Maticol, yeah, it is a lot like Dark City, down to the sound even :D
Darowne, a big part of a game like GTA is the voice-acting, there's no way to get around the size of the sound files. I don't think there is a way to procedurally generate voice, either.
Of course there is. It's called speech synthesis. It's been used in some games in the past, and even Windows includes a program that can speak any text you give it.
182KB - In Demoscenes coders are using algorithms for texture generating (not images), music synthesizing(not MP3's), making 3D fractals (creating buildings, bridges, cubes) etc...
+ Effect of some linker and data compressing tricks;]
During Altparty 2008 demo event, i had the privilege to show this intro to the current chairman of EFF - Brad Templeton. Needless to say he was very impressed with it. Even more when i told that the size of the executable was 180 kilobytes.
well done, but a bit long. the bass drum and the sound-effect rumbles are giving us a really nice boom at nvscene. :) i especially like the greets and the buildings crumbling.
this is all procedural generation, unless farbrausch managed to cram it into 177k (yes, kilobytes). my guess for setup is about 3 minutes (their demo .kkreiger is 64k and takes about 1 1/2 minutes) on a p4 prescott, and about 600mb generated (.kkreiger generated about 300mb in traditional storage, according to wikipedia)
I can tell that this was probably kkaptured, i.e. this video is not from a realtime run. However, the demo actually runs very well realtime with anything half-decent like a gf6600gt.
If it wasn't 177kb in size my jaw would not drop onto the floor. But right now (seeing kkapture version) I am still absolutely amazed. The most stunning thing about this is the real-like camera movement - even walking cam! (at 5:04)
I take it you haven't seen Lifeforce then by ASD? :) I highly recommend it if you haven't a work of pure art, and checkout Iconoclast while you are at it too ;p
Hey, I haven't checked out the demoscene since "The Popular Demo" and Conspiracy's groundbreaking releases. Great to go to pouet and catch this, and to know that Farbrausch and others are still making these awesome works of art. Love the camera work, skating bridges, and the sound design in particular. Mildly disappointed that it's not 64k. ;)
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I downloaded it and yes, it's amazing that they fit it all in 177kb... But there was a five minute load at the begginning and all the textures were copy and pasted. Not so revolutionary to be honest. Just some serious compression and copy 'n' pasting...
Demoscene productions take advantage of state of the art systems, so if the procedural generation process is slow, it's down to your computers' specification. Although it has compression to shrink the executable size, for the most part everything else is procedurally generated, as in, very tight algorithms generate all the textures used through a process of accumulated filtering and hinting (e.g. create 64x64 texture, paint red, add noise, add 4 pixel stripe every 64 pixels).
I'm not sure you can actually comprehend how much is crammed into that 177kb, or maybe even if you understand how small that is. I think I rememeber reading somewhere that around 300mb(i think, kkrieger was like 170mb) of data is generated, that is 307200kb, maybe now you can understand the scale of it.
Yes, you are absolutely missing the point. The entire production is only 177KB (1/8th of a floppy disk) and uses procedural generation for almost all assets (models, textures, music). To say you could do in 5 minutes is just insulting. This production took over 6 months and much care and attention was put into making this what it is. Pay attention to the lighting, sound and direction - for a demoscene production this was truly revolutionary.
I'm not sure what you're saying here, but you appear to be comparing the rendering technology of this demoscene production with that of video games. If so, you are totally missing the point and have no idea what demos and the demoscene are about.
The demoscene is not merely focused on rendering technology and they are in no way comparable to "games". Demos are a non-interactive "art" form.
If you consider it a "game", check kkrieger from the same guys. Its a Doom3-like FPS in 96kb (released before Doom3). But its more of a proof of concept than a real game (it lacks gameplay).
For all ppl who don't know the demostuff: This clip is rendered by a computer in realtime like a game, that means the original is a .exe file 180kb filesize^^
aaaah sorry, Please the Cookie Thing was an Aardbei production ^^ (also great coders). What i meant to say was "Das Produkkt (will make you happy)" ^^
farb rausch has always been one of the best demo ppl around the planet! i´m a big fan of their worl since the first demos (eg. Poem to a Horse or Please the Cookie Thing).
