Added: 2 years ago
From: 428ghost
Views: 898
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  • When building this scenario all vehicles moved on pre-plotted routes. The AI collision detection with in-game objects can cause some funny behaviour in terms of the chosen route. Scheme of maneuver at the unit level is quite general as it's the brigade level that's the teaching point. It's impossible to satisfy the precise simulation of each combat arm due to variations in doctrine and unit SOPs.

  • This looks a little bit confused to me...are the tanks fully manned? They drive in strange way....and also the tanks drive really incautiously amongst the destroyed enemy vehicles, there could be enemy infantry with ATGs, isn't it?

    I'm not criticizing of course, i'm just curious because i expected something a little bit different :)

    Anyway, great video, if you possess also the PRO PE version, can you tell me if there are realism differences compared to PRO? I'm really interested in buying it

  • @RiccardoTheBeAst This scenario was built with a licensed version of Pro that has since expired. The difference between versions is that Pro has a referee or 'god' mode allowing an instructor to freely roam the simulations and manipulate units.

  • what game is it?

  • @jojomatonfromBFB

    Steel Beasts Professional.

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