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From: huguesjohnson
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  • The Jaguar port of Wolfenstien is one of the best, if not the best, console ports of the game ever. It runs very smooth. It looks good, and the sound is cleaned up from the original

  • Where did you learn to fly. Where did you learn to be an asshole!! Sorry I couldn't resist.

  • Some of the music really reminds me of amiga games, was the sound chip identical to the Paula chip ?

  • Evolution: Dino Dudes is a copy of HUMANS for the amiga 500(16bit)

  • i mean some of these games are from 1993 this was top of the line graphic's at the time

  • The Jaguar wasn't a terrible system, but Jaguar fell into the same trap as Sega and focused on 2D development over 3D. As a result, they were seriously behind the curve as gaming technology advanced.

    Also, much like the Saturn, the Jaguar was difficult to utilize effectively. Unlike Sega, however, Atari never wised up, and things remained difficult until the system was doomed.

    It's too bad the Jaguar failed, taking with it one of the original titans of the gaming industry.

  • OK, so we all know that Jaguar did not deliver on games nor crap hics, but the machine actually had the power needed to compete with PSX and Saturn, it just did not use it a one bit! However, it would have easily outperformed anything at the time if games would have programmed properly and used most of Jaguar`s power. Having said that, Jaguar still has some really beautifull games, like Crescent Galaxy shown here...

  • Where did you learn to fly?

  • wolf was great on the pc, this version looks good as well, as did doom. id delivers

  • only problem with jag doom it had no music

  • Raiden was a fucking great game!!

  • Does the atari jaguar have a joybox? I heard they have been making joyboxs since the first systems and i need one for the jaguar controller. plz tell me.

  • I remember i used to like the entrance music of Cybermorph.. and that was about the best thing in the game lol

  • Why do you guys knock jaguar so much? It's was great for it's time, 64-bit in 1993 performance terms not in todays terms. Have any of you even owned a Jaguar? I might be showing my age here, but that thing was the beast when it came out! Once again, it was over priced, poorly marketed, and was hard to code for! Like the Saturn, programming anything with multiple processors back then just wasn't up to speed. Even atari themselves couldn't program the thing worth shit! but it was one of a kind. A+

  • I agree with you, the Jaguar is sorely underrated for it's time. It had quite unique games which usually focused on 3-d landscapes, pod collecting, and other strange ideas.

    It was a weird system with even weirder games yet holds a place in my memory and hell, I'm thinking of re purchasing all the games I wish I had back then.

  • advertising this to be 64 bit is when it should have been 64 shit

  • Wow, Trevor McFur looks like an awful Gradius clone beaten with a gay stick.

  • evolution kinda looks like a lemmings clone with a morbid sense of humor. is it any good?

  • I think Sony is makeing the same mistake as Pansonic did with the 3D0. Haveing the system cost way too much isn't going to get people to buy the system just to play games and Blue ray movies. I don't even care about Blue ray nor HD. But I've not in about ten more years all the tv's sole in the US are only going to be HD tvs weather we like it nor not.

  • Unlike the PS3, i think you're refering to that, the 3DO had a business model that forced manufacturors of the hardware to make profit on it. They didn't make any money from the software. That made the system more expensive. Other consoles are more or less sold for cost price or with a loss and the profit comes from the sold software.

  • This technology was pretty advanced for its time. There were a couple of other systems that were the same way in the early 90s. The Panasonic 3D0 was comparable in power to the PS1, and this was in 1993!!! But I think the reason these systems never went anywhere was because they were too expensive for most gamers. Just like laserdiscs, they were economically impractical and quickly eclipsed by better, and more affordable products.

  • LD failed to become more than niche because they had major problems back in 1978 with unreliable players and poorly made discs and in the early 1980s with laser rot issues. Plus, when VCRs became more popular, the issue of not being able to record was a factor. And, LD was reliant on people buying movies since discs were cheaper than tape except the market ended up mostly favoring rentals instead.

    But, LD did manage to stick around until 2000; DVD came out about 19 years after LD debuted.

  • The Jaguar failed because Atari made some of the same mistakes again: bad games. On top of this, there were production troubles of the hardware that led to some notable bugs that could cause a crash during play and a rather inelegant controller harking back to the 5200.

    The Jaguar wasn't priced that expensively ($250) when it came out so that wasn't much of a factor.

  • True, Intersonus, and the Dreamcast failed because it didn't even have the abilty to play DVD movies. Which means when the PS2 came out it beat that system bad even tho the Dreamcast was on the same level of graphics as the PS2.

  • Maybe, maybe not.