The diference is that guys have usualy a limit of kb to make it to be a demo of 128kb 64kb etc... so they must costumise their code as much as possible.. that same doesn't happen to mobile game devs.
Thanks for putting this up -- my computer is to shit and chugs like a mad 'en when trying to watch it. I never got past the bridge before quitting! :)
The tool I used was kkapture which slows demos down to render the full frame rate. My system is a Sempron 3100, 1gb DDR, Geforce 6800GT. Needless to say in realtime my PC sucks with this demo, but kkapture's wizardry makes AVI renders of this much better than realtime with my PC. Any recent spec PC will run the demo fine however.
AFAIK all textures, music, geometry, etc in this demo were procedurally generated. Just because a few of the more complex maps featured in this demo were on the Werkkzeug3 site, it doesn't mean they were the ONLY maps procedurally generated in this demo. From what I've gathered 'Debris' is the showcase demo for whats possible in Werkkzeug3. I only wish now they'd make a public release of it as Werkkzeug1 is kinda outdated.
Fiver2, director and art designer of this demo, used the word "Hund" (german for dog) in all demos on which he worked. It's some kind of symbol. In Debris you see that the "Hund" is ruling the (demoscene) world.
beautiful, and if it's truly 177kb only, then it's technically mindblowing as well. (my only complaint is that over seven minutes is a bit overdone for me as after a while it becomes somewhat repetitive. 5 minutes perhaps would not have left me time to find my jaw after dropping it. but it's brilliant nonetheless. :))
This is one awesome Farbrausch demo. Great design and concept. This contains some pretty cool procedural texturing and the complex duplication of mesh information, would have caused the 177 KB in filesize when compared with other farbrausch procedural intro/demos. This is the werkzeug engine at its finest.
k0wax: You don't know a shit about making such "3d scene render" in size of 177 kB! Blender itself has 10 MB, 7 minutes long song in CD quality is another 70 MB ... not to mention textures, lightmaps, meshdata ...
This comment has received too many negative votesshow
this type of demo can be quickly done in 3d software such as blender with a bit of scripting. the result will be same or better, so I don't like "3d scene render"-like demos what looks like a film.
Of course it is ART! The message is too obvious: Destruction and Construction, Refactoring. The more impressive thing is the "hand camera" applied to all perspectives, very nice.
I want this video on my ZN300 unit.
rebeccaruiz70 1 week ago
Graphics like GTA 3! :D :D
Xplosive2009 8 months ago
This has been flagged as spam show
Type PRIZE before youtube and hit enter
MitchInBeanie 1 year ago
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abstractT 1 year ago
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abstractT 1 year ago
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abstractT 1 year ago
I get a strong "Inception" movie feel from this, but this i s how much earlier? Could it have inspired Inception?
tjenahoj 1 year ago
hund !!!!
torturebr 1 year ago
when I first saw this I wanted to give the gpu a hug. it shouldn't have to go through this kind of torture.
zaelie 1 year ago 5
This kind of reminds the Matrix constructor Ioading program.
I wish they worked for videogame companies.
MithranArkanere 1 year ago
I have all the Farbraush videos and demo's from FR-00 until FR-70. They will make until; well until they are bored I guess :)
MISTERAMD 2 years ago
whats this about? its cool
LadyGaGaTime1 2 years ago
Try to make this "ideo" in 64 Kb. They did. =) I'ts called a "Intro" now a days...
retroHC 2 years ago
um im sorry what? im so dumb
LadyGaGaTime1 2 years ago
wait, how did they get such good sound? are they making their own synthesizers? i know those arent samples.
joshgura 2 years ago
Yepp. They have there own "sectret" sound motor.
retroHC 2 years ago
Why watch this on YouTube? The code downloads faster and is more impressive. Really good job.
mdjones2112 2 years ago 4
Farbrausch is so amazing they also made a 96Kb Shooter game
and They are german !!
