I love the Gold box series. I used to spent hours after hours with these games with my super "powerful" 386. It's been so long I lost all my games & the question cards already, and I double any new computer will have the advance floppy disks drive anymore. I really rwish they can re-make the D&D Golden series in the current generation system, I still think they are some of the best RPG I ever play and I really love the battle system even if it is turn based.
I've recently completed the Mulmaster Beholder Corps battle -- only to get a game-crashing error message right after the victory screen! :( What's even weirder is that the last time I played Curse -- on the same computer -- I completed that battle without encountering the victory-screen bug. Maybe the program thought I was taking too long to finish the battle?
@ClunytheScourge1 There was honestly a time when I wanted to try doing this myself. Maybe making it moreso in the style of a Final Fantasy battle system, but keeping the story elements the same. I wanted to combine the 4 Gold Box Forgotten Realms games into one large story. I even e-mailed one of the SSI programmers asking about rights to the game. It's kinda unknown though. Ubisoft maybe has them.
On the Apple IIc there was a cheat where you could reproduce magic items and gold by transferring them to different characters and saving those and reloading old versions of the other characters who still had the items and gold. I got tired of random encounters and lower level monsters, so I just manufactured those necklaces with the blasting spells, so I could annihilate any monsters that were not plot-related. Even with endless gold and lots of rad items, most plot encounters were tough.
Awesome! I remember the Mulmaster Beholder Corps taking like 2 hours to win on my old Apple IIc. I remember the loot being shitty too, like 15,000 ep & cp or something and some +4 longswords. Not nearly good enough for a fight like that.
YEOW! What a mob scene, 6 vs an army!! If I were there I'd would notice the gigantic army of followers before listening to anything Tyranthraxus had to say.
I once messed around with the Girdle of the Dwarves from the character creation screen...then I kept raising Charisma after I would equip it....there was a bug in the system which allowed me to raise the Constitution of Characters to 25 (allowing for regeneration in the original game). Hit points went up more than they should have, so there was an additional bug in the game.
Yeah that would do it. Not sure what I did, but The Girdle of the Dwarves had some negative effects on my characters so I rebooted and sold the item. I once had a mage on the C64 version of Pool of Radiance with a -35 AC due to a chince.
ahh memories....i remember joining 2 basic potions of healing together...something happened and they ended up being infinite use lol , helped me win many a battle
I wonder if this party's hit points were at all beefed up in Pool of Radiance with several manuals of bodily health, or perhaps it was due to human change class. Or was it hacked?
My solution on the old Mac version was a cheat. The game had a built-in no-action turn limit in case the battles stailmated. I just ran around the outside of the room and allowed the dump AI to ensure they couldn't follow me (and kill the few who did) until the fight timed--out, which counted as a win for you. I had wasted the dust of disappearance on a lark earlier in the game, and wouldn't have thought of it anyway if I hadn't :(
@Paperclown I might do a full playthrough, but I'm only going to use the DOS one as that's all I have... Plus my DOS one is patched to have the translation wheel gimmick disabled.
@SivakD: hehe.. I was just kidding. I brought my C64 out of storage and realized I have my old SSI boxed games. Have an Amiga on order and plan on playing through them on it. I loved them as a kid, but after emulating 10 mins of it I think it's gonna have to take alot of dedication to keep focused on the game :S
@SivakD Here's an obsolete tip for everyone...:^) The Corps can be beaten without the Dust - good job because I didn't know about that item when I played it! You avoid first-round attacks from most of them if you cast invisibility 10'. Cast also fire shield (Ithink) on each character, plus Haste. Retreat your characters to behind the left-most wall of the room and let the enemies spill around the corner a few at a time. Range attack with blessed arrows (instant kill on Rasta's). Takes a while...
@horsie111 That trick works with a lot of battles later on in Pool of Darkness as well -- the walkthrough where I saw it described called it the "slam & scram" tactic.
@Sivak D If you don't start a complete playthrough of Curse of the Azure Bonds, I might -- as soon as my teenage daughter finishes teaching me how to do video capture. I'd still watch yours in any case. BTW, how did you patch to disable the translation wheel copy protection? (I printed out & assembled 1 - original long gone.)
@DOSBoxMom There was some patch from somewhere. I have no idea where it can be found now. I'm not sure if I have the will to play Curse anytime soon, but we'll see.
Casters can't cast spells if they've taken damage in the round before it's their turn. One of the strange features of these games... Wand of Fireballs was my only option.
That seems to be the only way. I tried it several times, with a perfekt crew, with all possible protection and wands and stuff. But never with the dust of disappearance. Always failed. I thought the dust is same as the invisibility spell and of no special use.
