@Maaarteh see, and I must have done that wrong. Before I did light mapping, the shadows moved with the trees as would be expected. However they were also very dark.. too dark to be real looking. After I did the light mapping, they looked more realistic, however they didn't move anymore. What did I do wrong?
@frostbytes89 the darkness of the shadows can be manipulated from I think the terrain or maybe some other menu which i dont remember. The problems with the trees could be a too low resolution but I've had problems with lightmapping too
@Maaarteh hmm.. I'll look into that. I know the terrain resolution is 2048x2048 but I'm not sure about the trees. I'm sure I just did the light mapping wrong.
@frostbytes89 well for outdoor scenes realtime shadows is better, but indoor lightmapping is better. you get the realistic feel with lightmapping, but it doesnt react to the environment since its pre rendered. real time shadows is also heavy on the computer.
@kag35ninety6 Ahhh.. Well that makes sense.. Well I have a project team now in a Game Engines class and we are making an outdoor RPG world and I am designing the level using CryEngine 3. So I'm trying to learn a lot on how to make things look amazing, but not take up so much processing power. I want real time shadows though.. If I make all the trees static meshes though I don't think they can interact with wind and such... I guess low polygon count is most important?
@frostbytes89 low poly count.. low res textures... as little draw calls as possible... its lots of things. Are you using cryengine 3 for modelling? 3ds max or maya would be much better.
@kag35ninety6 Right, well the initial plan is to create the terrain and apply textures and materials all in CryEngine3. Then we will make trees, vegetation, and other scene assets in 3Ds Max before importing them over. So CryEngine 3 will just have the base terrain. Or is this still too inefficient? I know I've heard the BEST way to make a terrain is to import one made in 3Ds Max but.. Honestly it's 1000000x easier to just make one with the terrain editor.
@Deziyner Thanks man! Well do you know what you wanna be? Artist? Programmer? Animator?Writer? If you want to be a programmer, the BEST thing to do is to go to 3dbuzz.com. Absolute incredible videos on making games. I made this after learning how to do it from that site and UHV. If you want to be a 3D modeler watch the 3DS Max videos or Maya videos. If you have a student email, you can get 3Ds Max and Maya from Autodesk for free! Lemme know if you have questions! (I'm doing programming:) )
@frostbytes89 Im talking to a career couneslor about my options in the game industry. Im good at photoshop and I want to be a 3D modeler with some background on coding animations if it will further my education in the industry. Yeah I just love photoshop , building textures and creating character's or maps whatever is needed. That would be something i would see myself doing and not anything else , its a passion right? :p
One tip is mapping the shadows. it really adds ambience to the game
Maaarteh 1 month ago
@Maaarteh see, and I must have done that wrong. Before I did light mapping, the shadows moved with the trees as would be expected. However they were also very dark.. too dark to be real looking. After I did the light mapping, they looked more realistic, however they didn't move anymore. What did I do wrong?
frostbytes89 1 month ago
@frostbytes89 the darkness of the shadows can be manipulated from I think the terrain or maybe some other menu which i dont remember. The problems with the trees could be a too low resolution but I've had problems with lightmapping too
Maaarteh 1 month ago
@Maaarteh hmm.. I'll look into that. I know the terrain resolution is 2048x2048 but I'm not sure about the trees. I'm sure I just did the light mapping wrong.
frostbytes89 1 month ago
@frostbytes89 lightmapping isnt real time shadows if thats what you mean
kag35ninety6 2 days ago
@kag35ninety6 That's what I thought.. I'd rather real time shadows than light mapping then. Next time I know better.
frostbytes89 2 days ago
@frostbytes89 well for outdoor scenes realtime shadows is better, but indoor lightmapping is better. you get the realistic feel with lightmapping, but it doesnt react to the environment since its pre rendered. real time shadows is also heavy on the computer.
kag35ninety6 2 days ago
@kag35ninety6 Ahhh.. Well that makes sense.. Well I have a project team now in a Game Engines class and we are making an outdoor RPG world and I am designing the level using CryEngine 3. So I'm trying to learn a lot on how to make things look amazing, but not take up so much processing power. I want real time shadows though.. If I make all the trees static meshes though I don't think they can interact with wind and such... I guess low polygon count is most important?
frostbytes89 1 day ago
@frostbytes89 low poly count.. low res textures... as little draw calls as possible... its lots of things. Are you using cryengine 3 for modelling? 3ds max or maya would be much better.
kag35ninety6 1 day ago
@kag35ninety6 Right, well the initial plan is to create the terrain and apply textures and materials all in CryEngine3. Then we will make trees, vegetation, and other scene assets in 3Ds Max before importing them over. So CryEngine 3 will just have the base terrain. Or is this still too inefficient? I know I've heard the BEST way to make a terrain is to import one made in 3Ds Max but.. Honestly it's 1000000x easier to just make one with the terrain editor.
frostbytes89 22 hours ago
@frostbytes89 did you script the water movement from scratch?
kag35ninety6 1 day ago
great work man , now im trying to get my ass in this type of schooling, any suggestions?
Deziyner 2 months ago
@Deziyner Thanks man! Well do you know what you wanna be? Artist? Programmer? Animator?Writer? If you want to be a programmer, the BEST thing to do is to go to 3dbuzz.com. Absolute incredible videos on making games. I made this after learning how to do it from that site and UHV. If you want to be a 3D modeler watch the 3DS Max videos or Maya videos. If you have a student email, you can get 3Ds Max and Maya from Autodesk for free! Lemme know if you have questions! (I'm doing programming:) )
frostbytes89 2 months ago
@frostbytes89 Im talking to a career couneslor about my options in the game industry. Im good at photoshop and I want to be a 3D modeler with some background on coding animations if it will further my education in the industry. Yeah I just love photoshop , building textures and creating character's or maps whatever is needed. That would be something i would see myself doing and not anything else , its a passion right? :p
Deziyner 2 months ago
@Deziyner Haha exactly :) Well head to 3D buzz.com and check their stuff out, if you can do those you'll be way ahead!
frostbytes89 2 months ago
@frostbytes89 alright thanks buddy , yeah im going to be going to college for this, im pretty excited!
Deziyner 2 months ago