Blacktronics 2 years ago 3
fo sho?
german? respect!
everybody is capable of creating a 96kb shooter game, but not everyone can be a german!
mentaltfladdrig 2 years ago 3
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no , not really
jimday666 2 years ago 2
not really as in, not really everyone is Capable of creating a 96kb shooter game or what?
if so, then what i meant went so far above your head you thought it was a ufo.
i meant that everyone is Capable of (i.e have a brain. opposable thumbs and a computer) ,but i didnt mean it in any disrespect for farbrausch.
i fucking love'em to be honest.
i was just making a comment stemmed out of boredom.
like now
\o/
mentaltfladdrig 2 years ago
i meant, that not everyone can make a shooter game, especially not in 96kb
jimday666 2 years ago 3
Stuff faster broadband, make more of this and we won't need it!
Nekrodream 2 years ago
This is fucking unbelievable!
sudiin 2 years ago 5
I came metaphorical buckets.
kick52 2 years ago
Awesome! Godlike. ...well ... Not even god would manage the apocalypse in under 0.18 MB ;-)
krxlprnft 2 years ago 2
EPIC...
Thats not only coding and music skills that definitly !ART!
Anyone know where to get mp3 sound from that?
neoprana 2 years ago
Maticol, yeah, it is a lot like Dark City, down to the sound even :D
Darowne, a big part of a game like GTA is the voice-acting, there's no way to get around the size of the sound files. I don't think there is a way to procedurally generate voice, either.
darthfredd 2 years ago
Of course there is. It's called speech synthesis. It's been used in some games in the past, and even Windows includes a program that can speak any text you give it.
Enderu666 2 years ago
@darthfredd well not ow thier is
ffinfinity1 1 year ago
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yeh make game like grand theft auto xD
Darowne 2 years ago
Awesomeness.
Katatsuky 2 years ago
amazing!
nightrazer85 2 years ago
all in 117kb!!!
russotragik 2 years ago
177 kb!
Feuchtbeule 2 years ago 4
This comment has received too many negative votes show
i got bored, make better tech demos.
do0rkn0b 2 years ago
Maticol, You are right, "Dark City" nice and dark movie:) Amiga Power.
AutomatikControl 2 years ago 2
It remind me the "Dark City" movie.
Maticol 2 years ago
somebody can tell me if actually the soundtrack music is downlodable somewhere?
if no.. some stuff like this music?
detto34 2 years ago
I believe it isn't available anywhere, but watch this video in high quality and rip the soundtrack with audacity.
crocz 2 years ago
@crocz Or download the video and rip the audio track with ffmpeg.
Skies2 1 year ago
180KB... I was just being wondering what they will make on bigger amount of memory....
Awesome!
LSDCracker 2 years ago 2
Well, since they made first-person shooter with one level in 96kb, I'm sure that with 1mb, they can make a whole game.
artman40 2 years ago 4
lol a whole F.E.A.R. of GTA on one floppy disc :)
adampilotf22 2 years ago 3
nice
Krimsel 2 years ago
The people that do these should design a virtual reality system.
mmmAH 2 years ago
VR is hardware. This is software.
jeffgooloolie 2 years ago 4
OMG! This demo takes only 180KB !!!!!!!
Not even quarter megabyte.
seabrush 2 years ago 6
So you now see the computing power;]
182KB - In Demoscenes coders are using algorithms for texture generating (not images), music synthesizing(not MP3's), making 3D fractals (creating buildings, bridges, cubes) etc...
+ Effect of some linker and data compressing tricks;]
jSinsky 2 years ago 7
Debrice.. but actually looks so nice
cingle2004jp 3 years ago
The actual file only uses 182 kb, if I'm correct.
iLikeDirtySpoons 3 years ago
if you have a decent pc, download the demo!! its much better rendered :)
deathgrindcheese 3 years ago 12
absolutely! :D
rc55 3 years ago 6
@deathgrindcheese Just downloaded and ran the demo. It's absolutely glorious! Runs well too!
lab32 1 year ago
i always wondered - is the music ever procedurally generated for things like this?
shahriarefire 3 years ago
yes
Siemah 3 years ago
No, it's realtime synthesized.
erpeeferr 2 years ago 2
Very sweet design!!
fPersonpl 3 years ago
During Altparty 2008 demo event, i had the privilege to show this intro to the current chairman of EFF - Brad Templeton. Needless to say he was very impressed with it. Even more when i told that the size of the executable was 180 kilobytes.
d0nu771 3 years ago 4
Just gratitude to this piece of Art ...
