Added: 4 years ago
From: pimpmyconsole
Views: 2,858
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  • I still remember downloading this from a German HQ BBS, copying to a floppy disk and loading into a Super Wild Card.. Those were the days!

  • can someone find me the link for the one at the begining of the classic mario bros?

  • This was so F^ck|ing awesome at that time (and still is!!)

  • What rom is this?

  • @Bluekirby22 it's the Anthrox X-Mas Demo. It's freely available on places like Zophar's Domain.

  • I love it how he added Mario in there. Totally nails the "Yeah, on SNES!" feeling.

  • You're from a cracktro? Did you know if ATX or SWAT is working?

  • I every wanted to talk to Anthrox, is they working today?

  • It was good but the timing was a little out.. the long scrolling text sequences got boring.

  • Think early 1990's. Do this by yourself in ASSEMBLY LANGUAGE.

    PS: Assembly language does not mean PROFANITY.

  • what's so great about it? i may not know much about snes demoscene, but it's just scrolling text the entire fucking time.

  • @kammo It has DDD Polygons in it without a SuperFX chip, which means the SNES was more powerful than it's programmers imagined. They just had to get creative like Anthrox sis.

  • @vxbinaca Aren't you forgetting about Zelda - A Link To The Past's intro? Three pieces of the triforce which were 3D polygons w/o any coprocessors? ;p I think that's close enough to what this demo made by anthrox demonstrates in regards to what commercial developers were doing at the time.

  • @jbasniakgm112 Weren't the 3D polygons on Zelda - A Link To The Past pre-rendered like Donkey Kong Country 1/2/3?

  • @SNESIvan I'm not quite sure... as I recall in HyruleMagic(a general purpose editor for A Link to the Past), you had the ability to restructure the 3D triangles at the intro in any way you wanted to. If that software prerenders the new triangles inserted, then that's news to me but that's how I deduced my claim ^^. However, Byuu would definitely know the answer to this one.

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