Added: 5 years ago
From: BrYaN5555
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  • Mother brain?

  • @TheRedEGreen the final boss in super Metroid

  • @arandomguy9 I know, and I think this guy is her brother lol

  • Bahamut should be charged with Alien abuse!!

    ...Also you can just slide and slide around in his final attack.

  • The 90's were awesome.

  • its mother brain on steroids

  • This was one of the hardest final bosses in the game for me..... this and the thing with two heads, ugh, I almost smashed my controller on the ground many times playing this game

  • by far my favourite game on the genesis

  • The sad part of this boss battle is that the player dies in the ending. Good times, though I played the Japanese version which was easier than the US version.

  • Great memories but i think he had it on easy...

  • i know the weak points on the x drive you have to shoot the cannon when it is opened!

  • why can't mother brain be like this

  • i played this on a sega console. oh good times, good times:D

  • play on gensis emulator

  • this is the best fucking game ever.

  • Ray is cool

  • I hated fighting this boss....

  • BIG MAGNUM...lol

  • Some of the boss's laser attack SFX are re-used from Castlevania Bloodlines. Weird, random thought, but check the noise at 0:18

  • Contra 3 looks so much better

  • The boss' name is Big Magnum. He is NOT the final boss!

  • as if metroid holds the patent for "brain inside vat/encased in glass" imagery

  • @sonofboo I agree. Most internet ignoramuses automatically think that their first exposure to something or the one they are most familiar with is the original and everything else a copy.

    A brain in a jar can be seen being used as an evil entity all the way back to the 1960s. Its a pretty standard thing usually in control of something robotic and/or computerized.

    I can assure that Konami did not get the idea for this from Metroid or Nintendo in anyway. Where else would put a bodyless brain?

  • bloody easy boss

  • ahhh good time first final boss i killed i used brownie the little robot

    he was hard for me the first time i fought him

  • man i have never heard of this one before! wow I'm slackin

  • THIS LOOKS LIKE METROID WEN SAMUS IS SHOOTING THE GLASS OFF AND MOTHERBRAIN COMES OUT , BUT THIS ONE IS FLIPPED AROUND LOL AND HAS THAT GIANT GUN, WITH ATTACKS THAT RESMEBLE MOTHER BRAIN'S ATTAKCS

  • you can't say konami didn't get this idea from nintendo,it haves Metroid written all over it this thing is disgusting,butt who knew a Metroid style boss fit so well into a contra game this is the reason why contra is awesome in the first place?

  • man, i love the way that alien-in-a-jar looks like at 0:42after you take out the primary cannon - looks like a stoned zombie! XD

  • Anybody said MOTHER BRAIN?

  • I guess these programmer guys didn't want you to EVER EVER pass this game!

    Fuck, could it be any harder?

  • wtf super ownage

  • wow, some of these bosses ive never seen

  • I had never played this version of Contra when it came out (I was a SNES fanboi, so 3TAW was for me). Looking at these fan videos now, this is definitely the title in the series that went off the "serious" track. Not sure if I dig it or not, which probably makes me a grumpy curmudgeon wanting the old Contra days back, but oh well. Shattered Soldier for PS2 was another weird one in the series, and the story for that one didn't make a ton of sense either, so I agree with some recent comments here.

  • Father Brain? o.o

  • Is it just me, or does Ray look like Randam Hajile (from SNATCHER, another Konami Game)?

  • the japanese version of this game is way easy... you have 3 square health bar which means you will not die with only 1 shot

  • Hard Corp's music is so screechy and all over the place. The Soundtrack to Contra 3 was a lot better score and sound quality wise.

  • it rules.. its like the ridiculous guitar solos and insanity the whole time that you experience the whole game.

    excelt for the guitar solos

  • But it just doesn't do the theme of the game any justice, unlike Contra 3 where it sets the atmosphere a lot better. Even the ending of Hardcorps sounds like some crazy dance track unlike Contra 3s ending where it actaually has some sense of emotion of what you've just done.

  • What emotion is there? It's blowing aliens up. What more do you need?

  • @EVAKirby

    Thats the point. No emotion here. But if youve played Contra 3 you'd see they actually made an effort to convey that they'd saved earth from clutches of evil. They had a miltary fanfare. This? Crazy guitar solos. So what if its blowing up aliens? Even the Alien franchise and Predator movies have emotion in them and they involve getting rid of alien threats.

  • It's still aliens blowing up. You don't really need emotion for that.

  • @EVAKirby

    By that logic anything with something being destroyed in requires no effort or emotion. This game doesn't NEED to express any emotion, but as a whole game package, the music is very sloppy and is vastly inferior to Contra 3s were it expresses both war, destruction and also emotion all at once. Also, the ending to contra 3 was epic as a result of it. This just cues the same crazy music previously heard throughout.

  • Stop overanalyzing it. Srsly.

  • @EVAKirby

    When you fight a boss - do you expect slow paced love ballad music? No. Music adds feeling and atmosphere to a game. It isnt hard to understand. Also, I am interested in games and game soundtracks and the overall product, how they come together. Not an interest to you? Then leave it be and enjoy the fact youre blasting aliens.