Non-commercial, creative & what a hard behind it. Just a great evidence of innovative computer science ...
Keep them comin farbrausch guys ...
PurityBKK 3 years ago 3
I wish I could do such things in .werkkzeug!
zolis2x 3 years ago
well done, but a bit long. the bass drum and the sound-effect rumbles are giving us a really nice boom at nvscene. :) i especially like the greets and the buildings crumbling.
OrdinaryMenpl 3 years ago
tnako l3ibad !!!
Dichmy 3 years ago
Fucking unreal man. Nice work.
watashiwaLdesBANG 3 years ago 3
what is that?
flamingbullets 3 years ago
A realtime video-like computer programme which is less than 200 kilobytes small and made for a competition. (and won.) In other words, a Demo.
3yE 3 years ago
cool
50Papst 3 years ago
HUND
HunsV 3 years ago 4
Great work, im impressed!
reimax97 3 years ago
this is all procedural generation, unless farbrausch managed to cram it into 177k (yes, kilobytes). my guess for setup is about 3 minutes (their demo .kkreiger is 64k and takes about 1 1/2 minutes) on a p4 prescott, and about 600mb generated (.kkreiger generated about 300mb in traditional storage, according to wikipedia)
Styx993 3 years ago 2
WAOW. Is this all procedural generation??? If so, how long does it take to setup??? How much data is produced???
The ending of this is intense. It's exactly the kind of stuff I saw after about 2oz of psilo LOL!!!
jazzpsalti 3 years ago 4
What is your display card?
Is it real-time?
Judy1989 3 years ago
Yes, demos are real-time. Some (like this one) are also extremely optimized for size.
creaothceann 3 years ago
I can tell that this was probably kkaptured, i.e. this video is not from a realtime run. However, the demo actually runs very well realtime with anything half-decent like a gf6600gt.
3yE 3 years ago
Last demo I saw from these guys was FR-08, it wasn't half as amazing, but it was 64kb.
h3xxor 3 years ago
If it wasn't 177kb in size my jaw would not drop onto the floor. But right now (seeing kkapture version) I am still absolutely amazed. The most stunning thing about this is the real-like camera movement - even walking cam! (at 5:04)
mikosoft 3 years ago 2
This is quite possibly the best demo I've ever seen. EVOKE 2008 SOON!!! :D
ByteSmasher 3 years ago
I take it you haven't seen Lifeforce then by ASD? :) I highly recommend it if you haven't a work of pure art, and checkout Iconoclast while you are at it too ;p
IntrinsicPalomides 3 years ago
Incredible.
Just a few points for all the nay-sayers:
It was all done in around 177kb. Think about that for a second. In less memory than a short Word document they created:
A decompression engine
A 3D, light tracing, rendering engine
A procedurally driven engine that creates a whole host of 3D objects
Described then entire performance
Most descent programmers/cgi artists/etc would have a hard time doing one of those things in 10x the memory.
This is an awesome achievement in and of itself.
Slugsie1 3 years ago 21
Don't forget the music engine too!
saxxonpike 3 years ago 6
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???
