Nice work, man! The only thing I would like you to change is to let us configure our own controls. Z to jump and X to shoot doesn't exactly work for me.
Very nice... so all the levels coexist on an intertwined grid, and then the select screen just starts you off at different points within it? And instances of bosses (or any enemy, for that matter?) can be set to be "stage-enders" or "not stage-enders?"
For the most part, I think this engine is pretty good. It's very professional, almost as if was made by Capcom themselves. However, I only have one small gripe with it, and that's the controls. Are you ever going to make it so that players have an option to configure the controls?
awesome work man.I was a great fan of your mugen works now this engine interests me.Too bad i know nothing of programming :(.Megaphil X's game looks like is getting better too.
Honestly, seeing as all Mega Man ? does is use charge shot, you should get the Mega Buster from him (seeing as the charge shot is a weapon in this game)
Very nice work. Among other things, I like how you made it so you have to actually enter WIly's fortress as opposed to just starting inside, and also that there's a boss battle in the beginning of the stage before the entrance. It's a nice and also applicable rethinking of how the series normally works.
Yep, I'm liking what I'm seeing here. Again, very nice. Props.
On another note, I don't know what it says of me that I got ALL of the inside mega man jokes that you put in here.
Ya know, it's funny. I just got done playing with this thing last night. I have to say, this does NOT feel like your standard Multimedia Fusion 2 product. No, this is far better made than about 90% of the products people make with that game engine. I actually made a fairly decent engine back in Click & Create, but I never got around (and couldn't figure out how) to implimenting sliding. I DID have an awesome charged-shot engine, though. I was proud of my charged-shot engine.
You should make it so that if you come out of a door/gate going up, you can land on it and not go through, but the next time you touch it you enter. Just a suggestion to make it easier to get out of those areas. =/
Also: This. Looks. AMAZING. Keep up the great work! =D
MugenOverlord: at 4:20 shows him going up a locked door where you can't go back down.
As stated, the engine has re-entry flags available where you want them. If you don't use them for particular doors, they stay locked after entering them.
I'll probably post a video soon of the entire layout of the engine, to get an idea how using the engine works.
The engine is still in its initial stages, and it still looks like a winner. I'm impressed with how much was done. I'll be waiting for the next update.
I never thought about trying to store a game's levels in one frame... if I was able to do that scrolling the way you did it would make sense for a Mega Man fangame, actually, assuming it doesn't hit some memory limit.
Theres this other guy whos working on his one mega man game too, but his is a mega man X game. You should look him up, his username is jkbproductions. His game that he's working on is called "megaman x corrupted" its looking pretty promising, have you heard of this
Nice work, man! The only thing I would like you to change is to let us configure our own controls. Z to jump and X to shoot doesn't exactly work for me.
TheAirShooter 4 months ago
Crashman=teh smex
Jodar5 7 months ago
What? XD
MetroidGuardian 1 year ago
Do you have Megaman?'s sprite sheet?
IMMADARKMAN 1 year ago
Zero:THEFIRSTVICTIMOFTHEROBOTAPOCALYPSESAYSWHAT?
MrNiconiconico 1 year ago
his name is evil megaman not just megaman the bosses name is evil megaman
tylerspinner 1 year ago
megaman? reminds me of toad man in that, he jumps. you slide. you shoot. hes hit.
repeat.
axlar1 1 year ago
Subbed for spikedwallman :D
AnMitProductions 1 year ago
firstvictimoftherobotapocalypsesayswhat?
Wily: WHAT?!
Bass: *facepalm*
Wily: ohh... fu- BOOM
AnMitProductions 1 year ago 2
Spikey wall mans brother spikey wall floor and wall
GungraveAyumu 1 year ago
I like men... BAHAHA. Nice. If no one else saw that... when fighting crash man... BAHAHA.
Xenonia11 2 years ago
5:12 = ROFL
lexzeyfercronus 2 years ago
lol black hole stage ftl XD
frenchfrey65 2 years ago
at least someone got the reference ;D
frenchfrey65 2 years ago
First Spike Wall Man, and now Void Man? You should design official Robot Masters!
