Added: 4 years ago
From: rc55
Views: 272,166
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (239)

Sign In or Sign Up now to post a comment!
  • I want this video on my ZN300 unit.

  • Graphics like GTA 3! :D :D

  • Comment removed

  • Comment removed

  • Comment removed

  • I get a strong "Inception" movie feel from this, but this i s how much earlier? Could it have inspired Inception?

  • hund !!!!

  • when I first saw this I wanted to give the gpu a hug. it shouldn't have to go through this kind of torture.

  • This kind of reminds the Matrix constructor Ioading program.

    I wish they worked for videogame companies.

  • I have all the Farbraush videos and demo's from FR-00 until FR-70. They will make until; well until they are bored I guess :)

  • whats this about? its cool

  • Try to make this "ideo" in 64 Kb. They did. =) I'ts called a "Intro" now a days...

  • um im sorry what? im so dumb

  • wait, how did they get such good sound? are they making their own synthesizers? i know those arent samples.

  • Yepp. They have there own "sectret" sound motor.

  • Why watch this on YouTube? The code downloads faster and is more impressive. Really good job.

  • Farbrausch is so amazing they also made a 96Kb Shooter game

    and They are german !!

  • fo sho?

    german? respect!

    everybody is capable of creating a 96kb shooter game, but not everyone can be a german!

  • not really as in, not really everyone is Capable of creating a 96kb shooter game or what?

    if so, then what i meant went so far above your head you thought it was a ufo.

    i meant that everyone is Capable of (i.e have a brain. opposable thumbs and a computer) ,but i didnt mean it in any disrespect for farbrausch.

    i fucking love'em to be honest.

    i was just making a comment stemmed out of boredom.

    like now

    \o/

  • i meant, that not everyone can make a shooter game, especially not in 96kb

  • Stuff faster broadband, make more of this and we won't need it!

  • This is fucking unbelievable!

  • I came metaphorical buckets.

  • Awesome! Godlike. ...well ... Not even god would manage the apocalypse in under 0.18 MB ;-)

  • EPIC...

    Thats not only coding and music skills that definitly !ART!

    Anyone know where to get mp3 sound from that?

  • Maticol, yeah, it is a lot like Dark City, down to the sound even :D

    Darowne, a big part of a game like GTA is the voice-acting, there's no way to get around the size of the sound files. I don't think there is a way to procedurally generate voice, either.

  • Of course there is. It's called speech synthesis. It's been used in some games in the past, and even Windows includes a program that can speak any text you give it.

  • @darthfredd well not ow thier is

  • Awesomeness.

  • amazing!

  • all in 117kb!!!

  • 177 kb!

  • Maticol, You are right, "Dark City" nice and dark movie:) Amiga Power.

  • It remind me the "Dark City" movie.

  • somebody can tell me if actually the soundtrack music is downlodable somewhere?

    if no.. some stuff like this music?

  • I believe it isn't available anywhere, but watch this video in high quality and rip the soundtrack with audacity.

  • @crocz Or download the video and rip the audio track with ffmpeg.

  • 180KB... I was just being wondering what they will make on bigger amount of memory....

    Awesome!

  • Well, since they made first-person shooter with one level in 96kb, I'm sure that with 1mb, they can make a whole game.

  • lol a whole F.E.A.R. of GTA on one floppy disc :)

  • nice

  • The people that do these should design a virtual reality system.

  • VR is hardware. This is software.

  • OMG! This demo takes only 180KB !!!!!!!

    Not even quarter megabyte.

  • So you now see the computing power;]

    182KB - In Demoscenes coders are using algorithms for texture generating (not images), music synthesizing(not MP3's), making 3D fractals (creating buildings, bridges, cubes) etc...

    + Effect of some linker and data compressing tricks;]

  • Debrice.. but actually looks so nice

  • The actual file only uses 182 kb, if I'm correct.

  • if you have a decent pc, download the demo!! its much better rendered :)

  • absolutely! :D

  • @deathgrindcheese Just downloaded and ran the demo. It's absolutely glorious! Runs well too!