69BTownKilla69 3 years ago
This one beats the hell out of my system.
marky2112 3 years ago
Hey, I haven't checked out the demoscene since "The Popular Demo" and Conspiracy's groundbreaking releases. Great to go to pouet and catch this, and to know that Farbrausch and others are still making these awesome works of art. Love the camera work, skating bridges, and the sound design in particular. Mildly disappointed that it's not 64k. ;)
godprobe 3 years ago
177 kb! Still nearly unbelievable.
fanikizky 3 years ago 3
This comment has received too many negative votes show
I downloaded it and yes, it's amazing that they fit it all in 177kb... But there was a five minute load at the begginning and all the textures were copy and pasted. Not so revolutionary to be honest. Just some serious compression and copy 'n' pasting...
jazzyrockstar246 3 years ago
Demoscene productions take advantage of state of the art systems, so if the procedural generation process is slow, it's down to your computers' specification. Although it has compression to shrink the executable size, for the most part everything else is procedurally generated, as in, very tight algorithms generate all the textures used through a process of accumulated filtering and hinting (e.g. create 64x64 texture, paint red, add noise, add 4 pixel stripe every 64 pixels).
rc55 3 years ago 6
I'm not sure you can actually comprehend how much is crammed into that 177kb, or maybe even if you understand how small that is. I think I rememeber reading somewhere that around 300mb(i think, kkrieger was like 170mb) of data is generated, that is 307200kb, maybe now you can understand the scale of it.
IntrinsicPalomides 3 years ago
very good Demo
revivalDB 3 years ago 3
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looks like something on the end of my shoe... SHIT!
thefalsonefamily 3 years ago
Aptly put, from the guy who is incapable of washing his own shoes.
rc55 3 years ago 3
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Am I missing something? All this is, is a few squares flying through a shitty fake town that I could probably put together in 5 minutes...
jazzyrockstar246 3 years ago
Yes, you are absolutely missing the point. The entire production is only 177KB (1/8th of a floppy disk) and uses procedural generation for almost all assets (models, textures, music). To say you could do in 5 minutes is just insulting. This production took over 6 months and much care and attention was put into making this what it is. Pay attention to the lighting, sound and direction - for a demoscene production this was truly revolutionary.
rc55 3 years ago
Wow. A work of art. In 180k.
If this was developed into some kind of trippy action-adventure type game, it'd be great.
ashleypoet 3 years ago 4
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the only that comes close in rendering power and performance in a small place is RockStar Norths'
GTA4.. think about it
what could be done, 03
sidewind69 3 years ago
I'm not sure what you're saying here, but you appear to be comparing the rendering technology of this demoscene production with that of video games. If so, you are totally missing the point and have no idea what demos and the demoscene are about.
The demoscene is not merely focused on rendering technology and they are in no way comparable to "games". Demos are a non-interactive "art" form.
AmigaFalcon 3 years ago 4
kkrieger is a good example of this demoscence in action in a video game. (actually kkrieger is before this so the tech has improved since then)
check it out its 90k and shows the potential for video games in the future.
tealc36 3 years ago 2
how the heck did they crack this into 177kb? I mean, were talking games on a floppy drive if this is viable (probably isnt though)
dave38x 3 years ago
If you consider it a "game", check kkrieger from the same guys. Its a Doom3-like FPS in 96kb (released before Doom3). But its more of a proof of concept than a real game (it lacks gameplay).
badsectoracula 3 years ago
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Among other things.
When I see something using this engine that actually looks like a game, call me.
chitoryu12 3 years ago
Why aren't these guys making video games or working in the industry?
Makron5 3 years ago
They are. :)
gloom303 3 years ago
Most of these people do work in the industry.
nwheatcraft 3 years ago
Unbelievable. If only this was in some game...
mtfr 3 years ago
Farbrausch = Genius = Art
dalekirkley 3 years ago 8
For all ppl who don't know the demostuff: This clip is rendered by a computer in realtime like a game, that means the original is a .exe file 180kb filesize^^
MADE IN GERMANY.
xilvr 3 years ago 11
"Snap! German engineering in da house."
jci10 3 years ago
Not very much words, but ending up in big effects: Truely this is german.
fanikizky 3 years ago
THINK OF IT, ONLY 180 KB
akatosh1001 3 years ago 10
aaaah sorry, Please the Cookie Thing was an Aardbei production ^^ (also great coders). What i meant to say was "Das Produkkt (will make you happy)" ^^
DJMadMax 3 years ago
farb rausch has always been one of the best demo ppl around the planet! i´m a big fan of their worl since the first demos (eg. Poem to a Horse or Please the Cookie Thing).