  • ...Tell me, are you aware of the phrase "What do you mean it's not awesome?"

  • @EVAKirby

    Enjoy the fact you are blasting aliens.

  • Comment removed

  • @EVAKirby

    Yes, and even if I didn't I could just google it. So it matters not. As for putting words in your mouth - you said it yourself. "Needs no emotion, its just blasting aliens". Well in that case I hope next time I watch aliens they slap a heavy beat over the top and expect it to be effective. Also, you have an issue if you feel the need to leave an insult in my channel comment.

  • Oh yes, I have an issue with you. You took my "need no emotion" and completely reinterpreted it to suit your whim.

    The whole game is just a boss rush. Do you really need a complete bloody orchestra to get that "feeling" across? What is wrong w/ using this kind of music to tell you you're going to be fighting bosses that basically state "you're going to die"?

  • I twisted it nowhere at all. You said it needs no emotion - its about blasting aliens. I said fair enough if thats what you enjoy from the game, enjoy it.

    Talking of putting words in your mouth, you have mine. I never said use an orchrestra. Contra 3 used military styled drumming and fanfare thru use of midi. I also never said the guitar solo styled music was bad for "your going to die" on boss rushes.

  • Then where's this lack of atmosphere that you mentioned Contra 3 having?

  • Contra 3 was influenced by movie soundtracks such as Predator, Alien and Terminator. Hardcorps uses generic genesis "solos", it creates good "blood rushing" music for boss rushes. But for the stages themselves, it does nothing like the music used in Contra 3. "No man's land" (stage 6 of Contra 3) has slower paced fanfares, war styled drumming. It has this prepare for war feel.Youre in the heart of the alien hive. Stage 1, youre placed ina warzone and the music reflects it without using "solos".

  • @EVAKirby

    And as I mentioned, at the end of Contra 3, you get a bittersweet military fanfare that turns back in to a triumphant war styled drumming. It all adds to the game overall.

  • Going by that, can you really compare the music styles found in the two games? The 3rd game had that war theme to it, while Hardcorps was essentially the aftermath of the war, cleaning up any loose ends.

  • It's like trying to compare apples and oranges.

  • @EVAKirby Its part of the same franchise though, so still comparable to others within it.

  • Others? I doubt we had enough titles in the series to really start drawing comparisons to one another. The first two barely had any story coverage to them until Konami decided to tell the full story of the series way past when Contra 3 came out.

  • @EVAKirby Well, theres quite a lot of Contra titles now. So theres a lot to compare. As for Contra, I wouldn't really consider story to much in to it. After all Rebirth has cross dressing in it for no real reason, and the story slideshow is totally senseless. I mean it is easy to see, Contra 1,2,3 all had this more serious vibe to them. By hardcorps we had robot wolves with glassess on, Contras gone down a rather OTT cartoony path now. I've come to learn to enjoy it.

  • Sorry, I meant to say we didn't have much to compare when Contra 3 first came out. All we had then were the games and instruction manuals, and thanks to Konami at the time, we had three different stories going about until Contra 4 set everything back up on the proper path.

  • @EVAKirby I quite liked Contra 4 cause it went back to the 3rds style.

  • It felt more like the first 2 games to me mainly because of the lack of the flamethrower from the 3rd.

  • @EVAKirby

    Yeah, thats true. It was bascially like the first 3 Contras, but thats why Konami intended, hence why they ignored a lot of elements from Contra games that followed after Alien Wars 3. (Bascially why its called Contra 4, its a follow on using 1,2,3s mechanics and gameplay).

  • You make a good point about it being about clearing up loose ends, in fact some of the tracks are good from Hardcorps (the one in this video is at the end of Contra Rebirth and fits well). But as a whole the soundtracks pretty lousy for Hardcorps. The genesis had to make due with what it could do, which was "shredding" styled music, the SNES's sound chip was more advanced. Which is why I can forgive this game for musically going down the route it went.

  • Though if you listen to the final battle at the end of Contra 3 you'll hear the game manages to do that without resorting to wild guitar solos.

    Also, when you defeat the bosses it uses the same mindless soloing for the ending. The game just feels very 2D musically and it doesn't creare the movie, or emotion style of the 3rd.

  • They also do that soloing when you defeat bosses in the 3rd game.

    Movie style? The 3rd game felt the same way to me as if I was playing Hardcorps.

  • @EVAKirby

    Well, not exactly solos, but yeah the musics heavier, which is what I'd kind of expect on a boss battle. Though the final 4 game bosses actually don't use solos, in fact you have very Predator styled drum beats.

  • dude this guy's a bad ass

  • i get the impression of Crang an dMotherbrain that had a baby and this is the outcome...... Gross lol. Love this game!!!

  • Hahahahaha!! Brilliant mate!!

    Though the same!! Yuck to this...

    Cheers!!

  • @MasterMario22 Nah nah dude, this IS Father Brain, and Crang is the baby.

  • omg, I REALLY love the boss music.

