So this is Z80 disassembler window? Which disassembler did you use? I am asking because I don't recognize the 'ext' statements (if I see correct, it's a bit blurry). I used to use Hisoft's Gens/Mons.
References to symbols defined elsewhere. Possibly some hardware addresses (each display attribute named separately or something?) that are part of the standard headers for that assembler?
when you transform this game for pc:)
rajkonkret 1 year ago
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New amazing version of Knightlore for MSX2!!!: watch?v=mL2wwosBxbs
pychoncy 3 years ago
So this is Z80 disassembler window? Which disassembler did you use? I am asking because I don't recognize the 'ext' statements (if I see correct, it's a bit blurry). I used to use Hisoft's Gens/Mons.
ChupoCro 3 years ago
;reass'd with raz80 (c) mb&br 86
i think, its a CP/M program
Dunkelwind 3 years ago
Tnx! And what is:
ext m0001,m0002,m0003,m0004,m0007,m0008,m0009,...?
ChupoCro 3 years ago
References to symbols defined elsewhere. Possibly some hardware addresses (each display attribute named separately or something?) that are part of the standard headers for that assembler?
80Thom80 3 years ago
I don't know but'd like to. I used to use Devpac (Gens/Mons) and Zeus assembler.
ChupoCro 3 years ago
that the actual machine code for it? like the soundtrack mate
khisanth75 4 years ago
no, its my Z80 reassembling of the original ZX-Spectrum code.
Dunkelwind 4 years ago
For a remix of the soundtrack
"There are many sheep in Mongolia"
look here:
w w w . x - f o r m z . c o m / m u s i c
Dunkelwind 4 years ago
wicked - that game is the lick!
swine666 4 years ago