Added: 1 year ago
From: DragonsSpirit
Views: 16,832
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  • thumbs up if u wann see its render

  • main emitter simulation and no splash O.o ..what is ur particle count ?

  • @youmasora

    wrong...Grid-Fluid and Splash have the same color gradients. But You could never do such splashy stuff with the current version of grid fluid :)

  • just a cannon!

  • I wanna see this in Half-Life 3

  • @stickfighter254 Gayben ate it

  • @stickfighter254 give the intel/amd some 20 - 30 years.. ;)

  • So Hybrido is used for oceans and vast water bodies, not for simple water in a cup or blood sprays?

  • @EricHarrison99 it's used for whatever you use it for. haha

  • @EricHarrison99 Hybrido is for large scale simulations with not that big precision .. but simple emitter is for small scale high quality simulations ;)

  • @EricHarrison99 Hybrido is just the new Solver for Realflow. It was designed to handle big Simulations better, still it doesn't mean you can't do cup and blood sims ;) Most of the Blood in the Film 300 was done with Realflow btw ;)

  • 96Hrs? ... try to NOT use a x486 for such a simple simulation...

    joke aside, try to optimise your simulation settings. if you need 96hrs to simulate this grid on a i7 you doin DEFINATLY something wring mate.

  • @docsen

    I dont entirely understand what you are talking about...but it sounds like you dont know what youre talking about. Correct me if Im wrong.

  • @DragonsSpirit huh? hard to get? ...

    i can see you simulated this in more than 96hours! its way too much for a "todays computer" and that kinda "simple simulation".

  • @docsen

    I still dont get what you mean with x486. Lets assume you mean x86...makes no sense. What else would you want me to use? Itanium? Other risc platforms? You dont pick a platform after the complexity of a simulation but all after application and available software (if you cant write your own CFD environmen while having breakfast). Simple sim...what do you know about SPH and grid/FLIP simulations? And what do you know about the software I used? What do you know about fluidsimulation?

  • @DragonsSpirit didnt know i have to tell you what i know about GFX, Simulations etc.. well i worked long time together with mario rachiele, 3 years as VFX for the movie the flood and some others..

    i did just wonder why you use such a big density of particles? and you get it as offense ;) calm mate.. calm..

    if its for visual presentation, i wonder why you dont use less particles, use a noise field for detailed waves and render it in your common 3d app? no need to have that density inside of RF

  • btw, i am in the 3d business since 3dstudio for dos came out and was used for technical visualisations. since then i worked as GFX, VFX and VirtualReality-Tech.

    repeat : i just wanted to get behind the need of sooooooo many particles.. YES it looks nice inside of Realflow.. but is a kill for a workflow on the other hand...

  • @docsen

    Its easy to deal with this number...the approach here is to use coarse gridbased simulation for main waterbody and SPH simulation for details. No need the main body of water in particle format in your pipeline (in most cases .it is meshed. At least for a scene like this it applies. And how would you get the details if not with high resolution fluid? not talking about surface details here...but you cannot fake droplets and surface tension and relistic splashes with a noise afaik.

  • @docsen

    Mind telling me who you worked for? :)

  • @docsen

    Oh I dont get that as offense, but I wonder. This is not a "simple" simulation in terms of particle cound (over 17mio SPH particles max). RealFlows grid only produces very coarse results. This may look dense to you, but it is not. What you see there would look terribly blobby when meshed. The splashes are ok, the main fluid is not. This particle count in main fluid (maybe you can identify it) will not suffice if the goal is a clean mesh with good interaction with the 2ndary elements.

  • I'd love to see that fully rendered

  • render time? and machine specs? pls.. great work

  • LYKKE!!!!!

  • how would you use this in a movie/film/commercial?

  • @orlanduce

    Don´t get you...what are you thinking about?

  • How did you account for water and boundary interaction? I don't think real flow can account for this interaction force precisely. If I am right, I think real flow just presumes an interaction coefficient, which is used to prevent particle penetration. This is the reason real flow is not suitable for scientific computation other than animation.

  • By the way, did you use parallel computing or just serial computing? it seems you used a lot of particles. I am not sure if real flow has parallel computing feature.

  • looking good

  • Nice simualtion!!! Great job matching the color of the grid domain particles and the splash particles. I like also how you applied the sheeter daemon.

  • @NextLimitTeam

    thanks...I used a detail threshold of 0.3 for the splash. I knew it woudl not deliver a clean result, since anything over 0.2 would cause random splash spawning on the grid fluid surface. actually, no value over 0.2 delivers a nice result ever! There will always be flickering and random spawning...I did not use 0.2 this time to make sure I was right. What causes this problem??

  • awesome highres sims , as always :D

    greetings :)

  • awesome as always :D

  • i wish i could get this program, do you know if there is a free download anywhere?

    that looked awesome to

  • Holy balls. This is intense.

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