  • "For winning, you have to lose", this is what a Contra game is all about, you can't master that game in one single time. Only patience, practice (and maybe luck on some levels) are your only friends and "codes".

  • FUCK I GAVE AWAY MY SEGA GENESIS!!!!

  • The end was quite sad :( Ray died

  • I love how at the beginning, Ray says "I'LL STOP YOU!"

    Actually, it's too late, because during that conversation, Bahamut blows a giant hole in the earth with his laser cannon (it's before what was captured in this video.)

  • Uranian Devil Gappa at the end of Contra 3 was a lot better than this one I think, and the music was a lot more atmospheric and military like as well.

  • aint this guy, the commander that appears at the mission explanation in the beggining of each stage?

  • I am sure that thing was not to easy, still its a damn boring boss for being a contra game. A brain with some metal extensions? DUH how original =P

  • Lol, I know. Lots of side scrolling shooters had alien/embryo like flesh merged with metal extensions and stuff in the 90s didnt they. As if they were pained biological experiments twinned with machinery, lol.

  • is there any one here that still has a sega genesis with this game?

  • YES!!!!

    I NEVER could get this far as an 8 year old, that jungle was too much, lol.

  • yea and i still play it. and the same as BJtheBassist, i could never get passed the jungle as a child. now i finally am able to beat every stage with all of the characters.

  • Yeah baby ;D

  • reminds me of the mother brain

  • On the other hand, that reminds me of the daddy brain.

  • THAT is what I should call the REAL Mother Brain battle :P

  • lol it gave me flashbacks of Motherbrain too lol

  • its like metroid meets robo cop

  • This game is fucking difficult.

  • how do you get to him? (it/something)I've been through numerous endings, but never fought him.

  • You get this one if you play as Ray. I never got to see all the endings before I tested all of the characters.

  • Wrongo, it just depends on the path you take. I did this ending many times with Fang

  • 1) Go after Deadeye Joe instead of trying to rescue the research center.

    2) Surrender to the enemies instead of fighting the doctor.

    4 of the 5 endings depend on those choices. The last one is secret.

  • That boss reminds me of Mother Brain.

  • flippin music semi guitar panteran alike stuff,loved it at that time.

  • WHAT!?

  • The music in this one is by far better than most of the series...

  • Masterful use of shot 2. Very well done. On his third attack phase you could slide through his bullets instead of climbing the walls and ceiling to avoid them.

  • By far my favourite of the Contra series. All the Contra games had some kind of ridiculous re-playability about them. My fave music will always be Stage 3 of the SNES game. Fucking awesome, but this was the more fast paced game with some weird ass bosses!!! The scientist lab with the morphed enemies was crazy shit. If onaly they would update Contra and LEAVE IT SIDE SCROLLING AND TOP DOWN

  • They did. Go check out Contra 4 for Nintendo DS.

  • Yeah man that's awesome, shame I can't run it on that DS emulator though. Would be nice to have a 3d touch, just leaving it side scrolling. Maybe with some playable depth or something. I don't know, but awesome series

  • now that looks fun

  • man how many endings are there in this game? (i never played/heard this game before)

  • There are 4 regular endings and one secret ending.

    If you're into run and gun games, this is a must-play. The game is composed almost entirely of enormous boss battles. And it's amazing.

  • this game must be very popular then

  • Try Treasure's Alien Soldier. Amazing game too.

  • can u say pro

  • The boss doesn't look hard compared to the other ones.

  • It's all about memorization really.

  • I WANT ON XBOX LIVE ARCADE!!

  • That was insane, just.. wow.

  • Ha ha, classic Genesis explosion!

  • I can only assume that your character doesn't survive -- there's no way for him or her to escape, the player is not seen alive again in this ending, a gloomy tune plays, and a "statue" of your player descends upon the earth. So yeah, it's a bad ending.

  • nice gameplay bro Hard Corps has to be one of the best Sega Genesis games i beat all 5 endings at first it was the hardest contra then with a few practice runs became one of the easiest games.

  • The hardest of the end bosses in my opinion

  • Its a shame they just dont make game bosses this challenging and fun to fight anymore

  • "I'll drink to that!"

  • its the not pussy verision of black viper

  • it does give me flashbacks of Motherbrain alot.

    Samus should co star in a Contra game.

  • as i remember, this is the main boss... The Hard Corps Blues plays after that... I've reached all of the endings. wonderful game.

  • what system is this? genesis?

  • My favorite boss. The part right before the fight when Col. Bahamut fires the weapon down at Earth's surface was cool. Back in the day, at least. :)

  • What system is this game for?

  • Sega Genesis!

  • ahh, this boss gives you the bad ending.

  • How come you did't show the 4th final boss ending?

  • I like how u play with the type II style of shooting. I have to use type 1.

  • im suprised you didnt use the more powerful "2" wepond agaist him. But I can see why this could be a problem since it wouldnt ark enough to shot him.

  • how about Metroid's Mother Brain? - just on the other side of the room, lol.

  • agreed

  • Mother brain wasn't this awesome though xD

  • thats for sure

  • he reminds me of krang from ninja turtles. well, what if krang really WAS that big!

  • same here

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