  • i always wondered - is the music ever procedurally generated for things like this?

  • yes

  • No, it's realtime synthesized.

  • Very sweet design!!

  • During Altparty 2008 demo event, i had the privilege to show this intro to the current chairman of EFF - Brad Templeton. Needless to say he was very impressed with it. Even more when i told that the size of the executable was 180 kilobytes.

  • Just gratitude to this piece of Art ...

    Non-commercial, creative & what a hard behind it. Just a great evidence of innovative computer science ...

    Keep them comin farbrausch guys ...

  • I wish I could do such things in .werkkzeug!

  • well done, but a bit long. the bass drum and the sound-effect rumbles are giving us a really nice boom at nvscene. :) i especially like the greets and the buildings crumbling.

  • tnako l3ibad !!!

  • Fucking unreal man. Nice work.

  • what is that?

  • A realtime video-like computer programme which is less than 200 kilobytes small and made for a competition. (and won.) In other words, a Demo.

  • cool

  • HUND

  • Great work, im impressed!

  • this is all procedural generation, unless farbrausch managed to cram it into 177k (yes, kilobytes). my guess for setup is about 3 minutes (their demo .kkreiger is 64k and takes about 1 1/2 minutes) on a p4 prescott, and about 600mb generated (.kkreiger generated about 300mb in traditional storage, according to wikipedia)

  • WAOW. Is this all procedural generation??? If so, how long does it take to setup??? How much data is produced???

    The ending of this is intense. It's exactly the kind of stuff I saw after about 2oz of psilo LOL!!!

  • What is your display card?

    Is it real-time?

  • Yes, demos are real-time. Some (like this one) are also extremely optimized for size.

  • I can tell that this was probably kkaptured, i.e. this video is not from a realtime run. However, the demo actually runs very well realtime with anything half-decent like a gf6600gt.

  • Last demo I saw from these guys was FR-08, it wasn't half as amazing, but it was 64kb.

  • If it wasn't 177kb in size my jaw would not drop onto the floor. But right now (seeing kkapture version) I am still absolutely amazed. The most stunning thing about this is the real-like camera movement - even walking cam! (at 5:04)

  • This is quite possibly the best demo I've ever seen. EVOKE 2008 SOON!!! :D

  • I take it you haven't seen Lifeforce then by ASD? :) I highly recommend it if you haven't a work of pure art, and checkout Iconoclast while you are at it too ;p

  • Incredible.

    Just a few points for all the nay-sayers:

    It was all done in around 177kb. Think about that for a second. In less memory than a short Word document they created:

    A decompression engine

    A 3D, light tracing, rendering engine

    A procedurally driven engine that creates a whole host of 3D objects

    Described then entire performance

    Most descent programmers/cgi artists/etc would have a hard time doing one of those things in 10x the memory.

    This is an awesome achievement in and of itself.

  • Don't forget the music engine too!

  • This one beats the hell out of my system.

  • Hey, I haven't checked out the demoscene since "The Popular Demo" and Conspiracy's groundbreaking releases. Great to go to pouet and catch this, and to know that Farbrausch and others are still making these awesome works of art. Love the camera work, skating bridges, and the sound design in particular. Mildly disappointed that it's not 64k. ;)

  • 177 kb! Still nearly unbelievable.

  • Demoscene productions take advantage of state of the art systems, so if the procedural generation process is slow, it's down to your computers' specification. Although it has compression to shrink the executable size, for the most part everything else is procedurally generated, as in, very tight algorithms generate all the textures used through a process of accumulated filtering and hinting (e.g. create 64x64 texture, paint red, add noise, add 4 pixel stripe every 64 pixels).

  • I'm not sure you can actually comprehend how much is crammed into that 177kb, or maybe even if you understand how small that is. I think I rememeber reading somewhere that around 300mb(i think, kkrieger was like 170mb) of data is generated, that is 307200kb, maybe now you can understand the scale of it.

