Added: 2 years ago
From: HvCTerr
Views: 33,120
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  • @HvCTerr Link is down, maybe make a new thread for this and link that?

    (I got here by someone linking from SPUF, I figured you'd like to know if you didn't already)

  • 1:12 "On good maps"

    Such as NOT STEEL

  • The pyro got bored, got a lighter, and went off to burn some houses. Lol

  • SO MUCH RESEARCH! HvCTerr is credit to team!

  • Nice vid, thanks for the nostalgic music =)

  • "The Pyro's attacks are emitted from near his right ear, just like most attacks in TF2."

    Well that makes sense.

    WHAT HAS SCIENCE DONE?!!

  • I wonder how better the flamethrower would be if it had a single, permanent particle in front of his nozzle.

  • c&C music

    AWSOME! :D

  • You know, lots of people link this video on the TF2 forums for various reasons, and I've seen it about 50 times before, but I always find myself watching it again to listen to the music.

  • Command and Conquer soundtrack, amazing

  • Very interesting video, i'm glad someone/you put in on the Wiki, i learned something valuable today :)

  • was the music by any chance from command and conquer?

  • @headcrab09 Yup.

  • Were any Heavies, Snipers, Dispensers, or Turrets harmed at all in the making of this movie?

  • man i wish they would just let it not get affected by movement.....

  • i'm just wondering, what are the console commands you can use to see hitboxes and trajectories for all weapons?

  • @edfreak9001 Unfortunately they removed them in the time since the video was made.

  • @HvCTerr awww thats no fair D:

  • Cool music

  • I just got TF2 and heard this was one of the easier classes to start with, thanks for the info!

  • I hate it how the attacks come out of the players head! For example, all snipers need to do, is point out their head, and they can still shoot you, even though their accual weapon still is behind a wall. This tactic is being abused alot by all classes, and pisses me off! Darn Valve.

  • no that's hitscan hitscan weapons are point and the bullet goes there with the random spread added by the weapons code try that with a soldier though

  • The only way to really "abuse" it is when firing over a short wall with a bullet-based weapon, while only your eyebrows are visible to the enemy.

    That said, I don't see how other alternatives are necessarily better. For instance, It'd be pretty annoying if you couldn't headshot with close range using the Ambassador, if the bullet emitted from somewhere down and to your side.

  • What a music?

  • Its from the original Command And Conquer sound track, I can't remember exact song name though. They're all on youtube, so just keep looking till you find it I guess. :)

  • @adem44a Oh shit!!!!!!!!!!!!!!!!! That's what I was think about, I just so FUCKING love C&C when start 00:17, after one second this just explode my mind about this music, because it was not like C&C Intro D: But this is not worse much :-)

  • Informative and well made video. Well done!

  • Derp.

  • so, what class do you play and why is it better?

  • There's no skill in standing in the same spot and trying to shoot people in the head.

    But then, that's a stupid sniper, and your telling me what a stupid pyro is. That would be like saying that all Medics are boring because they only heal: you exclude the idea of combat medics.

  • again, stupid pyro. a good pyro exploits weaknesses in defenses, and ambushes enemy assaults. Camping is the Sniper's job.

  • again, stupid sniper.

  • true that, but its not fair to base the entire class of pyros upon a bad example, same as snipers.

    I still love playing pyro just because its a fun class for killing a few hours. And when you know how to do it properly it just gets better

  • Every class is played differently on every map, I've never seen a good Pyro I guess.

  • If a pyro can kill you by ambush, they've done their job well. They are an ambush class after all.

    Being honest, with medics, healthkits, spawn lockers and sandviches, dying from afterburn is much less common.

  • That kills the uber time.

  • Omg...

    Bunch of grenadiers, and one damn Nod flamer sneaks up and TSSCHHHHHH!

    WAAAGHHHH

    UUAAHHHGHGHHHGHG

    UNIT LOST UNIT LOST UNIT LOST UNIT LOST UNIT LOST UNIT LOST

    Fuuuuuuuuuuuuuuuuuu

  • Why is 'stop calling me a homo' a related youtube video.

  • probably fake keywords. Flag it.

  • Good song.

  • Great instructional video and the C&C music really sets the mood, good stuff!

  • i don't know if this was covered in other comments but the only discrepancy between what you're showing and in game play is that the hit boxes are further out on an actual player then on a bot. however i think the physics still apply. :)

  • So, you used ent_messages_show 1 to do this, right?

  • wow, that music brings back memories

  • wtf flames go through walls?!?!?!

  • In a way, yes, but they don't actually *do* anything if the system thinks they did go through a wall.

    Just remember that the flames never change how they move because of walls or floors. They do not bounce, curve, deflect, etc.

  • @HvCTerr Then surely they were just asking for the bug where you can ooze a couple of flames through the setup gates if you hit the right spot?:/

  • Thanks for the movie. Pretty cool.

  • wh7y is that stop calling me a homo vid related to this vid?! :S

  • I honestly have no bleeping clue. YAY TECHNOLOGY!

  • The Pyro's gender was a mystery. Some people call it a girl... others call it boy. So one day, the Pyro unveiled the gas mask and started ranting.

  • @GoodbyeSpy

    his body is simply flame.

  • @BlockisticStudios No! He (or she or it, whatever) is a sack of hive-minded potatoes!

  • @Axquirix

    But that doesn't make sense! D:

  • @BlockisticStudios It makes perfect sense. Think about it.

  • @Axquirix

    I was joking about the fire. Is this some joke about how this idea is no more realistic than the fire idea?

    The fire idea makes more sense because the Pyro actually has something to do with fire.

    Pyro has near no relevance to potatoes or hive-minded potatoes for that matter.

    And potatoes don't have minds, so if they were hive-minded I wouldn't call them potatoes.

  • @BlockisticStudios Sorry if I ever came across as a persistant dumbass (who am I kidding, "If"?), just sharing a theory that a few friends cooked up when trying to avoid someone's yaoi collection for the fourth time in one evening.

    And sure, fire makes sense.

  • @Axquirix

    Neither of them are realistic at all, but potatoes is far more incoherent than fire when speaking about a 'pyro'.

    And it was a joke. Yeah, yours may have been as well but it didn't make any sense.

  • @BlockisticStudios Yeah, fair enough then.

  • GoodbyeSpy: +1

  • Nice test.

  • What happens to the boxes when the flamethrowers stops when you die? I can't tell you how much I've been lit on fire or lit someone else on fire as soon as whoever the pyro is dies, but the person who is lit on fire defenitely seemed farther away than the visible flame.

  • A good question. I'm not sure.

    I suspect that the Pyro being dead isn't an issue--it still draws a line from where the flame hit you towards where the Pyro was when he fired, and determines that it doesn't hit a wall, and poof, you're on fire.

  • Command & Conquer music FTW!!!!

  • :D I just learned what the doppler effect is in physics

  • kool.

  • Heh, that kind of explains somewhat how the flames just randomly double in range sometimes.

  • COMMAND AND CONQUEEEERRRR

  • Grats on your 4000th post :)

  • Awesome, thanks for sharing your findings.

  • It's called using built-in cheats only available to the server administrator. Details in the Steam Forums thread.

  • The more you know. Foo.

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