    There are usually many reasons why a product fails as opposed to one. For the Dreamcast, it may also be due to decreased consumer confidence in Sega after the 32x fiasco and the relatively easy ways to copy Dreamcast games for possible piracy (scares away 3rd parties, reducing the number of available games in the future).

    DVD playback was one factor that furthered the popularity of the PS-2, indeed. But that can't be the sole reason.

  • I should add that Dreamcast copies can be played usually through the aid of a boot disc. Modifications are usually unnecessary. Copying is done by accessing the Dreamcast's disc drive through the optional ethernet adapter and copying data from GD-ROM into a CD-ROM disc image by computer. Any game, except those exceeding 700MB, could be copied on CD and played back on the Dreamcast with relative ease.

  • As for the 3DO, I don't believe it to be comparable.

    The ARM CPU in the 3DO ran at 12.5 MHz while the MIPS in the PS ran at more than twice that. Bus speeds for both systems were disparate with the PS being significantly faster. And the PS has a dedicated geometry engine; the only thing that's close on the 3DO was a coprocessor, DSP, and two video accelerators.

    And, the 3DO also failed because of its $700 price, whereas the PS started off at $300, although time would help to explain.

  • i would say it wasnt retired so much as it failed to leave the runway.

  • whts up with that half the screen shit in raiden

  • Why does that bother everyone so much? You had half the screen in the Genesis port, too!

  • Raiden and Wolf 3D = the only good Jag games.

    Yeah AvP is overrated.

  • Its sad that many of the Jag's games never took advantage of the system's capabilities.

    Many of the games look 16 bit at best. :(

  • aside from Wolfenstein 3d these are 4 of the worst games for Jaguar and should not be used to judge the systems power.

  • Hey, Cybermorph is a good showing - even if the game leaves something to be desired. (What were they thinking when adding that obnoxious avtar!? She's worse than clippy!)

  • MY ASS that this could be 64-bit.

    At least it dosent look like that a shit.

  • Atari Jaguar Specs 5 Processors 'Tom' 32-bit RISC GPU. [programmable] 64-bit RISC Object PU. 64-bit RISC Blitting PU 'Jerry' 32 bit DSP. Also PPU: Motorolla 16 bit 68000 running at 13.295 MHz Memory 2MB DRAM Display 16.8 million colors of true colour pallette. Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display or character-mapped system.
  • OMG it is 64 bits!!! And look it's a very flexible design as well unlike the later generation that had all hardwired chips to do only 1 thing. Makes it easier to program for. The Jag took some effort to program for and not everyone could or would. Thats probably the biggest flaw of the system in an time of developpers wanting to makemost money is the less possible time

  • I've been looking for any reason to get a Jaguar Emu, but I have Doom on 32x, and it looks better than on this sh!t. For real that flying game is so much like Virtua Racing, on Genesis/Megadrive

  • the 32x version of DOOM is really inferior, worse than the SNES version. Jauguar's DOOM is the best console version, almost the same as the PC. Alien vs. Predator is really good too.Try it out sometime.

  • I knew the Jag was crap, but I never quite realized the extent. It's almost a step back from my old SNES! Games are choppy, lack music and look plain dull.

  • Um, weren't you just watching this video? Didn't you hear... MUSIC??

  • Not all games lacked music, no. But the fact is that some do, for no good reason at all. And this on a "next gen" system.

  • Techincally, yes; but culturally, no: The system was released during the 16-bit era and retired once the other systems of its type became popular.

  • Many times the lack of music was used for effect. AvP is scary as hell partly because it has no music.

  • I've heard many good things about AvP, but now having played the game I fail to "see" it. I had a Doom TC around that time with "scary" music and Aliens coming out of eggs and other "scary" details. AvP felt like a pale imitation to me. Flat levels and stocky "acid on the floor" aliens simply isn't good enough.

  • I believe a lot of Jag games had no music because the DSP chip (normally used for the task) was already tied up doing graphics calculations.

  • could be, but replaying some mod could have been done easely with the MC68000 alone. So i really think its either to cut the development time a little and the games without in play music or more or less of an emulator type. Space marines don't use an I-pod so why would you want music.

  • jaguar was so not 64-bit, I mean seriously, just compare games with N64's and you will see the difference

  • Compare the 16-bit TI/99-4A to the SNES and they will look totally different. Bits don't mean as much for graphics quality as everyone thinks that they do. Ask someone who developed for the Jag and they will tell you that it was a 64-bit system.

  • Yeah, the INTELLIVISION was 16-bit, and that had much worse graphics than even the NES...

  • Jaguar was the FIRST 64-Bit system, and is more like a 16-bit era system since it was around during SNES and Genesis's peak. Anyways, I loved Raiden and Cybermorph when I was little.

  • Most of the games look like they could run on Megadrive.

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