However, one day I will try again...gold box still in the trunk...;-) Great stuff, thank you for putting it here!
Stink cloud certainly didn't work all the time -- after losing about 100 times and trying SC specifically about 25 times, I finally won using it when he kept wandering in and out of the cloud to finish up his move. I have no idea how/why it worked.
hi does anyone got great game save for commodore in curse of azure bond I mean high hp points and ac - and sort far thanks willing to give alot for it
I cannot believe this is on here! I beat this game myself, something like 15 years ago, and this brings back some memories... thanks for putting it up!
I love the Gold box series. I used to spent hours after hours with these games with my super "powerful" 386. It's been so long I lost all my games & the question cards already, and I double any new computer will have the advance floppy disks drive anymore. I really rwish they can re-make the D&D Golden series in the current generation system, I still think they are some of the best RPG I ever play and I really love the battle system even if it is turn based.
pigboykool 7 months ago
I've recently completed the Mulmaster Beholder Corps battle -- only to get a game-crashing error message right after the victory screen! :( What's even weirder is that the last time I played Curse -- on the same computer -- I completed that battle without encountering the victory-screen bug. Maybe the program thought I was taking too long to finish the battle?
DOSBoxMom 9 months ago
This game needs to get remade, maybe as a full co-op D&D experience.. It was too awesome for newer generations to be denied it.
ClunytheScourge1 10 months ago 4
@ClunytheScourge1 There was honestly a time when I wanted to try doing this myself. Maybe making it moreso in the style of a Final Fantasy battle system, but keeping the story elements the same. I wanted to combine the 4 Gold Box Forgotten Realms games into one large story. I even e-mailed one of the SSI programmers asking about rights to the game. It's kinda unknown though. Ubisoft maybe has them.
SivakD 10 months ago
On the Apple IIc there was a cheat where you could reproduce magic items and gold by transferring them to different characters and saving those and reloading old versions of the other characters who still had the items and gold. I got tired of random encounters and lower level monsters, so I just manufactured those necklaces with the blasting spells, so I could annihilate any monsters that were not plot-related. Even with endless gold and lots of rad items, most plot encounters were tough.
Montismo 1 year ago
Awesome! I remember the Mulmaster Beholder Corps taking like 2 hours to win on my old Apple IIc. I remember the loot being shitty too, like 15,000 ep & cp or something and some +4 longswords. Not nearly good enough for a fight like that.
DelDuio 1 year ago
WATCH IN HIGH DEF.
renrengrin 1 year ago
this end battle is easy to do with killing cloud....
But there is an old tower in curse of the azure bond which there is a room wih à 20-30 beholder, 20 high cleric, 30 of tiger man.
i succes this battle after 4 hours game on a 4,25 mhz XD
david55200 1 year ago
he's succeptible to a wand of paralyzation, though
barka78 2 years ago
YEOW! What a mob scene, 6 vs an army!! If I were there I'd would notice the gigantic army of followers before listening to anything Tyranthraxus had to say.
fenris91 2 years ago
One thing which was cheesy about D&D First Edition is that the giants were terribly easy to kill when you had a ranger with a two-handed sword...
DoomBishop 3 years ago 2
I once messed around with the Girdle of the Dwarves from the character creation screen...then I kept raising Charisma after I would equip it....there was a bug in the system which allowed me to raise the Constitution of Characters to 25 (allowing for regeneration in the original game). Hit points went up more than they should have, so there was an additional bug in the game.
DoomBishop 3 years ago
Yeah that would do it. Not sure what I did, but The Girdle of the Dwarves had some negative effects on my characters so I rebooted and sold the item. I once had a mage on the C64 version of Pool of Radiance with a -35 AC due to a chince.
skahtavo 2 years ago
ahh memories....i remember joining 2 basic potions of healing together...something happened and they ended up being infinite use lol , helped me win many a battle
asedcopf 2 years ago
I always got stuck at the sewers.
Doommaster1994 3 years ago
I wonder if this party's hit points were at all beefed up in Pool of Radiance with several manuals of bodily health, or perhaps it was due to human change class. Or was it hacked?
skahtavo 3 years ago
oh man i could barely eat solid food when I played these games. weird
jerzkid87 3 years ago
Did you beat Mulmasters beholder corps at the tower of Oxam?
Subbi2 3 years ago
I've done that with the dust of disappearance. The instant death kinda requires that item as you can't make saving throws forever.
SivakD 3 years ago
Yeah, I used to dupe an assload of Dust of Disappearance and use it for all the big battles.
SD78 3 years ago
The battle vs. the Mulmaster Beholder Corps was unwinnable without the Dust of Disappearance.
