bad, eh? :) You did a great job. May I suggest working a bit on the damage hud? :)

  • @Serygalacaffeine oh yea. Im not nearly done. About 15% at this point. And I will lighten up the red hud. it is a bit dark

  • For FPSC: AMAZING!

  • That looks.... Amazing for an FPSC Game.... Great job!

  • Good idea, but it looks bad on FPSC !

  • not bad ;)

    

  • awesome

  • epic

  • is gud, if you want to do another project you should do nam nam nam am nam

  • @Parmalag check the forums. A Nam remake and new campaign might be next on my list...

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