Keep on the phenomenal work you guys! :)
DJMadMax 3 years ago 2
killer
afteces1 3 years ago
Bloody freaking awesome!
kjlg74 3 years ago 3
niemożliwe
pawelad 3 years ago
The diference is that guys have usualy a limit of kb to make it to be a demo of 128kb 64kb etc... so they must costumise their code as much as possible.. that same doesn't happen to mobile game devs.
ficofdd 3 years ago
You can download a high-resolution video from their homepage. It worth watching and listening.
fanikizky 3 years ago
good pc demo guys, awesome work as usual.
Ephidrena 3 years ago 2
Amazing to think this is smaller than many of the shite games that are on mobile phones now
chrislawless 3 years ago 2
Let this ppl code an operating system with GUI and it will fit into the Bios rom chip of 512kb size. Additional all drivers ;)
OK its a bit crazy, I know this is heavy packed and take about 1GB in ram.
Still FR-041 is amazing every time!
Greetings from an (old) Amiga coder :)
boing4000 3 years ago 2
See menuet[dot]org ... a bit more than 512K ;)
creaothceann 3 years ago
The final sequence of the logical song.
fanikizky 3 years ago
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bit boring imo, what am i meant to be looking at here
googleboughtmee 3 years ago
Basically, this entire demo is a program that runs on Windows, and fits in 180k, that is what is amazing about it...
slugonamission 3 years ago 8
thanks, 180kb, ok yes that's damn impressive
googleboughtmee 3 years ago 8
We should not accept the wisdom of the fearfull.
fanikizky 3 years ago
Unilever wahses whiter! Like you can see in this vid.
fanikizky 3 years ago
Reminds me of a shopping-center called Herold-Center in my current hometown Norderstedt nearby Hamburg. Let there be light!
fanikizky 3 years ago 2
This is such a dogdamn good soundtrack!
fanikizky 3 years ago
Amazing, I saw the first demo several years ago: the produkt, and it impressioned me then. Now I see this video and I see a hard improvement.
It remmembers me to the final battle in Matrix 3.
Bye
salimini 4 years ago
This is after matrix 3. It's matrix 3,14 aka pi.
fanikizky 3 years ago
Thanks for putting this up -- my computer is to shit and chugs like a mad 'en when trying to watch it. I never got past the bridge before quitting! :)
iwantagoodnameplease 4 years ago
I wouldn't mind it as much if this is the way the world is going to end
rotaryengine64 4 years ago 3
which system did you use?cpu,ram and VGA
eltano06 4 years ago
The tool I used was kkapture which slows demos down to render the full frame rate. My system is a Sempron 3100, 1gb DDR, Geforce 6800GT. Needless to say in realtime my PC sucks with this demo, but kkapture's wizardry makes AVI renders of this much better than realtime with my PC. Any recent spec PC will run the demo fine however.
rc55 4 years ago
There are only a few textures which are created dynamically by very awesome code.
lighthazard 4 years ago 5
AFAIK all textures, music, geometry, etc in this demo were procedurally generated. Just because a few of the more complex maps featured in this demo were on the Werkkzeug3 site, it doesn't mean they were the ONLY maps procedurally generated in this demo. From what I've gathered 'Debris' is the showcase demo for whats possible in Werkkzeug3. I only wish now they'd make a public release of it as Werkkzeug1 is kinda outdated.
samuelrounce 4 years ago 4
how the fuck can it be only 170kb????
winkytct 4 years ago 8
What is up with Farbrausch and "hund"?
