Added: 3 years ago
From: ozmania
Views: 815
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  • oh, and in addition: i will NOT steal your work, and IF i'd take some parts and leave them as they are (but i'll try to do it on my own of cause) i will defenetly add whats from you in my source and in credits or infos of my game or what ever it will result in ^^ ... and i'll ask before i USE something of YOUR work ;) ... IF you'll share.... but of cause, you wont have to ;) ... but would be pretty nice ;) ... and sry for my bad english, i'm just a german :P

  • whoa the sounds xD SO REAL xDD ... thought my msn would ring >_> ... but nice work dude =D... how did7do you solve the problem that fast objects could jump "throu" other objects, if they were so fast, that the main loop dont recognize the objects have been touched each other?

    and how you you calculate the skewed cube? ... maybe both questions will result in the same answer but how ever, damn nice work dude... i just got working singleplayer snake/tron with WORKING computer opponent ;) *greets

  • Hey would you be kind and share the ozengine you had written? :) I'd like to see how you designed the system as I've got a similar project to do and ain't quite sure how to go around to doing it.

  • kewl,u can make an awesome physics sandbox like the powder game or OE-Cake

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