I hate this tool, isn't there another way of doing this? , doing this screws up the polygons ( cutting into something ending up getting polygons with more then 4 vertex points , polygon= 4 points ( square ) trygon = 3 points ( triangle ) Boolean = fkd up model ._. and there are quite a few things i have to do with boolean cause i can't do it other wise
Lol, this vid helped me beofore and now it helps me again, awesome! You are a lifesaver man, Had to use Booleans for my project due and couldn't remember how to do them.
awesome. every now and then in my modeling projects iv needed to do something like add inset circles at a whole bunch of weird angles. iv known about boolean for a while, but could never make it work properly.
your tip about making sure both of the objects are solid was what worked for me. great tutorial.
Is their anyway you can subtract a piece of an object by another object, instead of subtracting the entire object?
e.g.
If I have a bowl and I place a cylinder through it, I want the piece of the cylinder inside the bowl to be removed, but I want the piece outside to remain. Like the bowl is splitting the cylinder and removing the inside piece.
i extruded a curved spline and want to subtract that shape from a solid box, but cant because its not a solid...how can i solodify that spline for boolean to work???
Ok, I have a problem. Pretty new to max, when I subtract A-B it takes the B away fine, but then it doesn't leave any geometry on the outsides of the object that remains. In other words, my bishop has the cut part out, but there are no polygons on the inside so it is hollow! :(
I cannot figure out what I'm doing wrong, any insight would be appreciated, thanks. 3ds MAX design 2009 32bit
I figured out what the problem was 300uso, I had been using the lathe modifier, and when I had done so I did not make it a solid object, to fix this I selected "fuse core" and then converted it to a editable poly. Do make very sure that the geometry if not two sided is facing the correct direction. To do this apply a material or texture and see if it shows when you do a render.
If it doesn't, click on the lathe modifier and select "Flip normals"
do you mean that u can see through it? If so, I had to boolean the first part, de-select the whole object (have nothing selected) then re-select the object again, and boolean again. If you are experiencing the see through the first time you boolean, just make sure you have nothing selected, and select the object and boolean.. I see you posted this 8 months ago, lol, if you are still having trouble with this which I probably doubt, try this and see if it works
Thanks! But yeah, I fixed it. The problem was that the object I had created wasn't "whole" it was just like, the outside polygons if you know what I mean.
In short I just constructed it poorly and it was broken, so I made it again with the proper methods and it worked all of the sudden. It was taking the second shape away, but it wasn't replacing the are with geometry, I could see into the shape, like you would be able to see inside a box that had the top removed. But it's all good now. =D
Just an extra tip here fellas I learned yesterday. If you add more lines to your geometry, ya know, increase the length and width segments before the boolean, the geometry will come out much smoother.
I need to get the ProApp that does the boolean operation but leaves much cleaner geometry.
Thanks.
qaisazhar 1 month ago
I want this video on my TS608 phone.
yronwyatt49b 1 month ago
it real help me
celineee8 3 months ago
3ds max 07 :O lol
ModelBarrel 4 months ago
@ModelBarrel Date of Video = 2006
Marcuz771 4 months ago
I hate this tool, isn't there another way of doing this? , doing this screws up the polygons ( cutting into something ending up getting polygons with more then 4 vertex points , polygon= 4 points ( square ) trygon = 3 points ( triangle ) Boolean = fkd up model ._. and there are quite a few things i have to do with boolean cause i can't do it other wise
NeoUzzy 4 months ago
@NeoUzzy Use ProBoolean, it's cleaner.
NetHawk41 1 month ago
@NetHawk41 true but i still end up in welding stuff together, i guess there is no other way ..
NeoUzzy 1 month ago
short and sweet, thanks
Segab 6 months ago
Thanks man.. Straight to the point and very informative, hope others also make to the point tutorials and dont drag too much.
advaitrele 7 months ago
exactly what I needed, nothing more. Thanks!
bluebones88 7 months ago
sadly,i cant make a heart shaped hole
:<
BranislavDJ 8 months ago
How do you cut objects from planes? This technique doesn't seem to work for that?
PowderpuffPuncher 8 months ago
Still useful in the current version. Thanks :)
daedlus 9 months ago
good voice, straight to the point. thx dude
someuser905 10 months ago
thx a lot!!! that's exactly what i'm looking for~
cutiethief 10 months ago
Lol, this vid helped me beofore and now it helps me again, awesome! You are a lifesaver man, Had to use Booleans for my project due and couldn't remember how to do them.
ravyne82 1 year ago
You don't know how long I've been searching for this :) many thanks
andrei25ni 1 year ago
thankyou so much! Short and to the point. What we all want
jasonmathieu1 1 year ago
thanks for this tutorial, this tuts are fast explaining and i understand all
880728leonjf 1 year ago
awesome. every now and then in my modeling projects iv needed to do something like add inset circles at a whole bunch of weird angles. iv known about boolean for a while, but could never make it work properly.
your tip about making sure both of the objects are solid was what worked for me. great tutorial.
