@postrock I believe it was internal renderer not Yafaray. I was just testing node editor to add motion blur. But I already forgot how to do that so for tutorials search somewhere else.
@kenjihimonatashi a shitload vram, ram and processing power than they have now....you would probably need something we would call a super computer to run at 30 fps (please note when I say "super computer" I don't mean the ones that can do stuff up to the petaflop level)
Fantastic render, what render engine did you use? Internal?
postrock 8 months ago
@postrock I believe it was internal renderer not Yafaray. I was just testing node editor to add motion blur. But I already forgot how to do that so for tutorials search somewhere else.
ReinOwader 8 months ago
I wonder what it would take for console games to be capable of running games with full liquid simulations like this.
kenjihimonatashi 8 months ago
@kenjihimonatashi a shitload vram, ram and processing power than they have now....you would probably need something we would call a super computer to run at 30 fps (please note when I say "super computer" I don't mean the ones that can do stuff up to the petaflop level)
MrLolman666 8 months ago
what are your fluid settings
evanmthw 1 year ago
This is great work, I like the quality
PicassoQ 1 year ago
must have taken a while to render
Saminatorger 1 year ago
Not really. Just a bit more than just overnight. I guess it was around 10 hours
ReinOwader 1 year ago