MrKhanski 2 years ago
Oh god, not EYEBORW ABILITIES D:
hiho0140 2 years ago
Comment removed
IMMWOODMAN 2 years ago
Can you edit mega man in the engine?
decsmi451 2 years ago 2
THEFIRSTVICTIMOFTHEROBOTAPOCALYPSESAYSWHAT?!
And Spike Wall Man! God, how I love that animation XD.
Great video! It's amazing what this engine can do!
owenitzura 2 years ago
Comment removed
SuperGoku14 2 years ago
Very nice... so all the levels coexist on an intertwined grid, and then the select screen just starts you off at different points within it? And instances of bosses (or any enemy, for that matter?) can be set to be "stage-enders" or "not stage-enders?"
TonyTheTGR 2 years ago
I just finished playing through bit of the demo.
I'm VERY impressed! I look forward to the final release and possibly tinkering around with the engine to make my own stages. Kudos
Dimentio128 2 years ago
The knockback from the charge shot is pure genius. Glad to see someone's paying attention to the details.
beta950 2 years ago 2
For all of you complaining about the controls, CTRL+Y.
beta950 2 years ago
press f3 to get back the select screen
christheawesome2423 2 years ago
How did you make this?
tretey 2 years ago
For the most part, I think this engine is pretty good. It's very professional, almost as if was made by Capcom themselves. However, I only have one small gripe with it, and that's the controls. Are you ever going to make it so that players have an option to configure the controls?
And with that said, keep up the good work.
SuperGoku14 2 years ago
You can set the controls. Press CTRL+Y at any point in the game.
RichhhR 2 years ago
awesome work man.I was a great fan of your mugen works now this engine interests me.Too bad i know nothing of programming :(.Megaphil X's game looks like is getting better too.
Colonelben007 2 years ago
Impressive work! Do you load the levels from files?
SuperVictorius 2 years ago
Wow. The charge shot has limited ammo. That is GENIUS!
gameman250 2 years ago 3
i have an idea for mega man ? .
Give him a "power slide", the same slide you get from charge man. And make him attack more often.
transformer333 2 years ago
Honestly, seeing as all Mega Man ? does is use charge shot, you should get the Mega Buster from him (seeing as the charge shot is a weapon in this game)
zebezd 2 years ago 2
OMG this is perfect!
RatmanXX 2 years ago
Zero kills all Human.... ah great for building spiked wall man ^^
ass1h 2 years ago
GENTLEMEN BEHOLD
shalpp 2 years ago
Great Job :)
Figari95RG 2 years ago
I fucking hate the controls, but it has amazing potential. There could be THOUSANDS of Mega Man. So many possibilities :D
BlackYoshiPunker 2 years ago
how do you jump and fire?
transformer333 2 years ago
jumping and firing.duh.
Darknesslol01 2 years ago
What weopon does he get when he defeats himself?
xBlueBlastxX 2 years ago
You should make Dr.wily say Bulls***
instead of the eybrows.
DarkZeroZx01 2 years ago 2
Lol, how ironic. the active teleporter that doesn't work.
16smorford31785 2 years ago 2
Is th Engine Easy to use?
and also
I made some sprites can they use those?
Vibrateman 2 years ago
Mega Man doesn't stand a chance againstmy awesome eyebrow abilities!
Redbone112 2 years ago
Why you don't use the "MegaMan vs Zero" version of Zero? I want to defeat him with my charge buster. ^_^
Tenguman90 2 years ago
Lol, I just noticed that sign in the background at 3:45 XD
Sum1Important 2 years ago 7
omg how you do all of that? i cant even do scrolling and stuff and how i make the frame larger so i could even do the scrolling
vantruong420 2 years ago
crash man likes men, says so in the background
PersianYank 2 years ago 2
Do the crashman!
SeanHolt 2 years ago
Simply Genius
whiteknightofkaos 2 years ago
something that you missed: Gravity Value, each time Megaman falls trough a screen without stopping , the falling speed is increased X2.
