Added: 5 years ago
From: nexgenviz
Views: 63,778
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (54)

Sign In or Sign Up now to post a comment!
  • Thanks.

    

  • I want this video on my TS608 phone.

  • it real help me

  • 3ds max 07 :O lol

  • @ModelBarrel Date of Video = 2006

  • I hate this tool, isn't there another way of doing this? , doing this screws up the polygons ( cutting into something ending up getting polygons with more then 4 vertex points , polygon= 4 points ( square ) trygon = 3 points ( triangle ) Boolean = fkd up model ._. and there are quite a few things i have to do with boolean cause i can't do it other wise

  • @NeoUzzy Use ProBoolean, it's cleaner.

  • @NetHawk41 true but i still end up in welding stuff together, i guess there is no other way ..

  • short and sweet, thanks

  • Thanks man.. Straight to the point and very informative, hope others also make to the point tutorials and dont drag too much.

  • exactly what I needed, nothing more. Thanks!

  • sadly,i cant make a heart shaped hole

    :<

  • How do you cut objects from planes? This technique doesn't seem to work for that?

  • Still useful in the current version. Thanks :)

  • good voice, straight to the point. thx dude

  • thx a lot!!! that's exactly what i'm looking for~

  • Lol, this vid helped me beofore and now it helps me again, awesome! You are a lifesaver man, Had to use Booleans for my project due and couldn't remember how to do them.

  • You don't know how long I've been searching for this :) many thanks

  • thankyou so much! Short and to the point. What we all want

  • thanks for this tutorial, this tuts are fast explaining and i understand all

  • awesome. every now and then in my modeling projects iv needed to do something like add inset circles at a whole bunch of weird angles. iv known about boolean for a while, but could never make it work properly.

    your tip about making sure both of the objects are solid was what worked for me. great tutorial.

  • thank you dude im doing a project in my 3d modeling class in college and im still new at this do you have any more tutuorials?

  • thanks dude

  • yay thank so much, with your tutoria now i can complete my "bic pencil" :D

  • Nice video. Very easy and to the point.

    Thanks for the help!

  • Thanks, man!

  • Thanks! I was trying all sorts of modeling crap and then I was looking for tuts and couldn't find anything. This was PERFECT.

  • Useful.

    But can you, for example, make a custom cylinder? I'm trying to make a weapon mod for a game, and the Tire Iron uses a hexagonal hole 0.o

  • nice, because i'm doing a 3d project for my class, and i'm still learning about the boolean process.

  • THANKS

  • Is their anyway you can subtract a piece of an object by another object, instead of subtracting the entire object?

    e.g.

    If I have a bowl and I place a cylinder through it, I want the piece of the cylinder inside the bowl to be removed, but I want the piece outside to remain. Like the bowl is splitting the cylinder and removing the inside piece.

  • i extruded a curved spline and want to subtract that shape from a solid box, but cant because its not a solid...how can i solodify that spline for boolean to work???

  • Use the shell modifier.

  • Thank you for the videos! Please keep posting more 3D tutorials :-)

  • thx! now i can remember :)

  • This helped me so much! Thanks!

  • Ok, I have a problem. Pretty new to max, when I subtract A-B it takes the B away fine, but then it doesn't leave any geometry on the outsides of the object that remains. In other words, my bishop has the cut part out, but there are no polygons on the inside so it is hollow! :(

    I cannot figure out what I'm doing wrong, any insight would be appreciated, thanks. 3ds MAX design 2009 32bit

  • same

  • I figured out what the problem was 300uso, I had been using the lathe modifier, and when I had done so I did not make it a solid object, to fix this I selected "fuse core" and then converted it to a editable poly. Do make very sure that the geometry if not two sided is facing the correct direction. To do this apply a material or texture and see if it shows when you do a render.

    If it doesn't, click on the lathe modifier and select "Flip normals"

    Then try the Boolean. :)

    Hope this helps.

  • do you mean that u can see through it? If so, I had to boolean the first part, de-select the whole object (have nothing selected) then re-select the object again, and boolean again. If you are experiencing the see through the first time you boolean, just make sure you have nothing selected, and select the object and boolean.. I see you posted this 8 months ago, lol, if you are still having trouble with this which I probably doubt, try this and see if it works

  • Thanks! But yeah, I fixed it. The problem was that the object I had created wasn't "whole" it was just like, the outside polygons if you know what I mean.

    In short I just constructed it poorly and it was broken, so I made it again with the proper methods and it worked all of the sudden. It was taking the second shape away, but it wasn't replacing the are with geometry, I could see into the shape, like you would be able to see inside a box that had the top removed. But it's all good now. =D

  • nvm solved my problem, i somehow cant clcik the bos i want to use to minus the other box, but i walkaround by using b-a.

  • Help!

    it says

    [Inherit Material from New Oparand?]

    i click yes and the box i want to cut disappear.

  • This is very unrealistic. Max didn't even crash! lol

  • Finally a great video tutorial! Simple, short and great voice! Plus, I just had to do this in my scene! ;)

  • Just an extra tip here fellas I learned yesterday. If you add more lines to your geometry, ya know, increase the length and width segments before the boolean, the geometry will come out much smoother.

    I need to get the ProApp that does the boolean operation but leaves much cleaner geometry.

  • nice..thanks for the tutorial..it'll improve my work..thanks..really helpful.

  • At 1:01, you can see that, yes it worked, but it leaves a tiny bit of unwanted geometry.

  • Thank Man ;P Five Stars :D

  • Great job man, this helped me out a ton!!!

  • wow. that looks soo simple.

    it took me sooo much time to try and find something that only takes 3 clicks... hmmm...

    thank you very much :)

  • Thank you very much :)

  • Sweet man thanks alot

  • thank you veeeeeeeeeeeeeeeeeeeeeeeeeeeee­eeeeeeeeeeeeeeery much!!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more