@ingotjuh finishing up the last couple pages of the script actually. After that there are some technical problems with how and where certain scenes are going to be shot, but once I have that worked out, everything should be good to go.
@applesweeter I will answer the question, but please keep this comment limited to only one of my videos. 1. We love it for the challenge. Ever notice how when someone says you can't do something you want it more? Space is like that. 2. In terms of shear things that can go wrong, space travel is much more intense. It is faster, but above all else, seeing the earth from space is a sight unlike all others. No plane give that. 3. Not my place to answer.
@applesweeter 4. I'd design it with an artificial gravity concept I came up with a few years ago. (no it doesn't use the old spinning technique. It's much cooler) 5. It's difficult for Microsoft to do as their are already great games already out there. X3/ Orbiter/ Space Shuttle 2007. I guess the main thing I would do would be to focus on planetary landscapes, as this is a common defect of most modern Space Flight Simulators.
If you need any voice acting or other things done, I am happy to help you in your project!
I think your project had great potential!
ingotjuh 1 month ago
@ingotjuh thanks! I'll definitly keep that in mind when it gets closer to filming. That's still a few months out but I'll be in touch!
spacefannumber1 1 month ago
@spacefannumber1 Happy to help :D
ingotjuh 1 month ago
@spacefannumber1 May I ask, in what stage are you now?
ingotjuh 1 month ago
@ingotjuh finishing up the last couple pages of the script actually. After that there are some technical problems with how and where certain scenes are going to be shot, but once I have that worked out, everything should be good to go.
spacefannumber1 1 month ago
Dear All,
I have some questions about psychology:
(1) Why do we love space travel travel?
(2) Why does space travel feel differently from flying?
(3) Why do we enjoy to play PC games realted to space travel?
(4) If you work for NASA, how will you design a new internation space station?
(5) If you are the programmer of Microsoft, how will you design a space travelling game for players in 4-10 years old?
THANK YOU IN ADVANCE for your creative ideas and brainstorm!!! :)
applesweeter 9 months ago
@applesweeter I will answer the question, but please keep this comment limited to only one of my videos. 1. We love it for the challenge. Ever notice how when someone says you can't do something you want it more? Space is like that. 2. In terms of shear things that can go wrong, space travel is much more intense. It is faster, but above all else, seeing the earth from space is a sight unlike all others. No plane give that. 3. Not my place to answer.
spacefannumber1 9 months ago
@applesweeter 4. I'd design it with an artificial gravity concept I came up with a few years ago. (no it doesn't use the old spinning technique. It's much cooler) 5. It's difficult for Microsoft to do as their are already great games already out there. X3/ Orbiter/ Space Shuttle 2007. I guess the main thing I would do would be to focus on planetary landscapes, as this is a common defect of most modern Space Flight Simulators.
spacefannumber1 9 months ago
@spacefannumber1
Thank you for you answer, and sorry for putting question comment on other video of yours.
I just did not notice the author's anme.
applesweeter 9 months ago
Awsome man can't wait for it.
Tman3555 9 months ago
@Tman3555 thanks man. 1/4 of the way through the first draft. Will post update as more progress is made.
spacefannumber1 9 months ago