  • very good Demo

  • Aptly put, from the guy who is incapable of washing his own shoes.

  • Yes, you are absolutely missing the point. The entire production is only 177KB (1/8th of a floppy disk) and uses procedural generation for almost all assets (models, textures, music). To say you could do in 5 minutes is just insulting. This production took over 6 months and much care and attention was put into making this what it is. Pay attention to the lighting, sound and direction - for a demoscene production this was truly revolutionary.

  • Wow. A work of art. In 180k.

    If this was developed into some kind of trippy action-adventure type game, it'd be great.

  • I'm not sure what you're saying here, but you appear to be comparing the rendering technology of this demoscene production with that of video games. If so, you are totally missing the point and have no idea what demos and the demoscene are about.

    The demoscene is not merely focused on rendering technology and they are in no way comparable to "games". Demos are a non-interactive "art" form.

  • kkrieger is a good example of this demoscence in action in a video game. (actually kkrieger is before this so the tech has improved since then)

    check it out its 90k and shows the potential for video games in the future.

  • how the heck did they crack this into 177kb? I mean, were talking games on a floppy drive if this is viable (probably isnt though)

  • If you consider it a "game", check kkrieger from the same guys. Its a Doom3-like FPS in 96kb (released before Doom3). But its more of a proof of concept than a real game (it lacks gameplay).

  • Why aren't these guys making video games or working in the industry?

  • They are. :)

  • Most of these people do work in the industry.

  • Unbelievable. If only this was in some game...

  • Farbrausch = Genius = Art

  • For all ppl who don't know the demostuff: This clip is rendered by a computer in realtime like a game, that means the original is a .exe file 180kb filesize^^

    MADE IN GERMANY.

  • "Snap! German engineering in da house."

  • Not very much words, but ending up in big effects: Truely this is german.

  • THINK OF IT, ONLY 180 KB

  • aaaah sorry, Please the Cookie Thing was an Aardbei production ^^ (also great coders). What i meant to say was "Das Produkkt (will make you happy)" ^^

  • farb rausch has always been one of the best demo ppl around the planet! i´m a big fan of their worl since the first demos (eg. Poem to a Horse or Please the Cookie Thing).

    Keep on the phenomenal work you guys! :)

  • killer

  • Bloody freaking awesome!

  • niemożliwe

  • The diference is that guys have usualy a limit of kb to make it to be a demo of 128kb 64kb etc... so they must costumise their code as much as possible.. that same doesn't happen to mobile game devs.

  • You can download a high-resolution video from their homepage. It worth watching and listening.

  • good pc demo guys, awesome work as usual.

  • Amazing to think this is smaller than many of the shite games that are on mobile phones now

  • Let this ppl code an operating system with GUI and it will fit into the Bios rom chip of 512kb size. Additional all drivers ;)

    OK its a bit crazy, I know this is heavy packed and take about 1GB in ram.

    Still FR-041 is amazing every time!

    Greetings from an (old) Amiga coder :)

  • See menuet[dot]org ... a bit more than 512K ;)

  • The final sequence of the logical song.

  • Basically, this entire demo is a program that runs on Windows, and fits in 180k, that is what is amazing about it...

  • thanks, 180kb, ok yes that's damn impressive

  • We should not accept the wisdom of the fearfull.

  • Unilever wahses whiter! Like you can see in this vid.

  • Reminds me of a shopping-center called Herold-Center in my current hometown Norderstedt nearby Hamburg. Let there be light!

  • This is such a dogdamn good soundtrack!

  • Amazing, I saw the first demo several years ago: the produkt, and it impressioned me then. Now I see this video and I see a hard improvement.

    It remmembers me to the final battle in Matrix 3.

    Bye

  • This is after matrix 3. It's matrix 3,14 aka pi.