DjKlzonez 2 years ago 2
That's only in the first Megaman.
CCrockyourass 2 years ago
Awesome dude
Gys1978 2 years ago
6:22,I try to climb up the ladder,but ladder up is spike @@
kelvin980530petpet 2 years ago
Very nice work. Among other things, I like how you made it so you have to actually enter WIly's fortress as opposed to just starting inside, and also that there's a boss battle in the beginning of the stage before the entrance. It's a nice and also applicable rethinking of how the series normally works.
Yep, I'm liking what I'm seeing here. Again, very nice. Props.
On another note, I don't know what it says of me that I got ALL of the inside mega man jokes that you put in here.
mrbrownjeremy 2 years ago
Why does Trash Can likes men?
DixieHB 2 years ago
Ya know, it's funny. I just got done playing with this thing last night. I have to say, this does NOT feel like your standard Multimedia Fusion 2 product. No, this is far better made than about 90% of the products people make with that game engine. I actually made a fairly decent engine back in Click & Create, but I never got around (and couldn't figure out how) to implimenting sliding. I DID have an awesome charged-shot engine, though. I was proud of my charged-shot engine.
JosephCollins 2 years ago 3
why not use that zero boss you made for the zero level
IMBOMBMAN 2 years ago
Awesome.
Exploitable patterns are also cool, just as long as they're not TOO easy..
Alignn 2 years ago
Very nice, seems to be coming along smoothly, and also, did you get the Mega Man double idea from Powered Up?
Girdain 2 years ago
I would love to use your engine. It is near perfected.
KoiKitsune2006 2 years ago
awesome programed game, is any other boss instead of megaman? and the red one going to be there pretty soon
slaserdude 2 years ago
Check out the Powmettaur. It's a boss, sorta.
The red guy with the hair is Zero, and the one with the bombs is Crash Man.
gigax571 2 years ago
I know zero is gonna be later, Im talking about crashman.btw, thnx for the name, I forgot crashmans name.
slaserdude 2 years ago
You should make it so that if you come out of a door/gate going up, you can land on it and not go through, but the next time you touch it you enter. Just a suggestion to make it easier to get out of those areas. =/
Also: This. Looks. AMAZING. Keep up the great work! =D
MugenOverlord 2 years ago 5
MugenOverlord: at 4:20 shows him going up a locked door where you can't go back down.
As stated, the engine has re-entry flags available where you want them. If you don't use them for particular doors, they stay locked after entering them.
I'll probably post a video soon of the entire layout of the engine, to get an idea how using the engine works.
N64Mario 2 years ago
Yean, I noticed that almost immediately after I posted the coment. xP
MugenOverlord 2 years ago
@N64Mario whats the link 4 this?
thegtasaking1 10 months ago
I think the falling speed should be a shy bit faster, don't you? =/
TheSuperSmashBrother 2 years ago
The engine is still in its initial stages, and it still looks like a winner. I'm impressed with how much was done. I'll be waiting for the next update.
LordVucious 2 years ago
I never thought about trying to store a game's levels in one frame... if I was able to do that scrolling the way you did it would make sense for a Mega Man fangame, actually, assuming it doesn't hit some memory limit.
DinnerSonic 2 years ago
This game is turning out to be really good.
Theres this other guy whos working on his one mega man game too, but his is a mega man X game. You should look him up, his username is jkbproductions. His game that he's working on is called "megaman x corrupted" its looking pretty promising, have you heard of this
N64Mario?
XINKAI 2 years ago
He know it already. We are from same rockman community.
ADMxues 2 years ago
really now?
XINKAI 2 years ago
lol makin megaman games are hard without money
calegaea75432 2 years ago
1:20 What?
*face palm*
Oh... F...! ^w^
VixyNyan 2 years ago
*drools*
LuizPrower 2 years ago
I love how MegaProtoMan does the Pharaoman pose.
Rahhelthethird 2 years ago
Crazy awesome! :D
tjtaber1988 2 years ago
looks good as usual man. nice
Spudman89 2 years ago
awesomly awesome with lots of awesomness
firetapia 2 years ago