@kammo It has DDD Polygons in it without a SuperFX chip, which means the SNES was more powerful than it's programmers imagined. They just had to get creative like Anthrox sis.
@vxbinaca Aren't you forgetting about Zelda - A Link To The Past's intro? Three pieces of the triforce which were 3D polygons w/o any coprocessors? ;p I think that's close enough to what this demo made by anthrox demonstrates in regards to what commercial developers were doing at the time.
@SNESIvan I'm not quite sure... as I recall in HyruleMagic(a general purpose editor for A Link to the Past), you had the ability to restructure the 3D triangles at the intro in any way you wanted to. If that software prerenders the new triangles inserted, then that's news to me but that's how I deduced my claim ^^. However, Byuu would definitely know the answer to this one.
I still remember downloading this from a German HQ BBS, copying to a floppy disk and loading into a Super Wild Card.. Those were the days!
videogameobsession 3 months ago
can someone find me the link for the one at the begining of the classic mario bros?
The4OneOne 5 months ago
This was so F^ck|ing awesome at that time (and still is!!)
davince72 1 year ago
What rom is this?
Bluekirby22 2 years ago
@Bluekirby22 it's the Anthrox X-Mas Demo. It's freely available on places like Zophar's Domain.
vxbinaca 1 year ago
I love it how he added Mario in there. Totally nails the "Yeah, on SNES!" feeling.
MarkVega 2 years ago
You're from a cracktro? Did you know if ATX or SWAT is working?
SNESIvan 2 years ago
I every wanted to talk to Anthrox, is they working today?
SNESIvan 2 years ago
It was good but the timing was a little out.. the long scrolling text sequences got boring.
kick52 2 years ago
Think early 1990's. Do this by yourself in ASSEMBLY LANGUAGE.
PS: Assembly language does not mean PROFANITY.
pimpmyconsole 2 years ago
what's so great about it? i may not know much about snes demoscene, but it's just scrolling text the entire fucking time.
kammo 2 years ago
@kammo It has DDD Polygons in it without a SuperFX chip, which means the SNES was more powerful than it's programmers imagined. They just had to get creative like Anthrox sis.
vxbinaca 1 year ago
@vxbinaca Aren't you forgetting about Zelda - A Link To The Past's intro? Three pieces of the triforce which were 3D polygons w/o any coprocessors? ;p I think that's close enough to what this demo made by anthrox demonstrates in regards to what commercial developers were doing at the time.
jbasniakgm112 6 months ago
@jbasniakgm112 Weren't the 3D polygons on Zelda - A Link To The Past pre-rendered like Donkey Kong Country 1/2/3?
SNESIvan 4 months ago
@SNESIvan I'm not quite sure... as I recall in HyruleMagic(a general purpose editor for A Link to the Past), you had the ability to restructure the 3D triangles at the intro in any way you wanted to. If that software prerenders the new triangles inserted, then that's news to me but that's how I deduced my claim ^^. However, Byuu would definitely know the answer to this one.
jbasniakgm112 4 months ago
This has been flagged as spam show
Legends never die
Nosmicomicles 3 years ago 6