VanisherGX 4 years ago 2
"Hund" = german for "dog" - no idea though how they came upon this
creaothceann 4 years ago
Fiver2, director and art designer of this demo, used the word "Hund" (german for dog) in all demos on which he worked. It's some kind of symbol. In Debris you see that the "Hund" is ruling the (demoscene) world.
back2rootsorg 4 years ago
Shhhhhhhhhhhhh!!!!!
jci10 4 years ago
beautiful, and if it's truly 177kb only, then it's technically mindblowing as well. (my only complaint is that over seven minutes is a bit overdone for me as after a while it becomes somewhat repetitive. 5 minutes perhaps would not have left me time to find my jaw after dropping it. but it's brilliant nonetheless. :))
whoisnot 4 years ago 2
definitly cool, but..!
i want a GNU/Linux static build
(still 177 kb of course!!), and i will say "that kicks-ass" hehe :)
funk you all!
synaps555 4 years ago 2
my brain is fryed
Neko333Bitch 4 years ago
How the hell can such a brain be born???
4Dsign 4 years ago
Heavyy O.O I can't Stop to look oO
genosseherold 4 years ago
Truelly amazing :)
Maexxus 4 years ago
I hear Farbrausch is doing a remake of the 1991 Alcatraz Odessy Amiga Demo ?
jci10 4 years ago
whoah that was tight
CarboneraCarlos 4 years ago 2
This is one awesome Farbrausch demo. Great design and concept. This contains some pretty cool procedural texturing and the complex duplication of mesh information, would have caused the 177 KB in filesize when compared with other farbrausch procedural intro/demos. This is the werkzeug engine at its finest.
niobyte 4 years ago 2
very good ;)
maciej525 4 years ago 2
It is a nice thing to see that you don't need much informations or instructions to create a large world. The soundtrack is also stunning.
fanikizky 4 years ago 2
k0wax: You don't know a shit about making such "3d scene render" in size of 177 kB! Blender itself has 10 MB, 7 minutes long song in CD quality is another 70 MB ... not to mention textures, lightmaps, meshdata ...
PiNitko 4 years ago 6
dog spelt backwards = GOD. Get it?
jci10 4 years ago
They are the best making intros :) Amazing one
hyssp 4 years ago 5
This comment has received too many negative votes show
this type of demo can be quickly done in 3d software such as blender with a bit of scripting. the result will be same or better, so I don't like "3d scene render"-like demos what looks like a film.
k0wax 4 years ago
..but this is *REALTIME* - in 177 kilobytes of disk space. Good luck doing that in whatever program you're using.
skurk2000 4 years ago 19
do this on c64. harharrrr
deizi1 4 years ago
177k well spent
BUTTONTANG 4 years ago 5
This comment has received too many negative votes show
I like the trailer, where's the game? I wanna build stuff with blocks too.
do0rkn0b 4 years ago
lol. The final game is supposed to come out with Duke Nukem Forever. Rumors say that it'll run on GNU Hurd only, though... =(
MrGuybrush 4 years ago 10
awesome,
better ist just the Hi res video
Readon666 4 years ago
Respect, pure Art!
Silversurfer604 4 years ago 3
That was a truly amazing experience :O
ziggy2007dn 4 years ago
i bow before your knowledge
LordMumus 4 years ago
Simply amazing, pure digital art.
These guys are the masters of the code for sure
JCORR76 4 years ago
farbrausch = gods
moejoe1337 4 years ago
theunitedstatesofamerica/hund = god ;)
rc55 4 years ago
170 kb, runs on my computer like art...sure it's art
vividesigner 4 years ago
Of course it is ART! The message is too obvious: Destruction and Construction, Refactoring. The more impressive thing is the "hand camera" applied to all perspectives, very nice.
BrainX 4 years ago 2
True uber-hacking on a 1 cpu system....
jci10 4 years ago
haha
ASD was simply destroyed
danguafer 4 years ago
ASD Will come back,,in greater numbers...ok kb DOW
vividesigner 4 years ago
great!
Hetediziglen 4 years ago
love it ! simply amazing
kennybsp 4 years ago
170 kilobytes meeen
= GENIUS
jarekjacek 4 years ago
Technically great, no question about that, artistically a bit less obvious ... and regarding the message, I simply dont get it.
Utopiah 4 years ago
The point is that this program is 177 KB
arcticf1ame 4 years ago
Well as I said, technically it's great :)
I know demoscene and Im still fascinated but the level participants reach.
My point was : what is the artistic part ? what is the message ?
Utopiah 4 years ago