Added: 2 years ago
From: DandyDLC
Views: 9,194
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  • Man nothing quite like getting coached by Kyo lol

  • Excelent

  • i've been playing KoF since kof 96 but discovered many new things from ur guides , Great work man , i always wanted to do a guide like that , i might make one for soul calibur

  • WOW. I've been playing KOF for years and had no idea about the whole short hop cycle.  AMAZING. Guess it shows how much of a noob i am. Thank you for these awesome vids!!

  • this is great cant wait for part 3, im so new to KoF even thought ive been playing in the laundry mats for years!

  • man, I have a feeling I'll be doing that jumping/low A or B into C a ton in KoFXII. It'd be like tic-stunning

  • HA HA!! Now I'll Show those ridiculous SNK kof bosses whats what!

  • My only complaint (and I mean only) is that sometimes it's too hard to read the text while watching the action on screen. A little delay like text for a second or two and then action and text or action plays out once with no text and again with text. As it is now I have to pause sometimes and go back to take in everything. Otherwise it's just great.

  • Yeah, there are a couple places with several clips strung together and it's hard to catch the text. In the next part they are a bit slower when there are a lot of video clips showing or something that takes a second to read, like a weird command.

  • Fucking awesome

  • lol at the neo turf masters intro. great vid tho

  • cool...can't wait for the next part !!

  • Man, so much of this stuff seems like you need to be able to time inputs to specific frames with nigh-perfect precision... can mortals really expect to attain that level of skill?

    These videos fill a huge gap in the learning curve of the fighting game genre - great job!

  • The precision involved really depends on which characters you use. Some characters have retardedly anal links (or even chains!), others you can do in your sleep. The key to getting competent at KOF really isn't so much fixating on combo skill as it is on basic reactive ability and proper buffering. Due to the relative safety and speed of overhead-low-throw mixup in KOF, you have to react very quickly. Buffering in situations where you expect to catch somebody out of a move is part of reaction.

  • This tutorial made me want to BURN IT UP.

  • Really good video. Even though i'm not a beginner, but when i saw this vid i was thinking: "yes this is true" i always played with my instinct without realising exactely why using a move rather than an other. i was just trying every way of striking in every situation until i found the right attack for the right moment. with these 2 first vids, it is really clear for beginners. i stopped playing a while ago but this guide make me wanna play agan. Thanks for the vid

  • Dandy. You beat the internet.

  • excellent again

  • Arghh I want the Neo Turfmasters soundtrack x(

  • Get the NeoGeo CD ROM of it, mp3s are right there with the ISO.

  • If you do short hop + b, can't you cancel it with c+d?

  • are you talking about breakin the attack by pressing CD while you're in defense position?

  • I don't know well what you wanna say. Can you explain it better? What do you mean by cancel it?

  • i think he's meaning : to break the oponent atack while garding using CD.

    well i guess it will work, but depending on wich character you are using, cause each one have a different CD annimation, so the CD of some characters will not hit the opponent if he's performing a specific attack (jump croutching or standing attacks)

  • 2:38 = boss.

    But not as boss as the KoF soundtrack.

  • which is not as boss as the neo turf masters soundtrack

  • coool dude.....i hope in next part u will tell us which type of jump and attack counters down+C of kyo,ryu and chris....and they combo also...i need to know about that.....whenever i go for a crossup or short hop i eat a down C....also some moves need space to counter....like ryu's stand b or benimaru's how to counter those and keep ur offense.....

  • Could someone tell me what the songs are please.

    Thanks in advance.

    Great video.

  • Everything is from the KOF2000 soundtrack.

  • Good choice because it has the best music.

  • can you please make a tutorial video for how to make SICK PUTTS?

  • This is great and easy to follow, plus the video is well put together. Not only is this a fantastic tutorial, it gets me hyped to play KoF.

  • cant wait for part 3!

  • Good Jon, loved the explainations and the humour was great!

    Looking forward to Part 3. Take your time to make it good :D

  • great job dandy this is very informative i have yet to find a tutorial as good as this for KOF

  • Forget KOF, this is one of the best tutorials for any fighting game series.

  • FYI, stun is also absent from both non-SNK KOFs ('01 & '02). Probably because Eolith (who developed '01 and took out the stun) decided that it was just a little too harsh on new players, who would likely get hit with more frequency, and, thus, end up eating even more free combos when attempting to fight experts. It seems SNK/Playmore has learned their lesson, too, with stun being absent from XII. Instant overheads are dumb anyway. ESPECIALLY in non-console XI. Stupid bullshit air attack hitstun.

  • i always had trouble with the kof approach. all i knew was how to combo..

  • Nice job on the video

  • DM (which is chinese for super)

  • LMAO, that was priceless...

  • Nice guide.

    Thanks!

  • You should explain how to counter jump ins with low b's into huge combos

  • Dude, he did explain how to counter jump ins with low b's, but he said in PART 1 that he WASN'T going to explain how to COMBO. You can find combos yourself. That's easy. The mindgames and meta-mind games of KOF are hard to learn; that's what this tutorial is for.

  • another great one, keep em coming!

  • Very informative!!!!

    Can't wait for part 3! :)

  • HE JUMPED! HIT THE GODDAMN PUNCH BUTTON!

    Again, I've been playing KoF for a little while, and even I'm learning from these videos! Great job!

  • dm as in desperation move. its what they called supers, in snk language.

  • Very nice. Thanks/

  • i just realised, maybe you should add something about advanced/extra since first-time players won't know the difference

  • These tips are helpin me out a lot since I suck ass in KoF after playin nothin bit SF all these years. Now, about those sick putts.....

  • OH HELL YEA,

    FUNDAMENTAL KNOWLEDGE +10

    Great Job

  • dandy you are amazing: [

    i want to watch this videos all day.......

  • thats me, im clark

  • ROFL! I loved the intro!

  • LET'S BURN IT UP

  • Let's burn it up!

    Good stuff, Dandy. I'll definitely have to watch this a couple more times, though.

  • a dm (chinese for super)

  • BURN IT UP! (Chinese for "do the combo hit the button")

  • Love the presentation of the info, goooood shit!

  • I was promised tips on how to make sick putts

    where are my sick putts

  • i love you

  • Holy shit this is a lot to learn.

    I'll stick to mashing mixed with jumping forward.

  • Awesome video, looking foward to the third installment.

  • thats me with the purple stache

  • Amazing stuff. Real good job man.

  • Let's burn it up.

  • Shot Maker all up in this bitch

  • yippie

  • HIT THE GOD DAMN PUNCH BUTTON

    HOLY SHIT

    Great shit dandy

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