TheSeventhStooge 2 years ago
My solution on the old Mac version was a cheat. The game had a built-in no-action turn limit in case the battles stailmated. I just ran around the outside of the room and allowed the dump AI to ensure they couldn't follow me (and kill the few who did) until the fight timed--out, which counted as a win for you. I had wasted the dust of disappearance on a lark earlier in the game, and wouldn't have thought of it anyway if I hadn't :(
bjr1822 2 years ago
@SivakD: can you play it again on the Amiga version ? Amiga is better than IBM
Paperclown 11 months ago
@Paperclown I might do a full playthrough, but I'm only going to use the DOS one as that's all I have... Plus my DOS one is patched to have the translation wheel gimmick disabled.
SivakD 11 months ago
@SivakD: hehe.. I was just kidding. I brought my C64 out of storage and realized I have my old SSI boxed games. Have an Amiga on order and plan on playing through them on it. I loved them as a kid, but after emulating 10 mins of it I think it's gonna have to take alot of dedication to keep focused on the game :S
Paperclown 11 months ago
@SivakD Here's an obsolete tip for everyone...:^) The Corps can be beaten without the Dust - good job because I didn't know about that item when I played it! You avoid first-round attacks from most of them if you cast invisibility 10'. Cast also fire shield (Ithink) on each character, plus Haste. Retreat your characters to behind the left-most wall of the room and let the enemies spill around the corner a few at a time. Range attack with blessed arrows (instant kill on Rasta's). Takes a while...
horsie111 11 months ago
@horsie111 That trick works with a lot of battles later on in Pool of Darkness as well -- the walkthrough where I saw it described called it the "slam & scram" tactic.
@Sivak D If you don't start a complete playthrough of Curse of the Azure Bonds, I might -- as soon as my teenage daughter finishes teaching me how to do video capture. I'd still watch yours in any case. BTW, how did you patch to disable the translation wheel copy protection? (I printed out & assembled 1 - original long gone.)
DOSBoxMom 11 months ago
@DOSBoxMom There was some patch from somewhere. I have no idea where it can be found now. I'm not sure if I have the will to play Curse anytime soon, but we'll see.
SivakD 11 months ago
That was a bizzare way to fight the battle.
Why didn't you CAST Fireball instead of using a wand that does half the damage, or use your Cleric to heal?
...and how the hell did you get 200 hit points on a character that's capped at lvl12?
SD78 4 years ago
haha yeah I would also like to know how he got that much hp !!
cremedeble 3 years ago
Casters can't cast spells if they've taken damage in the round before it's their turn. One of the strange features of these games... Wand of Fireballs was my only option.
SivakD 3 years ago
I thought spells got only interrupted if your character got hit while casting?
SD78 3 years ago
That seems to be the only way. I tried it several times, with a perfekt crew, with all possible protection and wands and stuff. But never with the dust of disappearance. Always failed. I thought the dust is same as the invisibility spell and of no special use.
However, one day I will try again...gold box still in the trunk...;-) Great stuff, thank you for putting it here!
Subbi2 3 years ago
All I have to say is -- stink cloud. Took out Tyranthraxus in Poolrad and Curse as well. Stink rules.
hithereseven 2 years ago
I don't recall it working in the C64 version, although Hold Person (eventually) worked on the elite Drow warrior in the dragon tower.
Tyranthraxus is Unaffected by Stinking Cloud
Tyranthraxus hits SD78 for 105 Rape Damage
SD78 goes down and is dying!
SD78 2 years ago
Stink cloud certainly didn't work all the time -- after losing about 100 times and trying SC specifically about 25 times, I finally won using it when he kept wandering in and out of the cloud to finish up his move. I have no idea how/why it worked.
hithereseven 2 years ago
hi does anyone got great game save for commodore in curse of azure bond I mean high hp points and ac - and sort far thanks willing to give alot for it
tron4x52 4 years ago
Is there any way to slow down the game on the rom version?
gillyssquashball 4 years ago
nice :P
I just downloaded this game :P
a1b28 4 years ago
This game is great dude, good job on defeating Mr. T
Wayavas1337 4 years ago
How did you get the game to run slow? Mine runs too fast that I cant read anything!
doommaster1994Nick 4 years ago
I played it in DOS Box at around 3000 cycles. Really about the only way capturing a video is even possible for these games.
SivakD 4 years ago
I completed Pool of Radiance for the NES a couple times and killing Ty was a bitch!
doommaster1994Nick 4 years ago
Wow! Talk about old times! I played this on the commodore 64. I loved the Pool Of Radiance series!
mrsparkle001 4 years ago
Good times.
Torlan47 4 years ago 5
I cannot believe this is on here! I beat this game myself, something like 15 years ago, and this brings back some memories... thanks for putting it up!
Paul19807 4 years ago