Donut117 1 year ago
thank you dude im doing a project in my 3d modeling class in college and im still new at this do you have any more tutuorials?
Gravesyte 1 year ago
thanks dude
Ali37228 1 year ago
yay thank so much, with your tutoria now i can complete my "bic pencil" :D
golusda 1 year ago
Nice video. Very easy and to the point.
Thanks for the help!
skribblestyle 2 years ago
Thanks, man!
kolxoznick 2 years ago 2
Thanks! I was trying all sorts of modeling crap and then I was looking for tuts and couldn't find anything. This was PERFECT.
wjmr81 2 years ago
Useful.
But can you, for example, make a custom cylinder? I'm trying to make a weapon mod for a game, and the Tire Iron uses a hexagonal hole 0.o
MrColonel96 2 years ago
nice, because i'm doing a 3d project for my class, and i'm still learning about the boolean process.
xonythebillygoat 2 years ago
THANKS
joeyc2410 2 years ago
Is their anyway you can subtract a piece of an object by another object, instead of subtracting the entire object?
e.g.
If I have a bowl and I place a cylinder through it, I want the piece of the cylinder inside the bowl to be removed, but I want the piece outside to remain. Like the bowl is splitting the cylinder and removing the inside piece.
o0Vox 2 years ago
i extruded a curved spline and want to subtract that shape from a solid box, but cant because its not a solid...how can i solodify that spline for boolean to work???
L4PD4P 2 years ago
Use the shell modifier.
o0Vox 2 years ago
Thank you for the videos! Please keep posting more 3D tutorials :-)
raspberryparfait 2 years ago
thx! now i can remember :)
Cosmo8888 2 years ago
This helped me so much! Thanks!
sexymdlman 2 years ago
Ok, I have a problem. Pretty new to max, when I subtract A-B it takes the B away fine, but then it doesn't leave any geometry on the outsides of the object that remains. In other words, my bishop has the cut part out, but there are no polygons on the inside so it is hollow! :(
I cannot figure out what I'm doing wrong, any insight would be appreciated, thanks. 3ds MAX design 2009 32bit
Tairaa2 3 years ago
same
300uso 2 years ago
I figured out what the problem was 300uso, I had been using the lathe modifier, and when I had done so I did not make it a solid object, to fix this I selected "fuse core" and then converted it to a editable poly. Do make very sure that the geometry if not two sided is facing the correct direction. To do this apply a material or texture and see if it shows when you do a render.
If it doesn't, click on the lathe modifier and select "Flip normals"
Then try the Boolean. :)
Hope this helps.
Tairaa2 2 years ago
do you mean that u can see through it? If so, I had to boolean the first part, de-select the whole object (have nothing selected) then re-select the object again, and boolean again. If you are experiencing the see through the first time you boolean, just make sure you have nothing selected, and select the object and boolean.. I see you posted this 8 months ago, lol, if you are still having trouble with this which I probably doubt, try this and see if it works
theReaper0908 2 years ago
Thanks! But yeah, I fixed it. The problem was that the object I had created wasn't "whole" it was just like, the outside polygons if you know what I mean.
In short I just constructed it poorly and it was broken, so I made it again with the proper methods and it worked all of the sudden. It was taking the second shape away, but it wasn't replacing the are with geometry, I could see into the shape, like you would be able to see inside a box that had the top removed. But it's all good now. =D
Tairaa2 2 years ago
nvm solved my problem, i somehow cant clcik the bos i want to use to minus the other box, but i walkaround by using b-a.
cybercrashx 3 years ago
Help!
it says
[Inherit Material from New Oparand?]
i click yes and the box i want to cut disappear.
cybercrashx 3 years ago
This is very unrealistic. Max didn't even crash! lol
jermerf 3 years ago 24
Finally a great video tutorial! Simple, short and great voice! Plus, I just had to do this in my scene! ;)
Erfa90 3 years ago
Just an extra tip here fellas I learned yesterday. If you add more lines to your geometry, ya know, increase the length and width segments before the boolean, the geometry will come out much smoother.
I need to get the ProApp that does the boolean operation but leaves much cleaner geometry.
Bahamut5098 3 years ago
nice..thanks for the tutorial..it'll improve my work..thanks..really helpful.
bitterlygraceful 3 years ago
At 1:01, you can see that, yes it worked, but it leaves a tiny bit of unwanted geometry.
Bahamut5098 3 years ago
Thank Man ;P Five Stars :D
ciuciu555 3 years ago
Great job man, this helped me out a ton!!!
MasterGunz67 4 years ago
wow. that looks soo simple.
it took me sooo much time to try and find something that only takes 3 clicks... hmmm...
thank you very much :)
Stimpykorn 4 years ago 2
Thank you very much :)
Zer0nite 4 years ago 2
Sweet man thanks alot
Zentaren 4 years ago 8
thank you veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery much!!
Samuelgames 4 years ago 2