Added: 3 years ago
From: Scous
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  • Yes, it's possible to beat 1000 or more ghosts! If only you didn't let anyone talk you into a dumb stipulation! Get archmages, druids, lots of elves, lots of archers, ans 12 or more FREEZE spells. Then use a FREEZE on the enemy ghosts every round, keeping the ghosts sitting ducks, then all 4 shooters fire away together, round after round, and you'd whittle their #'s down to nothingThe things you miss not caring much about spells!

  • Anyone know a site where I can play this game?

  • Comment removed

  • To this day this obscure ass game is one of my favorites. I never beat this game. Came close but always ran out of time. I want to play it again. Anyone have any idea where I can?

  • This game was the shit back in the day

  • This is what you do:

    Use a bunch of time-stop and raise-control, max out your leadership (I think the maximum value is 65535 or something), get about 300 ghosts, and go fight magus deathspell. After slaughtering his 3000 peasants, you'll have over 3000 ghosts. Then, you can go and totally annihilate Dragonbreath.

  • So did you do that on purpose or what?

  • Perhaps if you could get a large enough force of vampires to take out the ghosts? Just large enough so they dont kill the vampires in one hit.

  • Love your David the Gnome comment, feel like only you and I got that! Love Heroes of Might and Magic 2 btw, it's my fave of the series, never played king's bounty, it looks a lot like the Ps2 version of Heroes which had the leadership factor which is hard and I liked heroes 2 for not having it. RPG on brutha!

  • @TheJojozlo The leadership adds another layer of strategy. It can be frustrating of course when you can afford a much larger army but where is the fun in steam rolling your opponents? Also it is a little more realistic as there will be a practical limit to how many troops one leader can command at a given time.

  • Ghosts have been my major problem too all the times.

  • Wtf has a whore breast feeding some kid to do with this game, I wonder... Is she one of the villains or sumthing?

  • @mirimiripipim

    That is exactly what I thought :D

  • Sometimes I think this game is better than Heroes, even though its older. xD

  • Any non noob, knows NEVER to buy ghosts in this game

  • LOL i like the way you talk xD

    And also i like your humming at the end! :D

  • why not?

  • midgetdk i agree, but this version is the only ROM version you can download, the one from 1990 also didnt have the knights kook like that

  • btw what is it making your own ghosts attack you!? really annoying me :P

  • he had to many. his leadership was to low to control them

  • this isn't kings bounty from 1990? the version i played is same gameplay but more crappy graphics.. +ghosts wear black cloths :P

  • If you use magic, leadership can go as high as you want, 30000 for example.

  • leadership can get actually go to 11000+

  • If you watch the first video he's telling that he won't use the most powerful units:

    No dragons, no demons, no druids, no archmages, no knights.

  • If you watch part 14 he just realizes he can fly, he never knew about it until then.

  • great game

  • Quite hilarious when the Ghosts went out of control...hahhaa

  • instead of cakewalk how about baconwalk or coalwalk,idk

  • Just having a high end flier in the party isn't enough for flying, at least in the DOS version, you need to have NOTHING BUT high end fliers in your party.

  • how do i get this game

  • Wow, you got screwed over.

    I'm daring, and I would have tried to kill all the ghosts and re-capture the villain. I mean, think of all the money for winning it. How? A bunch of elves, giants (optional), at least one turn undead spell, and a lot of teleport spells. Start by using a spell and shoot it. When the ghosts make its 3 moves, it's right next to you. Move it with teleport, shoot it again with the elves. Ghosts move again. Repeat as necessary. Takes a lot of time but... yeah.

  • The power of ghosts compels you! The power of ghosts compels you! Rofl

  • The only way that could have worked out was if the demons had halved the ghosts. Then again, they'd probably still be out of control.

  • Ghosts in the early HOMM games are not as rebellious, they have the same horrendous properties, and no pesky side-effects.

    This is why they took away that death=ghost property in the later versions of HOMM.

  • POST THE NEXT ONE!!!

  • Arg post the rest of the the episodes!

  • H-A-L-L-O!!!!!!

  • COME ON!!! FINISH THE GAME!!!

  • Post the new videos!!! :)

  • Childhood memories=)

  • when will you post the next few concluding episodes? I remember playing this when I was 9 or so and not having the slightest idea what it was or what I was suppose to do! Thanks for posting this game has always been at the back of my mind ever since. It is great to see it played the way it is suppose to be played. Ha I would have never imagined...

  • It's coming :)

  • When next?

  • ...Or I could finish watching the video before I comment to find out that that apparently doesn't apply to enemy units. Ha.

  • Didn't you say that Ghosts turn to Peasants after the week of the Peasant? So couldn't you just wait for that? Or is 1000+ Peasants still too much?

  • Units in castles don't get changed.

  • lol funny.........

    great job

  • I can't help but laugh at the Ghost rebellion. Happened to me FAR too many times. Maybe you should consider Castle units. 600+ Militia could ease the pain, if you can afford them. Crap, but the numbers add up.

  • To peasants and elves: You're fired!

  • Actually you really could have done it. You could afford 500+ ghosts, and there was 1000+ at the castle, so you could:

    1) Hire a BIG army

    2) Slowly decrease population of ghosts by multiple sieges whith tough units like giants, barbarians and vampires (to hell morale class).

  • And with some Turn Undead spells to boot.

  • You need to call up the Ghost Busters to solve the ghost stituation.

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