  • Thanks for putting this up -- my computer is to shit and chugs like a mad 'en when trying to watch it. I never got past the bridge before quitting! :)

  • I wouldn't mind it as much if this is the way the world is going to end

  • which system did you use?cpu,ram and VGA

  • The tool I used was kkapture which slows demos down to render the full frame rate. My system is a Sempron 3100, 1gb DDR, Geforce 6800GT. Needless to say in realtime my PC sucks with this demo, but kkapture's wizardry makes AVI renders of this much better than realtime with my PC. Any recent spec PC will run the demo fine however.

  • There are only a few textures which are created dynamically by very awesome code.

  • AFAIK all textures, music, geometry, etc in this demo were procedurally generated. Just because a few of the more complex maps featured in this demo were on the Werkkzeug3 site, it doesn't mean they were the ONLY maps procedurally generated in this demo. From what I've gathered 'Debris' is the showcase demo for whats possible in Werkkzeug3. I only wish now they'd make a public release of it as Werkkzeug1 is kinda outdated.

  • how the fuck can it be only 170kb????

  • What is up with Farbrausch and "hund"?

  • "Hund" = german for "dog" - no idea though how they came upon this

  • Fiver2, director and art designer of this demo, used the word "Hund" (german for dog) in all demos on which he worked. It's some kind of symbol. In Debris you see that the "Hund" is ruling the (demoscene) world.

  • Shhhhhhhhhhhhh!!!!!

  • beautiful, and if it's truly 177kb only, then it's technically mindblowing as well. (my only complaint is that over seven minutes is a bit overdone for me as after a while it becomes somewhat repetitive. 5 minutes perhaps would not have left me time to find my jaw after dropping it. but it's brilliant nonetheless. :))

  • definitly cool, but..!

    i want a GNU/Linux static build

    (still 177 kb of course!!), and i will say "that kicks-ass" hehe :)

    funk you all!

  • my brain is fryed

  • How the hell can such a brain be born???

  • Heavyy O.O I can't Stop to look oO

  • Truelly amazing :)

  • I hear Farbrausch is doing a remake of the 1991 Alcatraz Odessy Amiga Demo ?

  • whoah that was tight

  • This is one awesome Farbrausch demo. Great design and concept. This contains some pretty cool procedural texturing and the complex duplication of mesh information, would have caused the 177 KB in filesize when compared with other farbrausch procedural intro/demos. This is the werkzeug engine at its finest.

  • very good ;)

  • It is a nice thing to see that you don't need much informations or instructions to create a large world. The soundtrack is also stunning.

  • k0wax: You don't know a shit about making such "3d scene render" in size of 177 kB! Blender itself has 10 MB, 7 minutes long song in CD quality is another 70 MB ... not to mention textures, lightmaps, meshdata ...

  • dog spelt backwards = GOD. Get it?

  • They are the best making intros :) Amazing one

  • ..but this is *REALTIME* - in 177 kilobytes of disk space. Good luck doing that in whatever program you're using.

  • do this on c64. harharrrr

  • 177k well spent

  • lol. The final game is supposed to come out with Duke Nukem Forever. Rumors say that it'll run on GNU Hurd only, though... =(

  • awesome,

    better ist just the Hi res video

  • Respect, pure Art!

  • That was a truly amazing experience :O

  • i bow before your knowledge

  • Simply amazing, pure digital art.

    These guys are the masters of the code for sure

  • farbrausch = gods

  • theunitedstatesofamerica/hund = god ;)

  • 170 kb, runs on my computer like art...sure it's art

  • Of course it is ART! The message is too obvious: Destruction and Construction, Refactoring. The more impressive thing is the "hand camera" applied to all perspectives, very nice.

  • True uber-hacking on a 1 cpu system....

  • haha

    ASD was simply destroyed

  • ASD Will come back,,in greater numbers...ok kb DOW

  • great!

  • love it ! simply amazing

  • 170 kilobytes meeen

    = GENIUS

  • Technically great, no question about that, artistically a bit less obvious ... and regarding the message, I simply dont get it.

  • The point is that this program is 177 KB

  • Well as I said, technically it's great :)

    I know demoscene and Im still fascinated but the level participants reach.

    My point was : what is the artistic part ? what is the message ?